# Child Process Stability: 2 - Stable The `child_process` module provides the ability to spawn child processes in a manner that is similar, but not identical, to [`popen(3)`][]. This capability is primarily provided by the `child_process.spawn()` function: ```js const spawn = require('child_process').spawn; const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.log(`stderr: ${data}`); }); ls.on('close', (code) => { console.log(`child process exited with code ${code}`); }); ``` By default, pipes for `stdin`, `stdout` and `stderr` are established between the parent Node.js process and the spawned child. It is possible to stream data through these pipes in a non-blocking way. *Note, however, that some programs use line-buffered I/O internally. While that does not affect Node.js, it can mean that data sent to the child process may not be immediately consumed.* The `child_process.spawn()` method spawns the child process asynchronously, without blocking the Node.js event loop. The `child_process.spawnSync()` function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated. For convenience, the `child_process` module provides a handful of synchronous and asynchronous alternatives to [`child_process.spawn()`][] and [`child_process.spawnSync()`][]. *Note that each of these alternatives are implemented on top of `child_process.spawn()` or `child_process.spawnSync()`.* * `child_process.exec()`: spawns a shell and runs a command within that shell, passing the `stdout` and `stderr` to a callback function when complete. * `child_process.execFile()`: similar to `child_process.exec()` except that it spawns the command directly without first spawning a shell. * `child_process.fork()`: spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child. * `child_process.execSync()`: a synchronous version of `child_process.exec()` that *will* block the Node.js event loop. * `child_process.execFileSync()`: a synchronous version of `child_process.execFile()` that *will* block the Node.js event loop. For certain use cases, such as automating shell scripts, the [synchronous counterparts][] may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete. ## Asynchronous Process Creation The `child_process.spawn()`, `child_process.fork()`, `child_process.exec()`, and `child_process.execFile()` methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs. Each of the methods returns a [`ChildProcess`][] instance. These objects implement the Node.js [`EventEmitter`][] API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process. The `child_process.exec()` and `child_process.execFile()` methods additionally allow for an optional `callback` function to be specified that is invoked when the child process terminates. ### Spawning `.bat` and `.cmd` files on Windows The importance of the distinction between `child_process.exec()` and `child_process.execFile()` can vary based on platform. On Unix-type operating systems (Unix, Linux, OSX) `child_process.execFile()` can be more efficient because it does not spawn a shell. On Windows, however, `.bat` and `.cmd` files are not executable on their own without a terminal, and therefore cannot be launched using `child_process.execFile()`. When running on Windows, `.bat` and `.cmd` files can be invoked using `child_process.spawn()` with the `shell` option set, with `child_process.exec()`, or by spawning `cmd.exe` and passing the `.bat` or `.cmd` file as an argument (which is what the `shell` option and `child_process.exec()` do). ```js // On Windows Only ... const spawn = require('child_process').spawn; const bat = spawn('cmd.exe', ['/c', 'my.bat']); bat.stdout.on('data', (data) => { console.log(data); }); bat.stderr.on('data', (data) => { console.log(data); }); bat.on('exit', (code) => { console.log(`Child exited with code ${code}`); }); // OR... const exec = require('child_process').exec; exec('my.bat', (err, stdout, stderr) => { if (err) { console.error(err); return; } console.log(stdout); }); ``` ### child_process.exec(command[, options][, callback]) * `command` {String} The command to run, with space-separated arguments * `options` {Object} * `cwd` {String} Current working directory of the child process * `env` {Object} Environment key-value pairs * `encoding` {String} (Default: 'utf8') * `shell` {String} Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows, command line parsing should be compatible with `cmd.exe`.) * `timeout` {Number} (Default: 0) * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default: `200*1024`) * `killSignal` {String} (Default: 'SIGTERM') * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * `callback` {Function} called with the output when process terminates * `error` {Error} * `stdout` {String|Buffer} * `stderr` {String|Buffer} * Return: {ChildProcess} Spawns a shell then executes the `command` within that shell, buffering any generated output. ```js const exec = require('child_process').exec; const child = exec('cat *.js bad_file | wc -l', (error, stdout, stderr) => { console.log(`stdout: ${stdout}`); console.log(`stderr: ${stderr}`); if (error !