// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #include "node.h" #include "env.h" #include "env-inl.h" #include "util.h" #include "util-inl.h" #include "v8.h" namespace node { using v8::Context; using v8::Function; using v8::FunctionCallbackInfo; using v8::GCCallbackFlags; using v8::GCType; using v8::Handle; using v8::HandleScope; using v8::HeapStatistics; using v8::Isolate; using v8::Local; using v8::Null; using v8::Number; using v8::Object; using v8::Uint32; using v8::Value; using v8::kGCTypeAll; using v8::kGCTypeMarkSweepCompact; using v8::kGCTypeScavenge; void Environment::IsolateData::BeforeGarbageCollection(Isolate* isolate, GCType type, GCCallbackFlags flags) { Get(isolate)->BeforeGarbageCollection(type, flags); } void Environment::IsolateData::AfterGarbageCollection(Isolate* isolate, GCType type, GCCallbackFlags flags) { Get(isolate)->AfterGarbageCollection(type, flags); } void Environment::IsolateData::BeforeGarbageCollection(GCType type, GCCallbackFlags flags) { gc_info_before_ = GCInfo(isolate(), type, flags, uv_hrtime()); } void Environment::IsolateData::AfterGarbageCollection(GCType type, GCCallbackFlags flags) { gc_info_after_ = GCInfo(isolate(), type, flags, uv_hrtime()); // The copy upfront and the remove-then-insert is to avoid corrupting the // list when the callback removes itself from it. QUEUE_FOREACH() is unsafe // when the list is mutated while being walked. ASSERT(QUEUE_EMPTY(&gc_tracker_queue_) == false); QUEUE queue; QUEUE* q = QUEUE_HEAD(&gc_tracker_queue_); QUEUE_SPLIT(&gc_tracker_queue_, q, &queue); while (QUEUE_EMPTY(&queue) == false) { q = QUEUE_HEAD(&queue); QUEUE_REMOVE(q); QUEUE_INSERT_TAIL(&gc_tracker_queue_, q); Environment* env = CONTAINER_OF(q, Environment, gc_tracker_queue_); env->AfterGarbageCollectionCallback(&gc_info_before_, &gc_info_after_); } } void Environment::IsolateData::StartGarbageCollectionTracking( Environment* env) { if (QUEUE_EMPTY(&gc_tracker_queue_)) { isolate()->AddGCPrologueCallback(BeforeGarbageCollection, v8::kGCTypeAll); isolate()->AddGCEpilogueCallback(AfterGarbageCollection, v8::kGCTypeAll); } ASSERT(QUEUE_EMPTY(&env->gc_tracker_queue_) == true); QUEUE_INSERT_TAIL(&gc_tracker_queue_, &env->gc_tracker_queue_); } void Environment::IsolateData::StopGarbageCollectionTracking(Environment* env) { ASSERT(QUEUE_EMPTY(&env->gc_tracker_queue_) == false); QUEUE_REMOVE(&env->gc_tracker_queue_); QUEUE_INIT(&env->gc_tracker_queue_); if (QUEUE_EMPTY(&gc_tracker_queue_)) { isolate()->RemoveGCPrologueCallback(BeforeGarbageCollection); isolate()->RemoveGCEpilogueCallback(AfterGarbageCollection); } } // Considering a memory constrained environment, creating more objects is less // than ideal void Environment::AfterGarbageCollectionCallback(const GCInfo* before, const GCInfo* after) { HandleScope handle_scope(isolate()); Context::Scope context_scope(context()); Local argv[] = { Object::New(isolate()), Object::New(isolate()) }; const GCInfo* infov[] = { before, after }; for (unsigned i = 0; i < ARRAY_SIZE(argv); i += 1) { Local obj = argv[i].As(); const GCInfo* info = infov[i]; switch (info->type()) { case kGCTypeScavenge: obj->Set(type_string(), scavenge_string()); break; case kGCTypeMarkSweepCompact: obj->Set(type_string(), mark_sweep_compact_string()); break; default: UNREACHABLE(); } obj->Set(flags_string(), Uint32::NewFromUnsigned(isolate(), info->flags())); obj->Set(timestamp_string(), Number::New(isolate(), info->timestamp())); // TODO(trevnorris): Setting many object properties in C++ is a significant // performance hit. Redo this to pass the results to JS and create/set the // properties there. #define V(name) \ do { \ obj->Set(name ## _string(), \ Uint32::NewFromUnsigned(isolate(), info->stats()->name())); \ } while (0) V(total_heap_size); V(total_heap_size_executable); V(total_physical_size); V(used_heap_size); V(heap_size_limit); #undef V } MakeCallback(this, Null(isolate()), gc_info_callback_function(), ARRAY_SIZE(argv), argv); } void Environment::StartGarbageCollectionTracking(Local callback) { ASSERT(gc_info_callback_function().IsEmpty() == true); set_gc_info_callback_function(callback); isolate_data()->StartGarbageCollectionTracking(this); } void Environment::StopGarbageCollectionTracking() { ASSERT(gc_info_callback_function().IsEmpty() == false); isolate_data()->StopGarbageCollectionTracking(this); set_gc_info_callback_function(Local()); } void StartGarbageCollectionTracking(const FunctionCallbackInfo& args) { CHECK(args[0]->IsFunction() == true); HandleScope handle_scope(args.GetIsolate()); Environment* env = Environment::GetCurrent(args.GetIsolate()); env->StartGarbageCollectionTracking(args[0].As()); } void GetHeapStatistics(const FunctionCallbackInfo& args) { Isolate* isolate = args.GetIsolate(); HandleScope handle_scope(isolate); Environment* env = Environment::GetCurrent(isolate); HeapStatistics s; isolate->GetHeapStatistics(&s); Local info = Object::New(isolate); // TODO(trevnorris): Setting many object properties in C++ is a significant // performance hit. Redo this to pass the results to JS and create/set the // properties there. #define V(name) \ info->Set(env->name ## _string(), Uint32::NewFromUnsigned(isolate, s.name())) V(total_heap_size); V(total_heap_size_executable); V(total_physical_size); V(used_heap_size); V(heap_size_limit); #undef V args.GetReturnValue().Set(info); } void StopGarbageCollectionTracking(const FunctionCallbackInfo& args) { HandleScope handle_scope(args.GetIsolate()); Environment::GetCurrent(args.GetIsolate())->StopGarbageCollectionTracking(); } void InitializeV8Bindings(Handle target, Handle unused, Handle context) { NODE_SET_METHOD(target, "startGarbageCollectionTracking", StartGarbageCollectionTracking); NODE_SET_METHOD(target, "stopGarbageCollectionTracking", StopGarbageCollectionTracking); NODE_SET_METHOD(target, "getHeapStatistics", GetHeapStatistics); } } // namespace node NODE_MODULE_CONTEXT_AWARE_BUILTIN(v8, node::InitializeV8Bindings)