#include #include #include #include static int alive; static char buf[1024]; static void FreeCallback(char* data, void* hint) { alive--; } void Alloc(const v8::FunctionCallbackInfo& args) { v8::Isolate* isolate = args.GetIsolate(); alive++; uintptr_t alignment = args[1]->IntegerValue(); uintptr_t offset = args[2]->IntegerValue(); uintptr_t static_offset = reinterpret_cast(buf) % alignment; char* aligned = buf + (alignment - static_offset) + offset; args.GetReturnValue().Set(node::Buffer::New( isolate, aligned, args[0]->IntegerValue(), FreeCallback, nullptr).ToLocalChecked()); } void Check(const v8::FunctionCallbackInfo& args) { v8::Isolate* isolate = args.GetIsolate(); isolate->RequestGarbageCollectionForTesting( v8::Isolate::kFullGarbageCollection); assert(alive > 0); } void init(v8::Local target) { NODE_SET_METHOD(target, "alloc", Alloc); NODE_SET_METHOD(target, "check", Check); } NODE_MODULE(binding, init);