== null) { console.log(`exec error: ${error}`); } }); ``` If a `callback` function is provided, it is called with the arguments `(error, stdout, stderr)`. On success, `error` will be `null`. On error, `error` will be an instance of [`Error`][]. The `error.code` property will be the exit code of the child process while `error.signal` will be set to the signal that terminated the process. Any exit code other than `0` is considered to be an error. The `stdout` and `stderr` arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The `encoding` option can be used to specify the character encoding used to decode the stdout and stderr output. If `encoding` is `'buffer'`, `Buffer` objects will be passed to the callback instead. The `options` argument may be passed as the second argument to customize how the process is spawned. The default options are: ```js { encoding: 'utf8', timeout: 0, maxBuffer: 200*1024, killSignal: 'SIGTERM', cwd: null, env: null } ``` If `timeout` is greater than `0`, the parent will send the the signal identified by the `killSignal` property (the default is `'SIGTERM'`) if the child runs longer than `timeout` milliseconds. The `maxBuffer` option specifies the largest amount of data (in bytes) allowed on stdout or stderr - if this value is exceeded then the child process is terminated. *Note: Unlike the `exec()` POSIX system call, `child_process.exec()` does not replace the existing process and uses a shell to execute the command.* ### child_process.execFile(file[, args][, options][, callback]) * `file` {String} The name or path of the executable file to run * `args` {Array} List of string arguments * `options` {Object} * `cwd` {String} Current working directory of the child process * `env` {Object} Environment key-value pairs * `encoding` {String} (Default: 'utf8') * `timeout` {Number} (Default: 0) * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default: 200\*1024) * `killSignal` {String} (Default: 'SIGTERM') * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * `callback` {Function} called with the output when process terminates * `error` {Error} * `stdout` {String|Buffer} * `stderr` {String|Buffer} * Return: {ChildProcess} The `child_process.execFile()` function is similar to [`child_process.exec()`][] except that it does not spawn a shell. Rather, the specified executable `file` is spawned directly as a new process making it slightly more efficient than [`child_process.exec()`][]. The same options as `child_process.exec()` are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported. ```js const execFile = require('child_process').execFile; const child = execFile('node', ['--version'], (error, stdout, stderr) => { if (error) { throw error; } console.log(stdout); }); ``` The `stdout` and `stderr` arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The `encoding` option can be used to specify the character encoding used to decode the stdout and stderr output. If `encoding` is `'buffer'`, `Buffer` objects will be passed to the callback instead. ### child_process.fork(modulePath[, args][, options]) * `modulePath` {String} The module to run in the child * `args` {Array} List of string arguments * `options` {Object} * `cwd` {String} Current working directory of the child process * `env` {Object} Environment key-value pairs * `execPath` {String} Executable used to create the child process * `execArgv` {Array} List of string arguments passed to the executable (Default: `process.execArgv`) * `silent` {Boolean} If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the `'pipe'` and `'inherit'` options for [`child_process.spawn()`][]'s [`stdio`][] for more details (default is false) * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * Return: {ChildProcess} The `child_process.fork()` method is a special case of [`child_process.spawn()`][] used specifically to spawn new Node.js processes. Like `child_process.spawn()`, a `ChildProcess` object is returned. The returned `ChildProcess` will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See [`ChildProcess#send()`][] for details. It is important to keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has it's own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended. By default, `child_process.fork()` will spawn new Node.js instances using the `process.execPath` of the parent process. The `execPath` property in the `options` object allows for an alternative execution path to be used. Node.js processes launched with a custom `execPath` will communicate with the parent process using the file descriptor (fd) identified using the environment variable `NODE_CHANNEL_FD` on the child process. The input and output on this fd is expected to be line delimited JSON objects. *Note: Unlike the `fork()` POSIX system call, [`child_process.fork()`][] does not clone the current process.