var events = require('events'); var stream = require('stream'); var timers = require('timers'); var util = require('util'); var assert = require('assert'); // constructor for lazy loading function createPipe() { var Pipe = process.binding('pipe_wrap').Pipe; return new Pipe(); } // constructor for lazy loading function createTCP() { var TCP = process.binding('tcp_wrap').TCP; return new TCP(); } /* Bit flags for socket._flags */ var FLAG_GOT_EOF = 1 << 0; var FLAG_SHUTDOWN = 1 << 1; var FLAG_DESTROY_SOON = 1 << 2; var FLAG_SHUTDOWNQUED = 1 << 3; var debug; if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) { debug = function(x) { console.error('NET:', x); }; } else { debug = function() { }; } function isPipeName(s) { return typeof s === 'string' && toPort(s) === false; } exports.createServer = function() { return new Server(arguments[0], arguments[1]); }; exports.connect = exports.createConnection = function(port /* [host], [cb] */) { var s; if (isPipeName(port)) { s = new Socket({ handle: createPipe() }); } else { s = new Socket(); } s.connect(port, arguments[1], arguments[2]); return s; }; /* called when creating new Socket, or when re-using a closed Socket */ function initSocketHandle(self) { self._writeRequests = []; self._flags = 0; self._connectQueueSize = 0; self.destroyed = false; self.bytesRead = 0; self.bytesWritten = 0; // Handle creation may be deferred to bind() or connect() time. if (self._handle) { self._handle.socket = self; self._handle.onread = onread; } } function Socket(options) { if (!(this instanceof Socket)) return new Socket(options); stream.Stream.call(this); if (typeof options == 'number') { // Legacy interface. Uncomment the following lines after // libuv backend is stable and API compatibile with legaacy. // console.error('Deprecated interface net.Socket(fd).'); // console.trace(); // Must support legacy interface. NPM depends on it. // https://github.com/isaacs/npm/blob/c7824f412f0cb59d6f55cf0bc220253c39e6029f/lib/utils/output.js#L110 // TODO Before we can do this we need a way to open a uv_stream_t by fd. throw new Error("Not yet implemented") } // private this._handle = options && options.handle; initSocketHandle(this); this.allowHalfOpen = options && options.allowHalfOpen; } util.inherits(Socket, stream.Stream); exports.Socket = Socket; exports.Stream = Socket; // Legacy naming. Socket.prototype.listen = function() { var self = this; self.on('connection', arguments[0]); listen(self, null, null); }; Socket.prototype.setTimeout = function(msecs, callback) { if (msecs > 0) { timers.enroll(this, msecs); timers.active(this); if (callback) { this.once('timeout', callback); } } else if (msecs === 0) { timers.unenroll(this); } }; Socket.prototype._onTimeout = function() { this.emit('timeout'); }; Socket.prototype.setNoDelay = function() { /* TODO implement me */ }; Socket.prototype.setKeepAlive = function(setting, msecs) { /* TODO implement me */ }; Socket.prototype.address = function() { return this._handle.getsockname(); }; Object.defineProperty(Socket.prototype, 'readyState', { get: function() { if (this._connecting) { return 'opening'; } else if (this.readable && this.writable) { return 'open'; } else if (this.readable && !this.writable) { return 'readOnly'; } else if (!this.readable && this.writable) { return 'writeOnly'; } else { return 'closed'; } } }); Object.defineProperty(Socket.prototype, 'bufferSize', { get: function() { return this._handle.writeQueueSize + this._connectQueueSize; } }); Socket.prototype.pause = function() { this._handle.readStop(); }; Socket.prototype.resume = function() { if (this._handle) { this._handle.readStart(); } }; Socket.prototype.end = function(data, encoding) { if (this._connecting && ((this._flags & FLAG_SHUTDOWNQUED) == 0)) { // still connecting, add data to buffer if (data) this.write(data, encoding); this.writable = false; this._flags |= FLAG_SHUTDOWNQUED; } if (!this.writable) return; this.writable = false; if (data) this.write(data, encoding); DTRACE_NET_STREAM_END(this); if (this._flags & FLAG_GOT_EOF) { this.destroySoon(); } else { this._flags |= FLAG_SHUTDOWN; var shutdownReq = this._handle.shutdown(); if (!shutdownReq) { this.destroy(errnoException(errno, 'shutdown')); return false; } shutdownReq.oncomplete = afterShutdown; } return true; }; function afterShutdown(status, handle, req) { var self = handle.socket; assert.ok(self._flags & FLAG_SHUTDOWN); assert.ok(!self.writable); // callback may come after call to destroy. if (self.destroyed) { return; } if (self._flags & FLAG_GOT_EOF || !self.readable) { self.destroy(); } else { } } Socket.prototype.destroySoon = function() { this.writable = false; this._flags |= FLAG_DESTROY_SOON; if (this._writeRequests.length == 0) { this.destroy(); } }; Socket.prototype._connectQueueCleanUp = function(exception) { this._connecting = false; this._connectQueueSize = 0; this._connectQueue = null; }; Socket.prototype.destroy = function(exception) { var self = this; self._connectQueueCleanUp(); debug('destroy'); this.readable = this.writable = false; timers.unenroll(this); if (this.server && !this.destroyed) { this.server.connections--; this.server._emitCloseIfDrained(); } debug('close'); if (this._handle) { this._handle.close(); this._handle = null; } process.nextTick(function() { if (exception) self.emit('error', exception); self.emit('close', exception ? true : false); }); this.destroyed = true; }; function onread(buffer, offset, length) { var handle = this; var self = handle.socket; assert.equal(handle, self._handle); timers.active(self); var end = offset + length; if (buffer) { // Emit 'data' event. if (self._decoder) { // Emit a string. var string = self._decoder.write(buffer.slice(offset, end)); if (string.length) self.emit('data', string); } else { // Emit a slice. Attempt to avoid slicing the buffer if no one is // listening for 'data'. if (self._events && self._events['data']) { self.emit('data', buffer.slice(offset, end)); } } self.bytesRead += length; // Optimization: emit the original buffer with end points if (self.ondata) self.ondata(buffer, offset, end); } else if (errno == 'EOF') { // EOF self.readable = false; assert.ok(!(self._flags & FLAG_GOT_EOF)); self._flags |= FLAG_GOT_EOF; // We call destroy() before end(). 'close' not emitted until nextTick so // the 'end' event will come first as required. if (!self.writable) self.destroy(); if (!self.allowHalfOpen) self.end(); if (self._events && self._events['end']) self.emit('end'); if (self.onend) self.onend(); } else { // Error if (errno == 'ECONNRESET') { self.destroy(); } else { self.destroy(errnoException(errno, 'read')); } } } Socket.prototype.setEncoding = function(encoding) { var StringDecoder = require('string_decoder').StringDecoder; // lazy load this._decoder = new StringDecoder(encoding); }; Socket.prototype.write = function(data /* [encoding], [fd], [cb] */) { var encoding, fd, cb; // parse arguments if (typeof arguments[3] == 'function') { cb = arguments[3]; fd = arguments[2]; encoding = arguments[1]; } else if (typeof arguments[2] == 'function') { cb = arguments[2]; if (typeof arguments[1] == 'number') { fd = arguments[1]; } else { encoding = arguments[1]; } } else if (typeof arguments[1] == 'function') { cb = arguments[1]; } else { if (typeof arguments[1] == 'number') { fd = arguments[1]; } else { encoding = arguments[1]; fd = arguments[2]; } } this.bytesWritten += data.length; // Change strings to buffers. SLOW if (typeof data == 'string') { data = new Buffer(data, encoding); } // If we are still connecting, then buffer this for later. if (this._connecting) { this._connectQueueSize += data.length; if (this._connectQueue) { this._connectQueue.push([data, encoding, fd, cb]); } else { this._connectQueue = [ [data, encoding, fd, cb] ]; } return false; } var writeReq = this._handle.write(data); if (!writeReq) { this.destroy(errnoException(errno, 'write')); return false; } writeReq.oncomplete = afterWrite; writeReq.cb = cb; this._writeRequests.push(writeReq); return this._handle.writeQueueSize == 0; }; function afterWrite(status, handle, req, buffer) { var self = handle.socket; // callback may come after call to destroy. if (self.destroyed) { return; } // TODO