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#include "node.h"
#include "platform.h"
#include <mach/task.h>
#include <mach/mach_init.h>
#include <mach-o/dyld.h> /* _NSGetExecutablePath */
#include <limits.h> /* PATH_MAX */
namespace node {
// Researched by Tim Becker and Michael Knight
// http://blog.kuriositaet.de/?p=257
int OS::GetMemory(size_t *rss, size_t *vsize) {
struct task_basic_info t_info;
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
int r = task_info(mach_task_self(),
TASK_BASIC_INFO,
(task_info_t)&t_info,
&t_info_count);
if (r != KERN_SUCCESS) return -1;
*rss = t_info.resident_size;
*vsize = t_info.virtual_size;
return 0;
}
int OS::GetExecutablePath(char* buffer, size_t* size) {
uint32_t usize = *size;
int result = _NSGetExecutablePath(buffer, &usize);
if (result) return result;
char *path = new char[2*PATH_MAX];
char *fullpath = realpath(buffer, path);
if (fullpath == NULL) {
delete [] path;
return -1;
}
strncpy(buffer, fullpath, *size);
delete [] fullpath;
*size = strlen(buffer);
return 0;
}
} // namespace node