* ### child_process.spawn(command[, args][, options]) * `command` {String} The command to run * `args` {Array} List of string arguments * `options` {Object} * `cwd` {String} Current working directory of the child process * `env` {Object} Environment key-value pairs * `stdio` {Array|String} Child's stdio configuration. (See [`options.stdio`][]) * `detached` {Boolean} Prepare child to run independently of its parent process. Specific behavior depends on the platform, see [`options.detached`][]) * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * `shell` {Boolean|String} If `true`, runs `command` inside of a shell. Uses '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be specified as a string. The shell should understand the `-c` switch on UNIX, or `/s /c` on Windows. Defaults to `false` (no shell). * return: {ChildProcess} The `child_process.spawn()` method spawns a new process using the given `command`, with command line arguments in `args`. If omitted, `args` defaults to an empty array. A third argument may be used to specify additional options, with these defaults: ```js { cwd: undefined, env: process.env } ``` Use `cwd` to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory. Use `env` to specify environment variables that will be visible to the new process, the default is `process.env`. Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the exit code: ```js const spawn = require('child_process').spawn; const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.log(`stderr: ${data}`); }); ls.on('close', (code) => { console.log(`child process exited with code ${code}`); }); ``` Example: A very elaborate way to run 'ps ax | grep ssh' ```js const spawn = require('child_process').spawn; const ps = spawn('ps', ['ax']); const grep = spawn('grep', ['ssh']); ps.stdout.on('data', (data) => { grep.stdin.write(data); }); ps.stderr.on('data', (data) => { console.log(`ps stderr: ${data}`); }); ps.on('close', (code) => { if (code !== 0) { console.log(`ps process exited with code ${code}`); } grep.stdin.end(); }); grep.stdout.on('data', (data) => { console.log(`${data}`); }); grep.stderr.on('data', (data) => { console.log(`grep stderr: ${data}`); }); grep.on('close', (code) => { if (code !== 0) { console.log(`grep process exited with code ${code}`); } }); ``` Example of checking for failed exec: ```js const spawn = require('child_process').spawn; const child = spawn('bad_command'); child.on('error', (err) => { console.log('Failed to start child process.'); }); ``` #### options.detached On Windows, setting `options.detached` to `true` makes it possible for the child process to continue running after the parent exits. The child will have its own console window. *Once enabled for a child process, it cannot be disabled*. On non-Windows platforms, if `options.detached` is set to `true`, the child process will be made the leader of a new process group and session. Note that child processes may continue running after the parent exits regardless of whether they are detached or not. See `setsid(2)` for more information. By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given `child`, use the `child.unref()` method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and parent. When using the `detached` option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a `stdio` configuration that is not connected to the parent. If the parent's `stdio` is inherited, the child will remain attached to the controlling terminal. Example of a long-running process, by detaching and also ignoring its parent `stdio` file descriptors, in order to ignore the parent's termination: ```js const spawn = require('child_process').spawn; const child = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: ['ignore'] }); child.unref(); ``` Alternatively one can redirect the child process' output into files: ```js const fs = require('fs'); const spawn = require('child_process').spawn; const out = fs.openSync('./out.log', 'a'); const err = fs.openSync('./out.log', 'a'); const child = spawn('prg', [], { detached: true, stdio: [ 'ignore', out, err ] }); child.unref(); ``` #### options.stdio The `options.stdio` option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding `child.stdin`, `child.stdout`, and `child.stderr` streams on the `ChildProcess` object. This is equivalent to setting the `options.stdio` equal to `['pipe', 'pipe', 'pipe']`. For convenience, `options.stdio` may be one of the following strings: * `'pipe'` - equivalent to `['pipe', 'pipe', 'pipe']` (the default) * `'ignore'` - equivalent to `['ignore', 'ignore', 'ignore']` * `'inherit'` - equivalent to `[process.stdin, process.stdout, process.stderr]` or `[0,1,2]` Otherwise, the value of `option.stdio` is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following: 1. `'pipe'` - Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on the `child_process` object as `ChildProcess.stdio[fd]`. Pipes created for fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout and ChildProcess.stderr, respectively. 