# process The `process` object is a global object and can be accessed from anywhere. It is an instance of [EventEmitter][]. ## Exit Codes Node will normally exit with a `0` status code when no more async operations are pending. The following status codes are used in other cases: * `1` **Uncaught Fatal Exception** - There was an uncaught exception, and it was not handled by a domain or an `uncaughtException` event handler. * `2` - Unused (reserved by Bash for builtin misuse) * `3` **Internal JavaScript Parse Error** - The JavaScript source code internal in Node's bootstrapping process caused a parse error. This is extremely rare, and generally can only happen during development of Node itself. * `4` **Internal JavaScript Evaluation Failure** - The JavaScript source code internal in Node's bootstrapping process failed to return a function value when evaluated. This is extremely rare, and generally can only happen during development of Node itself. * `5` **Fatal Error** - There was a fatal unrecoverable error in V8. Typically a message will be printed to stderr with the prefix `FATAL ERROR`. * `6` **Non-function Internal Exception Handler** - There was an uncaught exception, but the internal fatal exception handler function was somehow set to a non-function, and could not be called. * `7` **Internal Exception Handler Run-Time Failure** - There was an uncaught exception, and the internal fatal exception handler function itself threw an error while attempting to handle it. This can happen, for example, if a `process.on('uncaughtException')` or `domain.on('error')` handler throws an error. * `8` - Unused. In previous versions of Node, exit code 8 sometimes indicated an uncaught exception. * `9` - **Invalid Argument** - Either an unknown option was specified, or an option requiring a value was provided without a value. * `10` **Internal JavaScript Run-Time Failure** - The JavaScript source code internal in Node's bootstrapping process threw an error when the bootstrapping function was called. This is extremely rare, and generally can only happen during development of Node itself. * `12` **Invalid Debug Argument** - The `--debug` and/or `--debug-brk` options were set, but an invalid port number was chosen. * `>128` **Signal Exits** - If Node receives a fatal signal such as `SIGKILL` or `SIGHUP`, then its exit code will be `128` plus the value of the signal code. This is a standard Unix practice, since exit codes are defined to be 7-bit integers, and signal exits set the high-order bit, and then contain the value of the signal code. ## Event: 'exit' Emitted when the process is about to exit. There is no way to prevent the exiting of the event loop at this point, and once all `exit` listeners have finished running the process will exit. Therefore you **must** only perform **synchronous** operations in this handler. This is a good hook to perform checks on the module's state (like for unit tests). The callback takes one argument, the code the process is exiting with. Example of listening for `exit`: process.on('exit', function(code) { // do *NOT* do this setTimeout(function() { console.log('This will not run'); }, 0); console.log('About to exit with code:', code); }); ## Event: 'uncaughtException' Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to print a stack trace and exit) will not occur. Example of listening for `uncaughtException`: process.on('uncaughtException', function(err) { console.log('Caught exception: ' + err); }); setTimeout(function() { console.log('This will still run.'); }, 500); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); console.log('This will not run.'); Note that `uncaughtException` is a very crude mechanism for exception handling. Don't use it, use [domains](domain.html) instead. If you do use it, restart your application after every unhandled exception! Do *not* use it as the node.js equivalent of `On Error Resume Next`. An unhandled exception means your application - and by extension node.js itself - is in an undefined state. Blindly resuming means *anything* could happen. Think of resuming as pulling the power cord when you are upgrading your system. Nine out of ten times nothing happens - but the 10th time, your system is bust. You have been warned. ## Signal Events Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT, SIGHUP, etc. Example of listening for `SIGINT`: // Start reading from stdin so we don't exit. process.stdin.resume(); process.on('SIGINT', function() { console.log('Got SIGINT. Press Control-D to exit.'); }); An easy way to send the `SIGINT` signal is with `Control-C` in most terminal programs. Note: - `SIGUSR1` is reserved by node.js to start the debugger. It's possible to install a listener but that won't stop the debugger from starting. - `SIGTERM` and `SIGINT` have default handlers on non-Windows platforms that resets the terminal mode before exiting with code `128 + signal number`. If one of these signals has a listener installed, its default behaviour will be removed (node will no longer exit). - `SIGPIPE` is ignored by default, it can have a listener installed. - `SIGHUP` is generated on Windows when the console window is closed, and on other platforms under various similar conditions, see signal(7). It can have a listener installed, however node will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behaviour of `SIGHUP` is to terminate node, but once a listener has been installed its default behaviour will be removed. - `SIGTERM` is not supported on Windows, it can be listened on. - `SIGINT` from the terminal is supported on all platforms, and can usually be generated with `CTRL+C` (though this may be configurable). It is not generated when terminal raw mode is enabled. - `SIGBREAK` is delivered on Windows when `CTRL+BREAK` is pressed, on non-Windows platforms it can be listened on, but there is no way to send or generate it. - `SIGWINCH` is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode. - `SIGKILL` cannot have a listener installed, it will unconditionally terminate node on all platforms. - `SIGSTOP` cannot have a listener installed. Note that Windows does not support sending Signals, but node offers some emulation with `process.kill()`, and `child_process.kill()`: - Sending signal `0` can be used to search for the existence of a process - Sending `SIGINT`, `SIGTERM`, and `SIGKILL` cause the unconditional exit of the target process. ## process.stdout A `Writable Stream` to `stdout`. Example: the definition of `console.log` console.log = function(d) { process.stdout.write(d + '\n'); }; `process.stderr` and `process.stdout` are unlike other streams in Node in that writes to them are usually blocking. They are blocking in the case that they refer to regular files or TTY file descriptors. In the case they refer to pipes, they are non-blocking like other streams. To check if Node is being run in a TTY context, read the `isTTY` property on `process.stderr`, `process.stdout`, or `process.stdin`: $ node -p "Boolean(process.stdin.isTTY)" true $ echo "foo" | node -p "Boolean(process.stdin.isTTY)" false $ node -p "Boolean(process.stdout.isTTY)" true $ node -p "Boolean(process.stdout.isTTY)" | cat false See [the tty docs](tty.html#tty_tty) for more information. ## process.stderr A writable stream to stderr. `process.stderr` and `process.stdout` are unlike other streams in Node in that writes to them are usually blocking. They are blocking in the case that they refer to regular files or TTY file descriptors. In the case they refer to pipes, they are non-blocking like other streams. ## process.stdin A `Readable Stream` for stdin. The stdin stream is paused by default, so one must call `process.stdin.resume()` to read from it. Example of opening standard input and listening for both events: process.stdin.resume(); process.stdin.setEncoding('utf8'); process.stdin.on('data', function(chunk) { process.stdout.write('data: ' + chunk); }); process.stdin.on('end', function() { process.stdout.write('end'); }); ## process.argv An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file. The next elements will be any additional command line arguments. // print process.argv process.argv.forEach(function(val, index, array) { console.log(index + ': ' + val); }); This will generate: $ node process-2.js one two=three four 0: node 1: /Users/mjr/work/node/process-2.js 2: one 3: two=three 4: four ## process.execPath This is the absolute pathname of the executable that started the process. Example: /usr/local/bin/node ## process.execArgv This is the set of node-specific command line options from the executable that started the process. These options do not show up in `process.argv`, and do not include the node executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent. Example: $ node --harmony script.js --version results in process.execArgv: ['--harmony'] and process.argv: ['/usr/local/bin/node', 'script.js', '--version'] ## process.abort() This causes node to emit an abort. This will cause node to exit and generate a core file. ## process.chdir(directory) Changes the current working directory of the process or throws an exception if that fails. console.log('Starting directory: ' + process.cwd()); try { process.chdir('/tmp'); console.log('New directory: ' + process.cwd()); } catch (err) { console.log('chdir: ' + err); } ## process.cwd() Returns the current working directory of the process. console.log('Current directory: ' + process.cwd()); ## process.env An object containing the user environment. See environ(7). ## process.exit([code]) Ends the process with the specified `code`. If omitted, exit uses the 'success' code `0`. To exit with a 'failure' code: process.exit(1); The shell that executed node should see the exit code as 1. ## process.exitCode A number which will be the process exit code, when the process either exits gracefully, or is exited via `process.exit()` without specifying a code. Specifying a code to `process.exit(code)` will override any previous setting of `process.exitCode`. ## process.getgid() Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name. if (process.getgid) { console.log('Current