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198 lines
7.0 KiB
198 lines
7.0 KiB
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_H_
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#define SRC_NODE_H_
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// A dependency include (libeio\xthread.h) defines _WIN32_WINNT to another value
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// This should be defined in make system.
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// See issue https://github.com/joyent/node/issues/1236
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#if defined(__MINGW32__) || defined(_MSC_VER)
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#ifndef _WIN32_WINNT
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# define _WIN32_WINNT 0x0501
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#endif
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#define NOMINMAX
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#endif
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#if defined(_MSC_VER)
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#define PATH_MAX MAX_PATH
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#endif
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#include <uv.h>
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#include <eio.h>
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#include <v8.h>
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#include <sys/types.h> /* struct stat */
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#include <sys/stat.h>
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#include <node_object_wrap.h>
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#ifndef NODE_STRINGIFY
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#define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n)
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#define NODE_STRINGIFY_HELPER(n) #n
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#endif
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namespace node {
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int Start(int argc, char *argv[]);
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char** Init(int argc, char *argv[]);
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v8::Handle<v8::Object> SetupProcessObject(int argc, char *argv[]);
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void Load(v8::Handle<v8::Object> process);
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void EmitExit(v8::Handle<v8::Object> process);
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#define NODE_PSYMBOL(s) v8::Persistent<v8::String>::New(v8::String::NewSymbol(s))
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/* Converts a unixtime to V8 Date */
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#define NODE_UNIXTIME_V8(t) v8::Date::New(1000*static_cast<double>(t))
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#define NODE_V8_UNIXTIME(v) (static_cast<double>((v)->NumberValue())/1000.0);
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#define NODE_DEFINE_CONSTANT(target, constant) \
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(target)->Set(v8::String::NewSymbol(#constant), \
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v8::Integer::New(constant), \
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static_cast<v8::PropertyAttribute>(v8::ReadOnly|v8::DontDelete))
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#define NODE_SET_METHOD(obj, name, callback) \
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obj->Set(v8::String::NewSymbol(name), \
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v8::FunctionTemplate::New(callback)->GetFunction())
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#define NODE_SET_PROTOTYPE_METHOD(templ, name, callback) \
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do { \
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v8::Local<v8::Signature> __callback##_SIG = v8::Signature::New(templ); \
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v8::Local<v8::FunctionTemplate> __callback##_TEM = \
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v8::FunctionTemplate::New(callback, v8::Handle<v8::Value>(), \
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__callback##_SIG); \
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templ->PrototypeTemplate()->Set(v8::String::NewSymbol(name), \
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__callback##_TEM); \
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} while (0)
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enum encoding {ASCII, UTF8, BASE64, UCS2, BINARY, HEX};
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enum encoding ParseEncoding(v8::Handle<v8::Value> encoding_v,
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enum encoding _default = BINARY);
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void FatalException(v8::TryCatch &try_catch);
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void DisplayExceptionLine(v8::TryCatch &try_catch); // hack
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v8::Local<v8::Value> Encode(const void *buf, size_t len,
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enum encoding encoding = BINARY);
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// Returns -1 if the handle was not valid for decoding
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ssize_t DecodeBytes(v8::Handle<v8::Value>,
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enum encoding encoding = BINARY);
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// returns bytes written.
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ssize_t DecodeWrite(char *buf,
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size_t buflen,
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v8::Handle<v8::Value>,
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enum encoding encoding = BINARY);
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// Use different stat structs & calls on windows and posix;
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// on windows, _stati64 is utf-8 and big file aware.
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#if __POSIX__
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# define NODE_STAT stat
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# define NODE_FSTAT fstat
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# define NODE_STAT_STRUCT struct stat
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#else // __MINGW32__
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# define NODE_STAT _stati64
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# define NODE_FSTAT _fstati64
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# define NODE_STAT_STRUCT struct _stati64
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#endif
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v8::Local<v8::Object> BuildStatsObject(NODE_STAT_STRUCT *s);
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/**
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* Call this when your constructor is invoked as a regular function, e.g. Buffer(10) instead of new Buffer(10).
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* @param constructorTemplate Constructor template to instantiate from.
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* @param args The arguments object passed to your constructor.
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* @see v8::Arguments::IsConstructCall
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*/
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v8::Handle<v8::Value> FromConstructorTemplate(v8::Persistent<v8::FunctionTemplate>& constructorTemplate, const v8::Arguments& args);
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static inline v8::Persistent<v8::Function>* cb_persist(
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const v8::Local<v8::Value> &v) {
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v8::Persistent<v8::Function> *fn = new v8::Persistent<v8::Function>();
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*fn = v8::Persistent<v8::Function>::New(v8::Local<v8::Function>::Cast(v));
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return fn;
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}
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static inline v8::Persistent<v8::Function>* cb_unwrap(void *data) {
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v8::Persistent<v8::Function> *cb =
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reinterpret_cast<v8::Persistent<v8::Function>*>(data);
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assert((*cb)->IsFunction());
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return cb;
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}
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static inline void cb_destroy(v8::Persistent<v8::Function> * cb) {
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cb->Dispose();
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delete cb;
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}
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v8::Local<v8::Value> ErrnoException(int errorno,
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const char *syscall = NULL,
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const char *msg = "",
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const char *path = NULL);
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const char *signo_string(int errorno);
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struct node_module_struct {
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int version;
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void *dso_handle;
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const char *filename;
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void (*register_func) (v8::Handle<v8::Object> target);
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const char *modname;
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};
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node_module_struct* get_builtin_module(const char *name);
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/**
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* When this version number is changed, node.js will refuse
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* to load older modules. This should be done whenever
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* an API is broken in the C++ side, including in v8 or
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* other dependencies
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*/
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#define NODE_MODULE_VERSION (1)
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#define NODE_STANDARD_MODULE_STUFF \
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NODE_MODULE_VERSION, \
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NULL, \
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__FILE__
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#define NODE_MODULE(modname, regfunc) \
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node::node_module_struct modname ## _module = \
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{ \
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NODE_STANDARD_MODULE_STUFF, \
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regfunc, \
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NODE_STRINGIFY(modname) \
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};
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#define NODE_MODULE_DECL(modname) \
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extern node::node_module_struct modname ## _module;
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void SetErrno(uv_err_code code);
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void MakeCallback(v8::Handle<v8::Object> object,
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const char* method,
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int argc,
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v8::Handle<v8::Value> argv[]);
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} // namespace node
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#endif // SRC_NODE_H_
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