2. `'ipc'` - Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most *one* IPC stdio file descriptor. Setting this option enables the ChildProcess.send() method. If the child writes JSON messages to this file descriptor, the `ChildProcess.on('message')` event handler will be triggered in the parent. If the child is a Node.js process, the presence of an IPC channel will enable `process.send()`, `process.disconnect()`, `process.on('disconnect')`, and `process.on('message')` within the child. 3. `'ignore'` - Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0 - 2 for the processes it spawns, setting the fd to `'ignore'` will cause Node.js to open `/dev/null` and attach it to the child's fd. 4. `Stream` object - Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the `stdio` array. Note that the stream must have an underlying descriptor (file streams do not until the `'open'` event has occurred). 5. Positive integer - The integer value is interpreted as a file descriptor that is is currently open in the parent process. It is shared with the child process, similar to how `Stream` objects can be shared. 6. `null`, `undefined` - Use default value. For stdio fds 0, 1 and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is `'ignore'`. Example: ```js const spawn = require('child_process').spawn; // Child will use parent's stdios spawn('prg', [], { stdio: 'inherit' }); // Spawn child sharing only stderr spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] }); // Open an extra fd=4, to interact with programs presenting a // startd-style interface. spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] }); ``` *It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using `unref()`) until the child registers an event handler for the `process.on('disconnected')` event. This allows the child to exit normally without the process being held open by the open IPC channel.* See also: [`child_process.exec()`][] and [`child_process.fork()`][] ## Synchronous Process Creation The `child_process.spawnSync()`, `child_process.execSync()`, and `child_process.execFileSync()` methods are **synchronous** and **WILL** block the Node.js event loop, pausing execution of any additional code until the spawned process exits. Blocking calls like these are mostly useful for simplifying general purpose scripting tasks and for simplifying the loading/processing of application configuration at startup. ### child_process.execFileSync(file[, args][, options]) * `file` {String} The name or path of the executable file to run * `args` {Array} List of string arguments * `options` {Object} * `cwd` {String} Current working directory of the child process * `input` {String|Buffer} The value which will be passed as stdin to the spawned process - supplying this value will override `stdio[0]` * `stdio` {Array} Child's stdio configuration. (Default: 'pipe') - `stderr` by default will be output to the parent process' stderr unless `stdio` is specified * `env` {Object} Environment key-value pairs * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * `timeout` {Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined) * `killSignal` {String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM') * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer') * return: {Buffer|String} The stdout from the command The `child_process.execFileSync()` method is generally identical to `child_process.execFile()` with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and `killSignal` is sent, the method won't return until the process has completely exited. *Note that if the child process intercepts and handles the `SIGTERM` signal and does not exit, the parent process will still wait until the child process has exited.* If the process times out, or has a non-zero exit code, this method ***will*** throw. The [`Error`][] object will contain the entire result from [`child_process.spawnSync()`][] ### child_process.execSync(command[, options]) * `command` {String} The command to run * `options` {Object} * `cwd` {String} Current working directory of the child process * `input` {String|Buffer} The value which will be passed as stdin to the spawned process - supplying this value will override `stdio[0]` * `stdio` {Array} Child's stdio configuration. (Default: 'pipe') - `stderr` by default will be output to the parent process' stderr unless `stdio` is specified * `env` {Object} Environment key-value pairs * `shell` {String} Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows, command line parsing should be compatible with `cmd.exe`.) * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * `timeout` {Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined) * `killSignal` {String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM') * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer') * return: {Buffer|String} The stdout from the command The `child_process.execSync()` method is generally identical to `child_process.exec()` with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and `killSignal` is sent, the method won't return until the process has completely exited. *Note that if the child process intercepts and handles the `SIGTERM` signal and doesn't exit, the parent process will wait until the child process has exited.