// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * This header contains a set of experimental V8 APIs. We hope these will * become a part of standard V8, but they may also be removed if we deem the * experiment to not be successul. */ #ifndef V8_INCLUDE_V8_EXPERIMENTAL_H_ #define V8_INCLUDE_V8_EXPERIMENTAL_H_ #include "include/v8.h" namespace v8 { namespace experimental { // Allow the embedder to construct accessors that V8 can compile and use // directly, without jumping into the runtime. class V8_EXPORT FastAccessorBuilder { public: struct ValueId { size_t value_id; }; struct LabelId { size_t label_id; }; static FastAccessorBuilder* New(Isolate* isolate); ValueId IntegerConstant(int int_constant); ValueId GetReceiver(); ValueId LoadInternalField(ValueId value_id, int field_no); ValueId LoadValue(ValueId value_id, int offset); ValueId LoadObject(ValueId value_id, int offset); void ReturnValue(ValueId value_id); void CheckFlagSetOrReturnNull(ValueId value_id, int mask); void CheckNotZeroOrReturnNull(ValueId value_id); LabelId MakeLabel(); void SetLabel(LabelId label_id); void CheckNotZeroOrJump(ValueId value_id, LabelId label_id); ValueId Call(v8::FunctionCallback callback, ValueId value_id); private: FastAccessorBuilder() = delete; FastAccessorBuilder(const FastAccessorBuilder&) = delete; ~FastAccessorBuilder() = delete; void operator=(const FastAccessorBuilder&) = delete; }; } // namespace experimental } // namespace v8 #endif // V8_INCLUDE_V8_EXPERIMENTAL_H_