'use strict'; const net = require('net'); const util = require('util'); const EventEmitter = require('events'); const debug = util.debuglog('http'); // New Agent code. // The largest departure from the previous implementation is that // an Agent instance holds connections for a variable number of host:ports. // Surprisingly, this is still API compatible as far as third parties are // concerned. The only code that really notices the difference is the // request object. // Another departure is that all code related to HTTP parsing is in // ClientRequest.onSocket(). The Agent is now *strictly* // concerned with managing a connection pool. function Agent(options) { if (!(this instanceof Agent)) return new Agent(options); EventEmitter.call(this); var self = this; self.defaultPort = 80; self.protocol = 'http:'; self.options = util._extend({}, options); // don't confuse net and make it think that we're connecting to a pipe self.options.path = null; self.requests = {}; self.sockets = {}; self.freeSockets = {}; self.keepAliveMsecs = self.options.keepAliveMsecs || 1000; self.keepAlive = self.options.keepAlive || false; self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets; self.maxFreeSockets = self.options.maxFreeSockets || 256; self.on('free', function(socket, options) { var name = self.getName(options); debug('agent.on(free)', name); if (socket.writable && self.requests[name] && self.requests[name].length) { self.requests[name].shift().onSocket(socket); if (self.requests[name].length === 0) { // don't leak delete self.requests[name]; } } else { // If there are no pending requests, then put it in // the freeSockets pool, but only if we're allowed to do so. var req = socket._httpMessage; if (req && req.shouldKeepAlive && socket.writable && self.keepAlive) { var freeSockets = self.freeSockets[name]; var freeLen = freeSockets ? freeSockets.length : 0; var count = freeLen; if (self.sockets[name]) count += self.sockets[name].length; if (count > self.maxSockets || freeLen >= self.maxFreeSockets) { socket.destroy(); } else { freeSockets = freeSockets || []; self.freeSockets[name] = freeSockets; socket.setKeepAlive(true, self.keepAliveMsecs); socket.unref(); socket._httpMessage = null; self.removeSocket(socket, options); freeSockets.push(socket); } } else { socket.destroy(); } } }); } util.inherits(Agent, EventEmitter); exports.Agent = Agent; Agent.defaultMaxSockets = Infinity; Agent.prototype.createConnection = net.createConnection; // Get the key for a given set of request options Agent.prototype.getName = function(options) { var name = options.host || 'localhost'; name += ':'; if (options.port) name += options.port; name += ':'; if (options.localAddress) name += options.localAddress; return name; }; Agent.prototype.addRequest = function(req, options) { // Legacy API: addRequest(req, host, port, path) if (typeof options === 'string') { options = { host: options, port: arguments[2], path: arguments[3] }; } var name = this.getName(options); if (!this.sockets[name]) { this.sockets[name] = []; } var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0; var sockLen = freeLen + this.sockets[name].length; if (freeLen) { // we have a free socket, so use that. var socket = this.freeSockets[name].shift(); debug('have free socket'); // don't leak if (!this.freeSockets[name].length) delete this.freeSockets[name]; socket.ref(); req.onSocket(socket); this.sockets[name].push(socket); } else if (sockLen < this.maxSockets) { debug('call onSocket', sockLen, freeLen); // If we are under maxSockets create a new one. this.createSocket(req, options, function(err, newSocket) { if (err) { process.nextTick(function() { req.emit('error', err); }); return; } req.onSocket(newSocket); }); } else { debug('wait for socket'); // We are over limit so we'll add it to the queue. if (!this.requests[name]) { this.requests[name] = []; } this.requests[name].push(req); } }; Agent.prototype.createSocket = function(req, options, cb) { var self = this; options = util._extend({}, options); options = util._extend(options, self.options); if (!options.servername) { options.servername = options.host; const hostHeader = req.getHeader('host'); if (hostHeader) { options.servername = hostHeader.replace(/:.*$/, ''); } } var name = self.getName(options); options._agentKey = name; debug('createConnection', name, options); options.encoding = null; var called = false; const newSocket = self.createConnection(options, oncreate); if (newSocket) oncreate(null, newSocket); function oncreate(err, s) { if (called) return; called = true; if (err) return cb(err); if (!self.sockets[name]) { self.sockets[name] = []; } self.sockets[name].push(s); debug('sockets', name, self.sockets[name].length); function onFree() { self.emit('free', s, options); } s.on('free', onFree); function onClose(err) { debug('CLIENT socket onClose'); // This is the only place where sockets get removed from the Agent. // If you want to remove a socket from the pool, just close it. // All socket errors end in a close event anyway. self.removeSocket(s, options); } s.on('close', onClose); function onRemove() { // We need this function for cases like HTTP 'upgrade' // (defined by WebSockets) where we need to remove a socket from the // pool because it'll be locked up indefinitely debug('CLIENT socket onRemove'); self.removeSocket(s, options); s.removeListener('close', onClose); s.removeListener('free', onFree); s.removeListener('agentRemove', onRemove); } s.on('agentRemove', onRemove); cb(null, s); } }; Agent.prototype.removeSocket = function(s, options) { var name = this.getName(options); debug('removeSocket', name, 'writable:', s.writable); var sets = [this.sockets]; // If the socket was destroyed, remove it from the free buffers too. if (!s.writable) sets.push(this.freeSockets); for (var sk = 0; sk < sets.length; sk++) { var sockets = sets[sk]; if (sockets[name]) { var index = sockets[name].indexOf(s); if (index !== -1) { sockets[name].splice(index, 1); // Don't leak if (sockets[name].length === 0) delete sockets[name]; } } } if (this.requests[name] && this.requests[name].length) { debug('removeSocket, have a request, make a socket'); var req = this.requests[name][0]; // If we have pending requests and a socket gets closed make a new one this.createSocket(req, options, function(err, newSocket) { if (err) { process.nextTick(function() { req.emit('error', err); }); return; } newSocket.emit('free'); }); } }; Agent.prototype.destroy = function() { var sets = [this.freeSockets, this.sockets]; for (var s = 0; s < sets.length; s++) { var set = sets[s]; var keys = Object.keys(set); for (var v = 0; v < keys.length; v++) { var setName = set[keys[v]]; for (var n = 0; n < setName.length; n++) { setName[n].destroy(); } } } }; exports.globalAgent = new Agent();