* If the process times out, or has a non-zero exit code, this method ***will*** throw. The [`Error`][] object will contain the entire result from [`child_process.spawnSync()`][] ### child_process.spawnSync(command[, args][, options]) * `command` {String} The command to run * `args` {Array} List of string arguments * `options` {Object} * `cwd` {String} Current working directory of the child process * `input` {String|Buffer} The value which will be passed as stdin to the spawned process - supplying this value will override `stdio[0]` * `stdio` {Array} Child's stdio configuration. * `env` {Object} Environment key-value pairs * `uid` {Number} Sets the user identity of the process. (See setuid(2).) * `gid` {Number} Sets the group identity of the process. (See setgid(2).) * `timeout` {Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined) * `killSignal` {String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM') * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer') * `shell` {Boolean|String} If `true`, runs `command` inside of a shell. Uses '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be specified as a string. The shell should understand the `-c` switch on UNIX, or `/s /c` on Windows. Defaults to `false` (no shell). * return: {Object} * `pid` {Number} Pid of the child process * `output` {Array} Array of results from stdio output * `stdout` {Buffer|String} The contents of `output[1]` * `stderr` {Buffer|String} The contents of `output[2]` * `status` {Number} The exit code of the child process * `signal` {String} The signal used to kill the child process * `error` {Error} The error object if the child process failed or timed out The `child_process.spawnSync()` method is generally identical to `child_process.spawn()` with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and `killSignal` is sent, the method won't return until the process has completely exited. Note that if the process intercepts and handles the `SIGTERM` signal and doesn't exit, the parent process will wait until the child process has exited. ## Class: ChildProcess Instances of the `ChildProcess` class are [`EventEmitters`][] that represent spawned child processes. Instances of `ChildProcess` are not intended to be created directly. Rather, use the [`child_process.spawn()`][], [`child_process.exec()`][], [`child_process.execFile()`][], or [`child_process.fork()`][] methods to create instances of `ChildProcess`. ### Event: 'close' * `code` {Number} the exit code if the child exited on its own. * `signal` {String} the signal by which the child process was terminated. The `'close'` event is emitted when the stdio streams of a child process have been closed. This is distinct from the `'exit'` event, since multiple processes might share the same stdio streams. ### Event: 'disconnect' The `'disconnect'` event is emitted after calling the `ChildProcess.disconnect()` method in the parent or child process. After disconnecting it is no longer possible to send or receive messages, and the `ChildProcess.connected` property is false. ### Event: 'error' * `err` {Error} the error. The `'error'` event is emitted whenever: 1. The process could not be spawned, or 2. The process could not be killed, or 3. Sending a message to the child process failed. Note that the `'exit'` event may or may not fire after an error has occurred. If you are listening to both the `'exit'` and `'error'` events, it is important to guard against accidentally invoking handler functions multiple times. See also [`ChildProcess#kill()`][] and [`ChildProcess#send()`][]. ### Event: 'exit' * `code` {Number} the exit code if the child exited on its own. * `signal` {String} the signal by which the child process was terminated. The `'exit'` event is emitted after the child process ends. If the process exited, `code` is the final exit code of the process, otherwise `null`. If the process terminated due to receipt of a signal, `signal` is the string name of the signal, otherwise `null`. One of the two will always be non-null. Note that when the `'exit'` event is triggered, child process stdio streams might still be open. Also, note that Node.js establishes signal handlers for `SIGINT` and `SIGTERM` and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal. See `waitpid(2)`. ### Event: 'message' * `message` {Object} a parsed JSON object or primitive value. * `sendHandle` {Handle} a [`net.Socket`][] or [`net.Server`][] object, or undefined. The `'message'` event is triggered when a child process uses `process.send()` to send messages. ### child.connected * {Boolean} Set to false after `.disconnect` is called The `child.connected` property indicates whether it is still possible to send and receive messages from a child process. When `child.connected` is false, it is no longer possible to send or receive messages. ### child.disconnect() Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the `child.connected` and `process.connected` properties in both the parent and child (respectively) will be set to `false`, and it will be no longer possible to pass messages between the processes. The `'disconnect'` event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling `child.disconnect()`. Note that when the child process is a Node.js instance (e.g. spawned using [`child_process.fork()`]), the `process.disconnect()` method can be invoked within the child process to close the IPC channel as well. ### child.kill([signal]) * `signal` {String} The `child.kill()` methods sends a signal to the child process. If no argument is given, the process will be sent the `'SIGTERM'` signal. See `signal(7)` for a list of available signals. ```js const spawn = require('child_process').spawn; const grep = spawn('grep', ['ssh']); grep.on('close', (code, signal) => { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process grep.kill('SIGHUP'); ``` The `ChildProcess` object may emit an `'error'` event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results. Note that while the function is called `kill`, the signal delivered to the child process may not actually terminate the process. See `kill(2)` for reference. Also note: on Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with use of the `shell` option of `ChildProcess`, such as in this example: ```js 'use strict'; const spawn = require('child_process').spawn; let child = spawn('sh', ['-c', `node -e "setInterval(() => { console.log(process.pid + 'is alive') }, 500);"` ], { stdio: ['inherit', 'inherit', 'inherit'] }); setTimeout(() => { child.kill(); // does not terminate the node process in the shell }, 2000); ``` ### child.pid * {Number} Integer Returns the process identifier (PID) of the child process. Example: ```js const spawn = require('child_process').spawn; const grep = spawn('grep', ['ssh']); console.log(`Spawned child pid: ${grep.pid}`); grep.stdin.end(); ``` ### child.send(message[, sendHandle[, options]][, callback]) * `message` {Object} * `sendHandle` {Handle} * `options` {Object} * `callback` {Function} * Return: {Boolean} When an IPC channel has been established between the parent and child ( i.e. when using [`child_process.fork()`][]), the `child.send()` method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the `process.on('message')` event. For example, in the parent script: ```js const cp = require('child_process'); const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); n.send({ hello: 'world' }); ``` And then the child script, `'sub.js'` might look like this: ```js process.on('message', (m) => { console.log('CHILD got message:', m); }); process.send({ foo: 'bar' }); ``` Child Node.js processes will have a `process.send()` method of their own that allows the child to send messages back to the parent. There is a special case when sending a `{cmd: 'NODE_foo'}` message. All messages containing a `NODE_` prefix in its `cmd` property are considered to be reserved for use within Node.js core and will not be emitted in the child's `process.on('message')` event. Rather, such messages are emitted using the `process.on('internalMessage')` event and are consumed internally by Node.js. Applications should avoid using such messages or listening for `'internalMessage'` events as it is subject to change without notice. The optional `sendHandle` argument that may be passed to `child.send()` is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the `process.on('message')` event. The `options` argument, if present, is an object used to parameterize the sending of certain types of handles. `options` supports the following properties: * `keepOpen` - A Boolean value that can be used when passing instances of `net.Socket`. When `true`, the socket is kept open in the sending process. Defaults to `false`. The optional `callback` is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: `null` on success, or an [`Error`][] object on failure. If no `callback` function is provided and the message cannot be sent, an `'error'` event will be emitted by the `ChildProcess` object. This can happen, for instance, when the child process has already exited. `child.send()` will return `false` if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns `true`. The `callback` function can be used to implement flow control. #### Example: sending a server object The `sendHandle` argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below: ```js const child = require('child_process').fork('child.js'); // Open up the server object and send the handle. const server = require('net').createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { child.send('server', server); }); ``` The