'use strict'; /* * Tests to verify we're writing floats correctly */ var common = require('../common'); var ASSERT = require('assert'); function test(clazz) { var buffer = new clazz(8); buffer.writeFloatBE(1, 0); buffer.writeFloatLE(1, 4); ASSERT.equal(0x3f, buffer[0]); ASSERT.equal(0x80, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x80, buffer[6]); ASSERT.equal(0x3f, buffer[7]); buffer.writeFloatBE(1 / 3, 0); buffer.writeFloatLE(1 / 3, 4); ASSERT.equal(0x3e, buffer[0]); ASSERT.equal(0xaa, buffer[1]); ASSERT.equal(0xaa, buffer[2]); ASSERT.equal(0xab, buffer[3]); ASSERT.equal(0xab, buffer[4]); ASSERT.equal(0xaa, buffer[5]); ASSERT.equal(0xaa, buffer[6]); ASSERT.equal(0x3e, buffer[7]); buffer.writeFloatBE(3.4028234663852886e+38, 0); buffer.writeFloatLE(3.4028234663852886e+38, 4); ASSERT.equal(0x7f, buffer[0]); ASSERT.equal(0x7f, buffer[1]); ASSERT.equal(0xff, buffer[2]); ASSERT.equal(0xff, buffer[3]); ASSERT.equal(0xff, buffer[4]); ASSERT.equal(0xff, buffer[5]); ASSERT.equal(0x7f, buffer[6]); ASSERT.equal(0x7f, buffer[7]); buffer.writeFloatLE(1.1754943508222875e-38, 0); buffer.writeFloatBE(1.1754943508222875e-38, 4); ASSERT.equal(0x00, buffer[0]); ASSERT.equal(0x00, buffer[1]); ASSERT.equal(0x80, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x80, buffer[5]); ASSERT.equal(0x00, buffer[6]); ASSERT.equal(0x00, buffer[7]); buffer.writeFloatBE(0 * -1, 0); buffer.writeFloatLE(0 * -1, 4); ASSERT.equal(0x80, buffer[0]); ASSERT.equal(0x00, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x00, buffer[6]); ASSERT.equal(0x80, buffer[7]); buffer.writeFloatBE(Infinity, 0); buffer.writeFloatLE(Infinity, 4); ASSERT.equal(0x7F, buffer[0]); ASSERT.equal(0x80, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x80, buffer[6]); ASSERT.equal(0x7F, buffer[7]); ASSERT.equal(Infinity, buffer.readFloatBE(0)); ASSERT.equal(Infinity, buffer.readFloatLE(4)); buffer.writeFloatBE(-Infinity, 0); buffer.writeFloatLE(-Infinity, 4); // Darwin ia32 does the other kind of NaN. // Compiler bug. No one really cares. ASSERT(0xFF === buffer[0] || 0x7F === buffer[0]); ASSERT.equal(0x80, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x80, buffer[6]); ASSERT.equal(0xFF, buffer[7]); ASSERT.equal(-Infinity, buffer.readFloatBE(0)); ASSERT.equal(-Infinity, buffer.readFloatLE(4)); buffer.writeFloatBE(NaN, 0); buffer.writeFloatLE(NaN, 4); // Darwin ia32 does the other kind of NaN. // Compiler bug. No one really cares. ASSERT(0x7F === buffer[0] || 0xFF === buffer[0]); // mips processors use a slightly different NaN ASSERT(0xC0 === buffer[1] || 0xBF === buffer[1]); ASSERT(0x00 === buffer[2] || 0xFF === buffer[2]); ASSERT(0x00 === buffer[3] || 0xFF === buffer[3]); ASSERT(0x00 === buffer[4] || 0xFF === buffer[4]); ASSERT(0x00 === buffer[5] || 0xFF === buffer[5]); ASSERT(0xC0 === buffer[6] || 0xBF === buffer[6]); // Darwin ia32 does the other kind of NaN. // Compiler bug. No one really cares. ASSERT(0x7F === buffer[7] || 0xFF === buffer[7]); ASSERT.ok(isNaN(buffer.readFloatBE(0))); ASSERT.ok(isNaN(buffer.readFloatLE(4))); } test(Buffer);