// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef PREPARSER_H #define PREPARSER_H #include "v8stdint.h" #ifdef _WIN32 // Setup for Windows DLL export/import. When building the V8 DLL the // BUILDING_V8_SHARED needs to be defined. When building a program which uses // the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8 // static library or building a program which uses the V8 static library neither // BUILDING_V8_SHARED nor USING_V8_SHARED should be defined. #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED) #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\ build configuration to ensure that at most one of these is set #endif #ifdef BUILDING_V8_SHARED #define V8EXPORT __declspec(dllexport) #elif USING_V8_SHARED #define V8EXPORT __declspec(dllimport) #else #define V8EXPORT #endif // BUILDING_V8_SHARED #else // _WIN32 // Setup for Linux shared library export. There is no need to distinguish // between building or using the V8 shared library, but we should not // export symbols when we are building a static library. #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED) #define V8EXPORT __attribute__ ((visibility("default"))) #else // defined(__GNUC__) && (__GNUC__ >= 4) #define V8EXPORT #endif // defined(__GNUC__) && (__GNUC__ >= 4) #endif // _WIN32 namespace v8 { class PreParserData { public: PreParserData(size_t size, const uint8_t* data) : data_(data), size_(size) { } // Create a PreParserData value where stack_overflow reports true. static PreParserData StackOverflow() { return PreParserData(NULL, 0); } // Whether the pre-parser stopped due to a stack overflow. // If this is the case, size() and data() should not be used. bool stack_overflow() { return size_ == 0u; } // The size of the data in bytes. size_t size() const { return size_; } // Pointer to the data. const uint8_t* data() const { return data_; } private: const uint8_t* const data_; const size_t size_; }; // Interface for a stream of Unicode characters. class UnicodeInputStream { public: virtual ~UnicodeInputStream(); // Returns the next Unicode code-point in the input, or a negative value when // there is no more input in the stream. virtual int32_t Next() = 0; // Pushes a read character back into the stream, so that it will be the next // to be read by Advance(). The character pushed back must be the most // recently read character that hasn't already been pushed back (i.e., if // pushing back more than one character, they must occur in the opposite order // of the one they were read in). virtual void PushBack(int32_t ch) = 0; }; // Preparse a JavaScript program. The source code is provided as a // UnicodeInputStream. The max_stack_size limits the amount of stack // space that the preparser is allowed to use. If the preparser uses // more stack space than the limit provided, the result's stack_overflow() // method will return true. Otherwise the result contains preparser // data that can be used by the V8 parser to speed up parsing. PreParserData V8EXPORT Preparse(UnicodeInputStream* input, size_t max_stack_size); } // namespace v8. #endif // PREPARSER_H