# Domain Stability: 1 - Experimental Domains provide a way to handle multiple different IO operations as a single group. If any of the event emitters or callbacks registered to a domain emit an `error` event, or throw an error, then the domain object will be notified, rather than losing the context of the error in the `process.on('uncaughtException')` handler, or causing the program to exit with an error code. This feature is new in Node version 0.8. It is a first pass, and is expected to change significantly in future versions. Please use it and provide feedback. Due to their experimental nature, the Domains features are disabled unless the `domain` module is loaded at least once. No domains are created or registered by default. This is by design, to prevent adverse effects on current programs. It is expected to be enabled by default in future Node.js versions. ## Additions to Error objects Any time an Error object is routed through a domain, a few extra fields are added to it. * `error.domain` The domain that first handled the error. * `error.domainEmitter` The event emitter that emitted an 'error' event with the error object. * `error.domainBound` The callback function which was bound to the domain, and passed an error as its first argument. * `error.domainThrown` A boolean indicating whether the error was thrown, emitted, or passed to a bound callback function. ## Implicit Binding If domains are in use, then all new EventEmitter objects (including Stream objects, requests, responses, etc.) will be implicitly bound to the active domain at the time of their creation. Additionally, callbacks passed to lowlevel event loop requests (such as to fs.open, or other callback-taking methods) will automatically be bound to the active domain. If they throw, then the domain will catch the error. In order to prevent excessive memory usage, Domain objects themselves are not implicitly added as children of the active domain. If they were, then it would be too easy to prevent request and response objects from being properly garbage collected. If you *want* to nest Domain objects as children of a parent Domain, then you must explicitly add them, and then dispose of them later. Implicit binding routes thrown errors and `'error'` events to the Domain's `error` event, but does not register the EventEmitter on the Domain, so `domain.dispose()` will not shut down the EventEmitter. Implicit binding only takes care of thrown errors and `'error'` events. ## Explicit Binding Sometimes, the domain in use is not the one that ought to be used for a specific event emitter. Or, the event emitter could have been created in the context of one domain, but ought to instead be bound to some other domain. For example, there could be one domain in use for an HTTP server, but perhaps we would like to have a separate domain to use for each request. That is possible via explicit binding. For example: ``` // create a top-level domain for the server var serverDomain = domain.create(); serverDomain.run(function() { // server is created in the scope of serverDomain http.createServer(function(req, res) { // req and res are also created in the scope of serverDomain // however, we'd prefer to have a separate domain for each request. // create it first thing, and add req and res to it. var reqd = domain.create(); reqd.add(req); reqd.add(res); reqd.on('error', function(er) { console.error('Error', er, req.url); try { res.writeHead(500); res.end('Error occurred, sorry.'); res.on('close', function() { // forcibly shut down any other things added to this domain reqd.dispose(); }); } catch (er) { console.error('Error sending 500', er, req.url); // tried our best. clean up anything remaining. reqd.dispose(); } }); }).listen(1337); }); ``` ## domain.create() * return: {Domain} Returns a new Domain object. ## Class: Domain The Domain class encapsulates the functionality of routing errors and uncaught exceptions to the active Domain object. Domain is a child class of [EventEmitter][]. To handle the errors that it catches, listen to its `error` event. ### domain.run(fn) * `fn` {Function} Run the supplied function in the context of the domain, implicitly binding all event emitters, timers, and lowlevel requests that are created in that context. This is the most basic way to use a domain. Example: ``` var d = domain.create(); d.on('error', function(er) { console.error('Caught error!', er); }); d.run(function() { process.nextTick(function() { setTimeout(function() { // simulating some various async stuff fs.open('non-existent file', 'r', function(er, fd) { if (er) throw er; // proceed... }); }, 100); }); }); ``` In this example, the `d.on('error')` handler will be triggered, rather than crashing the program. ### domain.members * {Array} An array of timers and event emitters that have been explicitly added to the domain. ### domain.add(emitter) * `emitter` {EventEmitter | Timer} emitter or timer to be added to the domain Explicitly adds an emitter to the domain. If any event handlers called by the emitter throw an error, or if the emitter emits an `error` event, it will be routed to the domain's `error` event, just like with implicit binding. This also works with timers that are returned from `setInterval` and `setTimeout`. If their callback function throws, it will be caught by the domain 'error' handler. If the Timer or EventEmitter was already bound to a domain, it is removed from that one, and bound to this one instead. ### domain.remove(emitter) * `emitter` {EventEmitter | Timer} emitter or timer to be removed from the domain The opposite of `domain.add(emitter)`. Removes domain handling from the specified emitter. ### domain.bind(callback) * `callback` {Function} The callback function * return: {Function} The bound function The returned function will be a wrapper around the supplied callback function. When the returned function is called, any errors that are thrown will be routed to the domain's `error` event. #### Example var d = domain.create(); function readSomeFile(filename, cb) { fs.readFile(filename, 'utf8', d.bind(function(er, data) { // if this throws, it will also be passed to the domain return cb(er, data ? JSON.parse(data) : null); })); } d.on('error', function(er) { // an error occurred somewhere. // if we throw it now, it will crash the program // with the normal line number and stack message. }); ### domain.intercept(callback) * `callback` {Function} The callback function * return: {Function} The intercepted function This method is almost identical to `domain.bind(callback)`. However, in addition to catching thrown errors, it will also intercept `Error` objects sent as the first argument to the function. In this way, the common `if (er) return callback(er);` pattern can be replaced with a single error handler in a single place. #### Example var d = domain.create(); function readSomeFile(filename, cb) { fs.readFile(filename, 'utf8', d.intercept(function(data) { // note, the first argument is never passed to the // callback since it is assumed to be the 'Error' argument // and thus intercepted by the domain. // if this throws, it will also be passed to the domain // so the error-handling logic can be moved to the 'error' // event on the domain instead of being repeated throughout // the program. return cb(null, JSON.parse(data)); })); } d.on('error', function(er) { // an error occurred somewhere. // if we throw it now, it will crash the program // with the normal line number and stack message. }); ### domain.dispose() The dispose method destroys a domain, and makes a best effort attempt to clean up any and all IO that is associated with the domain. Streams are aborted, ended, closed, and/or destroyed. Timers are cleared. Explicitly bound callbacks are no longer called. Any error events that are raised as a result of this are ignored. The intention of calling `dispose` is generally to prevent cascading errors when a critical part of the Domain context is found to be in an error state. Once the domain is disposed the `dispose` event will emit. Note that IO might still be performed. However, to the highest degree possible, once a domain is disposed, further errors from the emitters in that set will be ignored. So, even if some remaining actions are still in flight, Node.js will not communicate further about them. [EventEmitter]: events.html#events_class_events_eventemitter