gid: ' + process.getgid()); } ## process.setgid(id) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Sets the group identity of the process. (See setgid(2).) This accepts either a numerical ID or a groupname string. If a groupname is specified, this method blocks while resolving it to a numerical ID. if (process.getgid && process.setgid) { console.log('Current gid: ' + process.getgid()); try { process.setgid(501); console.log('New gid: ' + process.getgid()); } catch (err) { console.log('Failed to set gid: ' + err); } } ## process.getuid() Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username. if (process.getuid) { console.log('Current uid: ' + process.getuid()); } ## process.setuid(id) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Sets the user identity of the process. (See setuid(2).) This accepts either a numerical ID or a username string. If a username is specified, this method blocks while resolving it to a numerical ID. if (process.getuid && process.setuid) { console.log('Current uid: ' + process.getuid()); try { process.setuid(501); console.log('New uid: ' + process.getuid()); } catch (err) { console.log('Failed to set uid: ' + err); } } ## process.getgroups() Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but node.js ensures it always is. ## process.setgroups(groups) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Sets the supplementary group IDs. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability. The list can contain group IDs, group names or both. ## process.initgroups(user, extra_group) Note: this function is only available on POSIX platforms (i.e. not Windows, Android) Reads /etc/group and initializes the group access list, using all groups of which the user is a member. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability. `user` is a user name or user ID. `extra_group` is a group name or group ID. Some care needs to be taken when dropping privileges. Example: console.log(process.getgroups()); // [ 0 ] process.initgroups('bnoordhuis', 1000); // switch user console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ] process.setgid(1000); // drop root gid console.log(process.getgroups()); // [ 27, 30, 46, 1000 ] ## process.version A compiled-in property that exposes `NODE_VERSION`. console.log('Version: ' + process.version); ## process.versions A property exposing version strings of node and its dependencies. console.log(process.versions); Will print something like: { http_parser: '1.0', node: '0.10.4', v8: '3.14.5.8', ares: '1.9.0-DEV', uv: '0.10.3', zlib: '1.2.3', modules: '11', openssl: '1.0.1e' } ## process.config An Object containing the JavaScript representation of the configure options that were used to compile the current node executable. This is the same as the "config.gypi" file that was produced when running the `./configure` script. An example of the possible output looks like: { target_defaults: { cflags: [], default_configuration: 'Release', defines: [], include_dirs: [], libraries: [] }, variables: { host_arch: 'x64', node_install_npm: 'true', node_prefix: '', node_shared_cares: 'false', node_shared_http_parser: 'false', node_shared_libuv: 'false', node_shared_v8: 'false', node_shared_zlib: 'false', node_use_dtrace: 'false', node_use_openssl: 'true', node_shared_openssl: 'false', strict_aliasing: 'true', target_arch: 'x64', v8_use_snapshot: 'true' } } ## process.kill(pid, [signal]) Send a signal to a process. `pid` is the process id and `signal` is the string describing the signal to send. Signal names are strings like 'SIGINT' or 'SIGHUP'. If omitted, the signal will be 'SIGTERM'. See [Signal Events](#process_signal_events) and kill(2) for more information. Will throw an error if target does not exist, and as a special case, a signal of `0` can be used to test for the existence of a process. Note that just because the name of this function is `process.kill`, it is really just a signal sender, like the `kill` system call. The signal sent may do something other than kill the target process. Example of sending a signal to yourself: process.on('SIGHUP', function() { console.log('Got SIGHUP signal.'); }); setTimeout(function() { console.log('Exiting.'); process.exit(0); }, 100); process.kill(process.pid, 'SIGHUP'); Note: When SIGUSR1 is received by Node.js it starts the debugger, see [Signal Events](#process_signal_events). ## process.pid The PID of the process. console.log('This process is pid ' + process.pid); ## process.title Getter/setter to set what is displayed in 'ps'. When used as a setter, the maximum length is platform-specific and probably short. On Linux and OS X, it's limited to the size of the binary name plus the length of the command line arguments because it overwrites the argv memory. v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure/confusing in some (rather obscure) cases. ## process.arch What processor architecture you're running on: `'arm'`, `'ia32'`, or `'x64'`. console.log('This processor architecture is ' + process.arch); ## process.platform What platform