check status. var req_ = self._writeRequests.shift(); assert.equal(req, req_); if (self._writeRequests.length == 0) { // TODO remove all uses of ondrain - this is not a good hack. if (self.ondrain) self.ondrain(); self.emit('drain'); } if (req.cb) req.cb(); if (self._writeRequests.length == 0 && self._flags & FLAG_DESTROY_SOON) { self.destroy(); } } function connect(self, address, port, addressType) { if (port) { self.remotePort = port; } self.remoteAddress = address; // TODO return promise from Socket.prototype.connect which // wraps _connectReq. assert.ok(self._connecting); var connectReq; if (addressType == 6) { connectReq = self._handle.connect6(address, port); } else if (addressType == 4) { connectReq = self._handle.connect(address, port); } else { connectReq = self._handle.connect(address, afterConnect); } if (connectReq !== null) { connectReq.oncomplete = afterConnect; } else { self.destroy(errnoException(errno, 'connect')); } } Socket.prototype.connect = function(port /* [host], [cb] */) { var self = this; var pipe = isPipeName(port); if (this.destroyed || !this._handle) { this._handle = pipe ? createPipe() : createTCP(); initSocketHandle(this); } var host; if (typeof arguments[1] === 'function') { self.on('connect', arguments[1]); } else { host = arguments[1]; if (typeof arguments[2] === 'function') { self.on('connect', arguments[2]); } } timers.active(this); self._connecting = true; self.writable = true; if (pipe) { connect(self, /*pipe_name=*/port); } else if (typeof host == 'string') { debug("connect: find host " + host); require('dns').lookup(host, function(err, ip, addressType) { if (err) { // net.createConnection() creates a net.Socket object and // immediately calls net.Socket.connect() on it (that's us). // There are no event listeners registered yet so defer the // error event to the next tick. process.nextTick(function() { self.emit('error', err); }); } else { timers.active(self); addressType = addressType || 4; // node_net.cc handles null host names graciously but user land // expects remoteAddress to have a meaningful value ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1'); connect(self, ip, port, addressType); } }); } else { debug("connect: missing host"); connect(self, '127.0.0.1', port, 4); } }; function afterConnect(status, handle, req) { var self = handle.socket; // callback may come after call to destroy if (self.destroyed) { return; } assert.equal(handle, self._handle); debug("afterConnect"); assert.ok(self._connecting); self._connecting = false; if (status == 0) { self.readable = self.writable = true; timers.active(self); handle.readStart(); self.emit('connect'); if (self._connectQueue) { debug('Drain the connect queue'); for (var i = 0; i < self._connectQueue.length; i++) { self.write.apply(self, self._connectQueue[i]); } self._connectQueueCleanUp(); } if (self._flags & FLAG_SHUTDOWNQUED) { // end called before connected - call end now with no data self._flags &= ~FLAG_SHUTDOWNQUED; self.end(); } } else { self._connectQueueCleanUp() self.destroy(errnoException(errno, 'connect')); } } function errnoException(errorno, syscall) { // TODO make this more compatible with ErrnoException from src/node.cc // Once all of Node is using this function the ErrnoException from // src/node.cc should be removed. var e = new Error(syscall + ' ' + errorno); e.errno = e.code = errorno; e.syscall = syscall; return e; } function Server(/* [ options, ] listener */) { if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]); events.EventEmitter.call(this); var self = this; var options; if (typeof arguments[0] == 'function') { options = {}; self.on('connection', arguments[0]); } else { options = arguments[0] || {}; if (typeof arguments[1] == 'function') { self.on('connection', arguments[1]); } } this.connections = 0; this.allowHalfOpen = options.allowHalfOpen || false; this._handle = null; } util.inherits(Server, events.EventEmitter); exports.Server = Server; function toPort(x) { return (x = Number(x)) >= 0 ? x : false; } function listen(self, address, port, addressType) { var r = 0; if (!self._handle) { // assign handle in listen, and clean up if bind or listen fails self._handle = (port == -1 && addressType == -1) ? createPipe() : createTCP(); } self._handle.socket = self; self._handle.onconnection = onconnection; if (address || port) { debug("bind to " + address); if (addressType == 6) { r = self._handle.bind6(address, port); } else { r = self._handle.bind(address, port); } } if (r) { self._handle.close(); self._handle = null; process.nextTick(function() { self.emit('error', errnoException(errno, 'listen')); }); } else { r = self._handle.listen(self._backlog || 128); if (r) { self._handle.close(); self._handle = null; process.nextTick(function() { self.emit('error', errnoException(errno, 'listen')); }); } else { process.nextTick(function() { self.emit('listening'); }); } } } Server.prototype.listen = function() { var self = this; var lastArg = arguments[arguments.length - 1]; if (typeof lastArg == 'function') { self.addListener('listening', lastArg); } var port = toPort(arguments[0]); if (arguments.length == 0 || typeof arguments[0] == 'function') { // Don't bind(). OS will assign a port with INADDR_ANY. // The port can be found with server.address() listen(self, null, null); } else if (isPipeName(arguments[0])) { // UNIX socket or Windows pipe. listen(self, arguments[0], -1, -1); } else if (typeof arguments[1] == 'undefined' || typeof arguments[1] == 'function') { // The first argument is the port, no IP given. listen(self, '0.0.0.0', port, 4); } else { // The first argument is the port, the second an IP require('dns').lookup(arguments[1], function(err, ip, addressType) { if (err) { self.emit('error', err); } else { listen(self, ip || '0.0.0.0', port, ip ? addressType : 4); } }); } }; Server.prototype.address = function() { return this._handle.getsockname(); }; function onconnection(clientHandle) { var handle = this; var self = handle.socket; var peername; debug("onconnection"); if (!clientHandle) { self.emit('error', errnoException(errno, 'accept')); return; } if (self.maxConnections && self.connections >= self.maxConnections) { clientHandle.close(); return; } // Todo: implement this for unix sockets if (clientHandle.getpeername) { peername = clientHandle.getpeername(); if (!peername.address || !peername.port) { var err = errnoException(errno, 'accept'); clientHandle.close(); set.emit('error', err); return; } } var socket = new Socket({ handle: clientHandle, allowHalfOpen: self.allowHalfOpen }); socket.readable = socket.writable = true; if (peername) { socket.remoteAddress = peername.address; socket.remotePort = peername.port; // TODO: set family as well } socket.resume(); self.connections++; socket.server = self; DTRACE_NET_SERVER_CONNECTION(socket); self.emit('connection', socket); socket.emit('connect'); } Server.prototype.close = function() { if (!this._handle) { // Throw error. Follows net_legacy behaviour. throw new Error('Not running'); } this._handle.close(); this._handle = null; this._emitCloseIfDrained(); }; Server.prototype._emitCloseIfDrained = function() { if (!this._handle && !this.connections) { this.emit('close'); } }; // TODO: implement for compatibility with 0.4.x? Requires libuv API change. Server.prototype.listenFD = function(fd, type) { throw new Error('Not implemented'); }; // TODO: isIP should be moved to the DNS code. Putting it here now because // this is what the legacy system did. // NOTE: This does not accept IPv6 with an IPv4 dotted address at the end, // and it does not detect more than one double : in a string. exports.isIP = function(input) { if (!input) { return 4; } else if (/^(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)$/.test(input)) { var parts = input.split('.'); for (var i = 0; i < parts.length; i++) { var part = parseInt(parts[i]); if (part < 0 || 255 < part) { return 0; } } return 4; } else if (/^::|^::1|^([a-fA-F0-9]{1,4}::?){1,7}([a-fA-F0-9]{1,4})$/.test(input)) { return 6; } else { return 0; } } exports.isIPv4 = function(input) { return exports.isIP(input) === 4; }; exports.isIPv6 = function(input) { return exports.isIP(input) === 6; };