# # node build stuff # add_custom_command( OUTPUT ${PROJECT_BINARY_DIR}/src/node_natives.h COMMAND ${PYTHON_EXECUTABLE} tools/js2c.py ${PROJECT_BINARY_DIR}/src/node_natives.h ${js2c_files} DEPENDS ${js2c_files}) set(node_platform_src "src/platform_${node_platform}.cc") if(NOT EXISTS ${CMAKE_SOURCE_DIR}/${node_platform_src}) set(node_extra_src ${node_extra_src} "src/platform_none.cc") else() set(node_extra_src ${node_extra_src} ${node_platform_src}) endif() set(node_sources src/node_main.cc src/node.cc src/node_buffer.cc src/node_javascript.cc src/node_extensions.cc src/node_http_parser.cc src/node_net.cc src/node_io_watcher.cc src/node_child_process.cc src/node_constants.cc src/node_cares.cc src/node_events.cc src/node_file.cc src/node_signal_watcher.cc src/node_stat_watcher.cc src/node_stdio.cc src/node_timer.cc src/node_script.cc src/node_os.cc src/node_dtrace.cc src/node_natives.h ${node_extra_src}) # Set up PREFIX, CCFLAGS, and CPPFLAGS for node_config.h set(PREFIX ${CMAKE_INSTALL_PREFIX}) if(${CMAKE_BUILD_TYPE} MATCHES Debug) set(CCFLAGS "${CMAKE_C_FLAGS_DEBUG} ${CMAKE_C_FLAGS}") else() set(CCFLAGS "${CMAKE_C_FLAGS_RELEASE} ${CMAKE_C_FLAGS}") endif() get_directory_property(compile_defs COMPILE_DEFINITIONS) foreach(def ${compile_defs}) # escape " in CPPFLAGS (-DPLATFORM="${node_platform}" would fuck stuff up # otherwise) string(REPLACE "\"" "\\\"" def ${def}) set(CPPFLAGS "${CPPFLAGS} -D${def}") endforeach() configure_file(src/node_config.h.in ${PROJECT_BINARY_DIR}/src/node_config.h) configure_file(config.h.cmake ${PROJECT_BINARY_DIR}/config.h) include_directories( src deps/libeio deps/http_parser ${V8_INCLUDE_DIR} ${LIBEV_INCLUDE_DIR} ${LIBCARES_INCLUDE_DIR} ${PROJECT_BINARY_DIR} ${PROJECT_BINARY_DIR}/src ) add_executable(node ${node_sources}) set_target_properties(node PROPERTIES DEBUG_POSTFIX "_g") target_link_libraries(node ev eio cares http_parser ${V8_LIBRARY_PATH} ${CMAKE_THREAD_LIBS_INIT} ${extra_libs}) install(TARGETS node RUNTIME DESTINATION bin) install(FILES ${PROJECT_BINARY_DIR}/config.h src/node.h src/node_object_wrap.h src/node_buffer.h src/node_events.h src/node_version.h ${PROJECT_BINARY_DIR}/src/node_config.h DESTINATION include/node )