// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #include "async-wrap.h" #include "async-wrap-inl.h" #include "env.h" #include "env-inl.h" #include "handle_wrap.h" #include "util.h" #include "util-inl.h" #include namespace node { using v8::Context; using v8::Function; using v8::FunctionCallbackInfo; using v8::FunctionTemplate; using v8::Handle; using v8::HandleScope; using v8::Integer; using v8::Local; using v8::Object; using v8::Value; const uint32_t kOnTimeout = 0; class TimerWrap : public HandleWrap { public: static void Initialize(Handle target, Handle unused, Handle context) { Local constructor = FunctionTemplate::New(New); constructor->InstanceTemplate()->SetInternalFieldCount(1); constructor->SetClassName(FIXED_ONE_BYTE_STRING(node_isolate, "Timer")); constructor->Set(FIXED_ONE_BYTE_STRING(node_isolate, "kOnTimeout"), Integer::New(kOnTimeout, node_isolate)); NODE_SET_METHOD(constructor, "now", Now); NODE_SET_PROTOTYPE_METHOD(constructor, "close", HandleWrap::Close); NODE_SET_PROTOTYPE_METHOD(constructor, "ref", HandleWrap::Ref); NODE_SET_PROTOTYPE_METHOD(constructor, "unref", HandleWrap::Unref); NODE_SET_PROTOTYPE_METHOD(constructor, "start", Start); NODE_SET_PROTOTYPE_METHOD(constructor, "stop", Stop); NODE_SET_PROTOTYPE_METHOD(constructor, "setRepeat", SetRepeat); NODE_SET_PROTOTYPE_METHOD(constructor, "getRepeat", GetRepeat); NODE_SET_PROTOTYPE_METHOD(constructor, "again", Again); target->Set(FIXED_ONE_BYTE_STRING(node_isolate, "Timer"), constructor->GetFunction()); } private: static void New(const FunctionCallbackInfo& args) { // This constructor should not be exposed to public javascript. // Therefore we assert that we are not trying to call this as a // normal function. assert(args.IsConstructCall()); HandleScope handle_scope(args.GetIsolate()); Environment* env = Environment::GetCurrent(args.GetIsolate()); new TimerWrap(env, args.This()); } TimerWrap(Environment* env, Handle object) : HandleWrap(env, object, reinterpret_cast(&handle_)) { int r = uv_timer_init(env->event_loop(), &handle_); assert(r == 0); } ~TimerWrap() { } static void Start(const FunctionCallbackInfo& args) { HandleScope scope(node_isolate); TimerWrap* wrap = Unwrap(args.This()); int64_t timeout = args[0]->IntegerValue(); int64_t repeat = args[1]->IntegerValue(); int err = uv_timer_start(&wrap->handle_, OnTimeout, timeout, repeat); args.GetReturnValue().Set(err); } static void Stop(const FunctionCallbackInfo& args) { HandleScope scope(node_isolate); TimerWrap* wrap = Unwrap(args.This()); int err = uv_timer_stop(&wrap->handle_); args.GetReturnValue().Set(err); } static void Again(const FunctionCallbackInfo& args) { HandleScope scope(node_isolate); TimerWrap* wrap = Unwrap(args.This()); int err = uv_timer_again(&wrap->handle_); args.GetReturnValue().Set(err); } static void SetRepeat(const FunctionCallbackInfo& args) { HandleScope scope(node_isolate); TimerWrap* wrap = Unwrap(args.This()); int64_t repeat = args[0]->IntegerValue(); uv_timer_set_repeat(&wrap->handle_, repeat); args.GetReturnValue().Set(0); } static void GetRepeat(const FunctionCallbackInfo& args) { HandleScope scope(node_isolate); TimerWrap* wrap = Unwrap(args.This()); int64_t repeat = uv_timer_get_repeat(&wrap->handle_); args.GetReturnValue().Set(static_cast(repeat)); } static void OnTimeout(uv_timer_t* handle, int status) { TimerWrap* wrap = static_cast(handle->data); Environment* env = wrap->env(); Context::Scope context_scope(env->context()); HandleScope handle_scope(env->isolate()); Local argv[1] = { Integer::New(status, node_isolate) }; wrap->MakeCallback(kOnTimeout, ARRAY_SIZE(argv), argv); } static void Now(const FunctionCallbackInfo& args) { HandleScope handle_scope(args.GetIsolate()); Environment* env = Environment::GetCurrent(args.GetIsolate()); uv_update_time(env->event_loop()); double now = static_cast(uv_now(env->event_loop())); args.GetReturnValue().Set(now); } uv_timer_t handle_; }; } // namespace node NODE_MODULE_CONTEXT_AWARE(node_timer_wrap, node::TimerWrap::Initialize)