child would then receive the server object as: ```js process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } }); ``` Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child. While the example above uses a server created using the `net` module, `dgram` module servers use exactly the same workflow with the exceptions of listening on a `'message'` event instead of `'connection'` and using `server.bind` instead of `server.listen`. This is, however, currently only supported on UNIX platforms. #### Example: sending a socket object Similarly, the `sendHandler` argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority: ```js const normal = require('child_process').fork('child.js', ['normal']); const special = require('child_process').fork('child.js', ['special']); // Open up the server and send sockets to child const server = require('net').createServer(); server.on('connection', (socket) => { // If this is special priority if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority normal.send('socket', socket); }); server.listen(1337); ``` The `child.js` would receive the socket handle as the second argument passed to the event callback function: ```js process.on('message', (m, socket) => { if (m === 'socket') { socket.end(`Request handled with ${process.argv[2]} priority`); } }); ``` Once a socket has been passed to a child, the parent is no longer capable of tracking when the socket is destroyed. To indicate this, the `.connections` property becomes `null`. It is recommended not to use `.maxConnections` when this occurs. *Note: this function uses [`JSON.stringify()`][] internally to serialize the `message`.* ### child.stderr * {Stream} A `Readable Stream` that represents the child process's `stderr`. If the child was spawned with `stdio[2]` set to anything other than `'pipe'`, then this will be `undefined`. `child.stderr` is an alias for `child.stdio[2]`. Both properties will refer to the same value. ### child.stdin * {Stream} A `Writable Stream` that represents the child process's `stdin`. *Note that if a child process waits to read all of its input, the child will not continue until this stream has been closed via `end()`.* If the child was spawned with `stdio[0]` set to anything other than `'pipe'`, then this will be `undefined`. `child.stdin` is an alias for `child.stdio[0]`. Both properties will refer to the same value. ### child.stdio * {Array} A sparse array of pipes to the child process, corresponding with positions in the [`stdio`][] option passed to [`child_process.spawn()`][] that have been set to the value `'pipe'`. Note that `child.stdio[0]`, `child.stdio[1]`, and `child.stdio[2]` are also available as `child.stdin`, `child.stdout`, and `child.stderr`, respectively. In the following example, only the child's fd `1` (stdout) is configured as a pipe, so only the parent's `child.stdio[1]` is a stream, all other values in the array are `null`. ```js const assert = require('assert'); const fs = require('fs'); const child_process = require('child_process'); const child = child_process.spawn('ls', { stdio: [ 0, // Use parents stdin for child 'pipe', // Pipe child's stdout to parent fs.openSync('err.out', 'w') // Direct child's stderr to a file ] }); assert.equal(child.stdio[0], null); assert.equal(child.stdio[0], child.stdin); assert(child.stdout); assert.equal(child.stdio[1], child.stdout); assert.equal(child.stdio[2], null); assert.equal(child.stdio[2], child.stderr); ``` ### child.stdout * {Stream} A `Readable Stream` that represents the child process's `stdout`. If the child was spawned with `stdio[1]` set to anything other than `'pipe'`, then this will be `undefined`. `child.stdout` is an alias for `child.stdio[1]`. Both properties will refer to the same value. [`popen(3)`]: http://linux.die.net/man/3/popen [`ChildProcess`]: #child_process_child_process [`child_process.exec()`]: #child_process_child_process_exec_command_options_callback [`child_process.execFile()`]: #child_process_child_process_execfile_file_args_options_callback [`child_process.fork()`]: #child_process_child_process_fork_modulepath_args_options [`child_process.spawn()`]: #child_process_child_process_spawn_command_args_options [`child_process.spawnSync()`]: #child_process_child_process_spawnsync_command_args_options [`ChildProcess#kill()`]: #child_process_child_kill_signal [`ChildProcess#send()`]: #child_process_child_send_message_sendhandle_callback [`Error`]: errors.html#errors_class_error [`EventEmitter`]: events.html#events_class_events_eventemitter [`EventEmitters`]: events.html#events_class_events_eventemitter [`net.Server`]: net.html#net_class_net_server [`net.Socket`]: net.html#net_class_net_socket [`options.detached`]: #child_process_options_detached [`options.stdio`]: #child_process_options_stdio [`stdio`]: #child_process_options_stdio [synchronous counterparts]: #child_process_synchronous_process_creation [`JSON.stringify()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify