// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #include "async-wrap.h" #include "async-wrap-inl.h" #include "env.h" #include "env-inl.h" #include "util.h" #include "util-inl.h" #include "node.h" #include "handle_wrap.h" #include namespace node { using v8::Context; using v8::FunctionCallbackInfo; using v8::FunctionTemplate; using v8::Handle; using v8::HandleScope; using v8::Integer; using v8::Local; using v8::Object; using v8::String; using v8::Value; class FSEventWrap: public HandleWrap { public: static void Initialize(Handle target, Handle unused, Handle context); static void New(const FunctionCallbackInfo& args); static void Start(const FunctionCallbackInfo& args); static void Close(const FunctionCallbackInfo& args); private: FSEventWrap(Environment* env, Handle object); virtual ~FSEventWrap() override; static void OnEvent(uv_fs_event_t* handle, const char* filename, int events, int status); uv_fs_event_t handle_; bool initialized_; }; FSEventWrap::FSEventWrap(Environment* env, Handle object) : HandleWrap(env, object, reinterpret_cast(&handle_), AsyncWrap::PROVIDER_FSEVENTWRAP) { initialized_ = false; } FSEventWrap::~FSEventWrap() { CHECK_EQ(initialized_, false); } void FSEventWrap::Initialize(Handle target, Handle unused, Handle context) { Environment* env = Environment::GetCurrent(context); Local t = env->NewFunctionTemplate(New); t->InstanceTemplate()->SetInternalFieldCount(1); t->SetClassName(env->fsevent_string()); env->SetProtoMethod(t, "start", Start); env->SetProtoMethod(t, "close", Close); target->Set(env->fsevent_string(), t->GetFunction()); } void FSEventWrap::New(const FunctionCallbackInfo& args) { CHECK(args.IsConstructCall()); Environment* env = Environment::GetCurrent(args); new FSEventWrap(env, args.This()); } void FSEventWrap::Start(const FunctionCallbackInfo& args) { Environment* env = Environment::GetCurrent(args); FSEventWrap* wrap = Unwrap(args.Holder()); if (args.Length() < 1 || !args[0]->IsString()) { return env->ThrowTypeError("Bad arguments"); } node::Utf8Value path(args[0]); unsigned int flags = 0; if (args[2]->IsTrue()) flags |= UV_FS_EVENT_RECURSIVE; int err = uv_fs_event_init(wrap->env()->event_loop(), &wrap->handle_); if (err == 0) { wrap->initialized_ = true; err = uv_fs_event_start(&wrap->handle_, OnEvent, *path, flags); if (err == 0) { // Check for persistent argument if (!args[1]->IsTrue()) { uv_unref(reinterpret_cast(&wrap->handle_)); } } else { FSEventWrap::Close(args); } } args.GetReturnValue().Set(err); } void FSEventWrap::OnEvent(uv_fs_event_t* handle, const char* filename, int events, int status) { FSEventWrap* wrap = static_cast(handle->data); Environment* env = wrap->env(); HandleScope handle_scope(env->isolate()); Context::Scope context_scope(env->context()); CHECK_EQ(wrap->persistent().IsEmpty(), false); // We're in a bind here. libuv can set both UV_RENAME and UV_CHANGE but // the Node API only lets us pass a single event to JS land. // // The obvious solution is to run the callback twice, once for each event. // However, since the second event is not allowed to fire if the handle is // closed after the first event, and since there is no good way to detect // closed handles, that option is out. // // For now, ignore the UV_CHANGE event if UV_RENAME is also set. Make the // assumption that a rename implicitly means an attribute change. Not too // unreasonable, right? Still, we should revisit this before v1.0. Local event_string; if (status) { event_string = String::Empty(env->isolate()); } else if (events & UV_RENAME) { event_string = env->rename_string(); } else if (events & UV_CHANGE) { event_string = env->change_string(); } else { CHECK(0 && "bad fs events flag"); abort(); } Local argv[] = { Integer::New(env->isolate(), status), event_string, Null(env->isolate()) }; if (filename != nullptr) { argv[2] = OneByteString(env->isolate(), filename); } wrap->MakeCallback(env->onchange_string(), ARRAY_SIZE(argv), argv); } void FSEventWrap::Close(const FunctionCallbackInfo& args) { FSEventWrap* wrap = Unwrap(args.Holder()); if (wrap == nullptr || wrap->initialized_ == false) return; wrap->initialized_ = false; HandleWrap::Close(args); } } // namespace node NODE_MODULE_CONTEXT_AWARE_BUILTIN(fs_event_wrap, node::FSEventWrap::Initialize)