// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_VIRTUAL_FRAME_INL_H_ #define V8_VIRTUAL_FRAME_INL_H_ #include "virtual-frame.h" namespace v8 { namespace internal { // When cloned, a frame is a deep copy of the original. VirtualFrame::VirtualFrame(VirtualFrame* original) : elements_(original->element_count()), stack_pointer_(original->stack_pointer_) { elements_.AddAll(original->elements_); // Copy register locations from original. memcpy(®ister_locations_, original->register_locations_, sizeof(register_locations_)); } void VirtualFrame::PushFrameSlotAt(int index) { elements_.Add(CopyElementAt(index)); } void VirtualFrame::Push(Register reg, NumberInfo::Type info) { if (is_used(reg)) { int index = register_location(reg); FrameElement element = CopyElementAt(index, info); elements_.Add(element); } else { Use(reg, element_count()); FrameElement element = FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info); elements_.Add(element); } } void VirtualFrame::Push(Handle value) { FrameElement element = FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED); elements_.Add(element); } void VirtualFrame::Push(Smi* value) { Push(Handle (value)); } void VirtualFrame::Nip(int num_dropped) { ASSERT(num_dropped >= 0); if (num_dropped == 0) return; Result tos = Pop(); if (num_dropped > 1) { Drop(num_dropped - 1); } SetElementAt(0, &tos); } bool VirtualFrame::Equals(VirtualFrame* other) { #ifdef DEBUG for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { if (register_location(i) != other->register_location(i)) { return false; } } if (element_count() != other->element_count()) return false; #endif if (stack_pointer_ != other->stack_pointer_) return false; for (int i = 0; i < element_count(); i++) { if (!elements_[i].Equals(other->elements_[i])) return false; } return true; } } } // namespace v8::internal #endif // V8_VIRTUAL_FRAME_INL_H_