// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Flags: --expose-debug-as debug // Get the Debug object exposed from the debug context global object. Debug = debug.Debug var function_z_text = " function Z() {\n" + " return 'Z';\n" // Breakpoint line ( #6 ) + " }\n"; eval( "function F25() {\n" + " return 25;\n" // Breakpoint line ( #1 ) + "}\n" + "function F26 () {\n" + " var x = 20;\n" + function_z_text // function takes exactly 3 lines // // Breakpoint line ( #6 ) // + " var y = 6;\n" + " return x + y;\n" + "}\n" + "function Nested() {\n" + " var a = 30;\n" + " return function F27() {\n" + " var b = 3;\n" // Breakpoint line ( #14 ) + " return a - b;\n" + " }\n" + "}\n" ); assertEquals(25, F25()); assertEquals(26, F26()); var script = Debug.findScript(F25); Debug.setScriptBreakPoint(Debug.ScriptBreakPointType.ScriptId, script.id, 1, 1, "true || false || false"); Debug.setScriptBreakPoint(Debug.ScriptBreakPointType.ScriptId, script.id, 6, 1, "true || false || false"); Debug.setScriptBreakPoint(Debug.ScriptBreakPointType.ScriptId, script.id, 14, 1, "true || false || false"); assertEquals(3, Debug.scriptBreakPoints().length); var new_source = script.source.replace(function_z_text, ""); print("new source: " + new_source); var change_log = new Array(); Debug.LiveEdit.SetScriptSource(script, new_source, change_log); print("Change log: " + JSON.stringify(change_log) + "\n"); var breaks = Debug.scriptBreakPoints(); // One breakpoint gets duplicated in a old version of script. assertTrue(breaks.length > 3 + 1); var breakpoints_in_script = 0; var break_position_map = {}; for (var i = 0; i < breaks.length; i++) { if (breaks[i].script_id() == script.id) { break_position_map[breaks[i].line()] = true; breakpoints_in_script++; } } assertEquals(3, breakpoints_in_script); // Check 2 breakpoints. The one in deleted function should have been moved somewhere. assertTrue(break_position_map[1]); assertTrue(break_position_map[11]);