you're running on: `'darwin'`, `'freebsd'`, `'linux'`, `'sunos'` or `'win32'` console.log('This platform is ' + process.platform); ## process.memoryUsage() Returns an object describing the memory usage of the Node process measured in bytes. var util = require('util'); console.log(util.inspect(process.memoryUsage())); This will generate: { rss: 4935680, heapTotal: 1826816, heapUsed: 650472 } `heapTotal` and `heapUsed` refer to V8's memory usage. ## process.nextTick(callback) * `callback` {Function} Once the current event loop turn runs to completion, call the callback function. This is *not* a simple alias to `setTimeout(fn, 0)`, it's much more efficient. It runs before any additional I/O events (including timers) fire in subsequent ticks of the event loop. console.log('start'); process.nextTick(function() { console.log('nextTick callback'); }); console.log('scheduled'); // Output: // start // scheduled // nextTick callback This is important in developing APIs where you want to give the user the chance to assign event handlers after an object has been constructed, but before any I/O has occurred. function MyThing(options) { this.setupOptions(options); process.nextTick(function() { this.startDoingStuff(); }.bind(this)); } var thing = new MyThing(); thing.getReadyForStuff(); // thing.startDoingStuff() gets called now, not before. It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example: // WARNING! DO NOT USE! BAD UNSAFE HAZARD! function maybeSync(arg, cb) { if (arg) { cb(); return; } fs.stat('file', cb); } This API is hazardous. If you do this: maybeSync(true, function() { foo(); }); bar(); then it's not clear whether `foo()` or `bar()` will be called first. This approach is much better: function definitelyAsync(arg, cb) { if (arg) { process.nextTick(cb); return; } fs.stat('file', cb); } Note: the nextTick queue is completely drained on each pass of the event loop **before** additional I/O is processed. As a result, recursively setting nextTick callbacks will block any I/O from happening, just like a `while(true);` loop. ## process.umask([mask]) Sets or reads the process's file mode creation mask. Child processes inherit the mask from the parent process. Returns the old mask if `mask` argument is given, otherwise returns the current mask. var oldmask, newmask = 0644; oldmask = process.umask(newmask); console.log('Changed umask from: ' + oldmask.toString(8) + ' to ' + newmask.toString(8)); ## process.uptime() Number of seconds Node has been running. ## process.hrtime() Returns the current high-resolution real time in a `[seconds, nanoseconds]` tuple Array. It is relative to an arbitrary time in the past. It is not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals. You may pass in the result of a previous call to `process.hrtime()` to get a diff reading, useful for benchmarks and measuring intervals: var time = process.hrtime(); // [ 1800216, 25 ] setTimeout(function() { var diff = process.hrtime(time); // [ 1, 552 ] console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]); // benchmark took 1000000527 nanoseconds }, 1000); ## Async Listeners Stability: 1 - Experimental The `AsyncListener` API is the JavaScript interface for the `AsyncWrap` class which allows developers to be notified about key events in the lifetime of an asynchronous event. Node performs a lot of asynchronous events internally, and significant use of this API may have a **significant performance impact** on your application. ## process.createAsyncListener(callbacksObj[, userData]) * `callbacksObj` {Object} Contains optional callbacks that will fire at specific times in the life cycle of the asynchronous event. * `userData` {Value} a value that will be passed to all callbacks. Returns a constructed `AsyncListener` object. To begin capturing asynchronous events pass either the `callbacksObj` or and existing `AsyncListener` instance to [`process.addAsyncListener()`][]. The same `AsyncListener` instance can only be added once to the active queue, and subsequent attempts to add the instance will be ignored. To stop capturing pass the `AsyncListener` instance to [`process.removeAsyncListener()`][]. This does _not_ mean the `AsyncListener` previously added will stop triggering callbacks. Once attached to an asynchronous event it will persist with the lifetime of the asynchronous call stack. Explanation of function parameters: `callbacksObj`: An `Object` which may contain three optional fields: * `create(userData)`: A `Function` called when an asynchronous event is instantiated. If a `Value` is returned then it will be attached to the event and overwrite any value that had been passed to `process.createAsyncListener()`'s `userData` argument. If an initial `userData` was passed when created, then `create()` will receive that as a function argument. * `before(context, userData)`: A `Function` that is called immediately before the asynchronous callback is about to run. It will be passed both the `context` (i.e. `this`) of the calling function and the `userData` either returned from `create()` or