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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_NODE_H_
#define SRC_NODE_H_
// A dependency include (libeio\xthread.h) defines _WIN32_WINNT to another value
// This should be defined in make system.
// See issue https://github.com/joyent/node/issues/1236
#if defined(__MINGW32__) || defined(_MSC_VER)
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0501
#endif
#define NOMINMAX
#endif
#if defined(_MSC_VER)
#define PATH_MAX MAX_PATH
#endif
#include <uv.h>
#include <eio.h>
#include <v8.h>
#include <sys/types.h> /* struct stat */
#include <sys/stat.h>
#include <node_object_wrap.h>
#ifndef NODE_STRINGIFY
#define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n)
#define NODE_STRINGIFY_HELPER(n) #n
#endif
namespace node {
int Start(int argc, char *argv[]);
char** Init(int argc, char *argv[]);
v8::Handle<v8::Object> SetupProcessObject(int argc, char *argv[]);
void Load(v8::Handle<v8::Object> process);
void EmitExit(v8::Handle<v8::Object> process);
#define NODE_PSYMBOL(s) v8::Persistent<v8::String>::New(v8::String::NewSymbol(s))
/* Converts a unixtime to V8 Date */
#define NODE_UNIXTIME_V8(t) v8::Date::New(1000*static_cast<double>(t))
#define NODE_V8_UNIXTIME(v) (static_cast<double>((v)->NumberValue())/1000.0);
#define NODE_DEFINE_CONSTANT(target, constant) \
(target)->Set(v8::String::NewSymbol(#constant), \
v8::Integer::New(constant), \
static_cast<v8::PropertyAttribute>(v8::ReadOnly|v8::DontDelete))
#define NODE_SET_METHOD(obj, name, callback) \
obj->Set(v8::String::NewSymbol(name), \
v8::FunctionTemplate::New(callback)->GetFunction())
#define NODE_SET_PROTOTYPE_METHOD(templ, name, callback) \
do { \
v8::Local<v8::Signature> __callback##_SIG = v8::Signature::New(templ); \
v8::Local<v8::FunctionTemplate> __callback##_TEM = \
v8::FunctionTemplate::New(callback, v8::Handle<v8::Value>(), \
__callback##_SIG); \
templ->PrototypeTemplate()->Set(v8::String::NewSymbol(name), \
__callback##_TEM); \
} while (0)
enum encoding {ASCII, UTF8, BASE64, UCS2, BINARY, HEX};
enum encoding ParseEncoding(v8::Handle<v8::Value> encoding_v,
enum encoding _default = BINARY);
void FatalException(v8::TryCatch &try_catch);
void DisplayExceptionLine(v8::TryCatch &try_catch); // hack
v8::Local<v8::Value> Encode(const void *buf, size_t len,
enum encoding encoding = BINARY);
// Returns -1 if the handle was not valid for decoding
ssize_t DecodeBytes(v8::Handle<v8::Value>,
enum encoding encoding = BINARY);
// returns bytes written.
ssize_t DecodeWrite(char *buf,
size_t buflen,
v8::Handle<v8::Value>,
enum encoding encoding = BINARY);
// Use different stat structs & calls on windows and posix;
// on windows, _stati64 is utf-8 and big file aware.
#if __POSIX__
# define NODE_STAT stat
# define NODE_FSTAT fstat
# define NODE_STAT_STRUCT struct stat
#else // __MINGW32__
# define NODE_STAT _stati64
# define NODE_FSTAT _fstati64
# define NODE_STAT_STRUCT struct _stati64
#endif
v8::Local<v8::Object> BuildStatsObject(NODE_STAT_STRUCT *s);
/**
* Call this when your constructor is invoked as a regular function, e.g. Buffer(10) instead of new Buffer(10).
* @param constructorTemplate Constructor template to instantiate from.
* @param args The arguments object passed to your constructor.
* @see v8::Arguments::IsConstructCall
*/
v8::Handle<v8::Value> FromConstructorTemplate(v8::Persistent<v8::FunctionTemplate>& constructorTemplate, const v8::Arguments& args);
static inline v8::Persistent<v8::Function>* cb_persist(
const v8::Local<v8::Value> &v) {
v8::Persistent<v8::Function> *fn = new v8::Persistent<v8::Function>();
*fn = v8::Persistent<v8::Function>::New(v8::Local<v8::Function>::Cast(v));
return fn;
}
static inline v8::Persistent<v8::Function>* cb_unwrap(void *data) {
v8::Persistent<v8::Function> *cb =
reinterpret_cast<v8::Persistent<v8::Function>*>(data);
assert((*cb)->IsFunction());
return cb;
}
static inline void cb_destroy(v8::Persistent<v8::Function> * cb) {
cb->Dispose();
delete cb;
}
v8::Local<v8::Value> ErrnoException(int errorno,
const char *syscall = NULL,
const char *msg = "",
const char *path = NULL);
const char *signo_string(int errorno);
struct node_module_struct {
int version;
void *dso_handle;
const char *filename;
void (*register_func) (v8::Handle<v8::Object> target);
const char *modname;
};
node_module_struct* get_builtin_module(const char *name);
/**
* When this version number is changed, node.js will refuse
* to load older modules. This should be done whenever
* an API is broken in the C++ side, including in v8 or
* other dependencies
*/
#define NODE_MODULE_VERSION (1)
#define NODE_STANDARD_MODULE_STUFF \
NODE_MODULE_VERSION, \
NULL, \
__FILE__
#define NODE_MODULE(modname, regfunc) \
node::node_module_struct modname ## _module = \
{ \
NODE_STANDARD_MODULE_STUFF, \
regfunc, \
NODE_STRINGIFY(modname) \
};
#define NODE_MODULE_DECL(modname) \
extern node::node_module_struct modname ## _module;
void SetErrno(uv_err_code code);
void MakeCallback(v8::Handle<v8::Object> object,
const char* method,
int argc,
v8::Handle<v8::Value> argv[]);
} // namespace node
#endif // SRC_NODE_H_