passed during construction (if either occurred). * `after(context, userData)`: A `Function` called immediately after the asynchronous event's callback has run. Note this will not be called if the callback throws and the error is not handled. * `error(userData, error)`: A `Function` called if the event's callback threw. If this registered callback returns `true` then Node will assume the error has been properly handled and resume execution normally. When multiple `error()` callbacks have been registered only **one** of those callbacks needs to return `true` for `AsyncListener` to accept that the error has been handled, but all `error()` callbacks will always be run. `userData`: A `Value` (i.e. anything) that will be, by default, attached to all new event instances. This will be overwritten if a `Value` is returned by `create()`. Here is an example of overwriting the `userData`: process.createAsyncListener({ create: function listener(value) { // value === true return false; }, { before: function before(context, value) { // value === false } }, true); **Note:** The [EventEmitter][], while used to emit status of an asynchronous event, is not itself asynchronous. So `create()` will not fire when an event is added, and `before`/`after` will not fire when emitted callbacks are called. ## process.addAsyncListener(callbacksObj[, userData]) ## process.addAsyncListener(asyncListener) Returns a constructed `AsyncListener` object and immediately adds it to the listening queue to begin capturing asynchronous events. Function parameters can either be the same as [`process.createAsyncListener()`][], or a constructed `AsyncListener` object. Example usage for capturing errors: var fs = require('fs'); var cntr = 0; var key = process.addAsyncListener({ create: function onCreate() { return { uid: cntr++ }; }, before: function onBefore(context, storage) { // Write directly to stdout or we'll enter a recursive loop fs.writeSync(1, 'uid: ' + storage.uid + ' is about to run\n'); }, after: function onAfter(context, storage) { fs.writeSync(1, 'uid: ' + storage.uid + ' is about to run\n'); }, error: function onError(storage, err) { // Handle known errors if (err.message === 'everything is fine') { fs.writeSync(1, 'handled error just threw:\n'); fs.writeSync(1, err.stack + '\n'); return true; } } }); process.nextTick(function() { throw new Error('everything is fine'); }); // Output: // uid: 0 is about to run // handled error just threw: // Error: really, it's ok // at /tmp/test2.js:27:9 // at process._tickCallback (node.js:583:11) // at Function.Module.runMain (module.js:492:11) // at startup (node.js:123:16) // at node.js:1012:3 ## process.removeAsyncListener(asyncListener) Removes the `AsyncListener` from the listening queue. Removing the `AsyncListener` from the active queue does _not_ mean the `asyncListener` callbacks will cease to fire on the events they've been registered. Subsequently, any asynchronous events fired during the execution of a callback will also have the same `asyncListener` callbacks attached for future execution. For example: var fs = require('fs'); var key = process.createAsyncListener({ create: function asyncListener() { // Write directly to stdout or we'll enter a recursive loop fs.writeSync(1, 'You summoned me?\n'); } }); // We want to begin capturing async events some time in the future. setTimeout(function() { process.addAsyncListener(key); // Perform a few additional async events. setTimeout(function() { setImmediate(function() { process.nextTick(function() { }); }); }); // Removing the listener doesn't mean to stop capturing events that // have already been added. process.removeAsyncListener(key); }, 100); // Output: // You summoned me? // You summoned me? // You summoned me? // You summoned me? The fact that we logged 4 asynchronous events is an implementation detail of Node's [Timers][]. To stop capturing from a specific asynchronous event stack `process.removeAsyncListener()` must be called from within the call stack itself. For example: var fs = require('fs'); var key = process.createAsyncListener({ create: function asyncListener() { // Write directly to stdout or we'll enter a recursive loop fs.writeSync(1, 'You summoned me?\n'); } }); // We want to begin capturing async events some time in the future. setTimeout(function() { process.addAsyncListener(key); // Perform a few additional async events. setImmediate(function() { // Stop capturing from this call stack. process.removeAsyncListener(key); process.nextTick(function() { }); }); }, 100); // Output: // You summoned me? The user must be explicit and always pass the `AsyncListener` they wish to remove. It is not possible to simply remove all listeners at once. [EventEmitter]: events.html#events_class_events_eventemitter [Timers]: timers.html [`process.createAsyncListener()`]: #process_process_createasynclistener_asynclistener_callbacksobj_storagevalue [`process.addAsyncListener()`]: #process_process_addasynclistener_asynclistener [`process.removeAsyncListener()`]: #process_process_removeasynclistener_asynclistener