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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_BUILTINS_H_
#define V8_BUILTINS_H_
namespace v8 {
namespace internal {
// Define list of builtins implemented in C.
#define BUILTIN_LIST_C(V) \
V(Illegal) \
\
V(EmptyFunction) \
\
V(ArrayCode) \
\
V(ArrayPush) \
V(ArrayPop) \
\
V(HandleApiCall) \
V(HandleApiCallAsFunction) \
V(HandleApiCallAsConstructor)
// Define list of builtins implemented in assembly.
#define BUILTIN_LIST_A(V) \
V(ArgumentsAdaptorTrampoline, BUILTIN, UNINITIALIZED) \
V(JSConstructCall, BUILTIN, UNINITIALIZED) \
V(JSConstructStubGeneric, BUILTIN, UNINITIALIZED) \
V(JSEntryTrampoline, BUILTIN, UNINITIALIZED) \
V(JSConstructEntryTrampoline, BUILTIN, UNINITIALIZED) \
\
V(LoadIC_Miss, BUILTIN, UNINITIALIZED) \
V(KeyedLoadIC_Miss, BUILTIN, UNINITIALIZED) \
V(StoreIC_Miss, BUILTIN, UNINITIALIZED) \
V(KeyedStoreIC_Miss, BUILTIN, UNINITIALIZED) \
\
V(StoreIC_ExtendStorage, BUILTIN, UNINITIALIZED) \
V(KeyedStoreIC_ExtendStorage, BUILTIN, UNINITIALIZED) \
\
V(LoadIC_Initialize, LOAD_IC, UNINITIALIZED) \
V(LoadIC_PreMonomorphic, LOAD_IC, PREMONOMORPHIC) \
V(LoadIC_Normal, LOAD_IC, MONOMORPHIC) \
V(LoadIC_ArrayLength, LOAD_IC, MONOMORPHIC) \
V(LoadIC_StringLength, LOAD_IC, MONOMORPHIC) \
V(LoadIC_FunctionPrototype, LOAD_IC, MONOMORPHIC) \
V(LoadIC_Megamorphic, LOAD_IC, MEGAMORPHIC) \
\
V(KeyedLoadIC_Initialize, KEYED_LOAD_IC, UNINITIALIZED) \
V(KeyedLoadIC_PreMonomorphic, KEYED_LOAD_IC, PREMONOMORPHIC) \
V(KeyedLoadIC_Generic, KEYED_LOAD_IC, MEGAMORPHIC) \
\
V(StoreIC_Initialize, STORE_IC, UNINITIALIZED) \
V(StoreIC_Megamorphic, STORE_IC, MEGAMORPHIC) \
\
V(KeyedStoreIC_Initialize, KEYED_STORE_IC, UNINITIALIZED) \
V(KeyedStoreIC_Generic, KEYED_STORE_IC, MEGAMORPHIC) \
\
/* Uses KeyedLoadIC_Initialize; must be after in list. */ \
V(FunctionCall, BUILTIN, UNINITIALIZED) \
V(FunctionApply, BUILTIN, UNINITIALIZED)
#ifdef ENABLE_DEBUGGER_SUPPORT
// Define list of builtins used by the debugger implemented in assembly.
#define BUILTIN_LIST_DEBUG_A(V) \
V(Return_DebugBreak, BUILTIN, DEBUG_BREAK) \
V(ConstructCall_DebugBreak, BUILTIN, DEBUG_BREAK) \
V(StubNoRegisters_DebugBreak, BUILTIN, DEBUG_BREAK) \
V(LoadIC_DebugBreak, LOAD_IC, DEBUG_BREAK) \
V(KeyedLoadIC_DebugBreak, KEYED_LOAD_IC, DEBUG_BREAK) \
V(StoreIC_DebugBreak, STORE_IC, DEBUG_BREAK) \
V(KeyedStoreIC_DebugBreak, KEYED_STORE_IC, DEBUG_BREAK)
#else
#define BUILTIN_LIST_DEBUG_A(V)
#endif
// Define list of builtins implemented in JavaScript.
#define BUILTINS_LIST_JS(V) \
V(EQUALS, 1) \
V(STRICT_EQUALS, 1) \
V(COMPARE, 2) \
V(ADD, 1) \
V(SUB, 1) \
V(MUL, 1) \
V(DIV, 1) \
V(MOD, 1) \
V(BIT_OR, 1) \
V(BIT_AND, 1) \
V(BIT_XOR, 1) \
V(UNARY_MINUS, 0) \
V(BIT_NOT, 0) \
V(SHL, 1) \
V(SAR, 1) \
V(SHR, 1) \
V(DELETE, 1) \
V(IN, 1) \
V(INSTANCE_OF, 1) \
V(GET_KEYS, 0) \
V(FILTER_KEY, 1) \
V(CALL_NON_FUNCTION, 0) \
V(CALL_NON_FUNCTION_AS_CONSTRUCTOR, 0) \
V(TO_OBJECT, 0) \
V(TO_NUMBER, 0) \
V(TO_STRING, 0) \
V(STRING_ADD_LEFT, 1) \
V(STRING_ADD_RIGHT, 1) \
V(APPLY_PREPARE, 1) \
V(APPLY_OVERFLOW, 1)
class ObjectVisitor;
class Builtins : public AllStatic {
public:
// Generate all builtin code objects. Should be called once during
// VM initialization.
static void Setup(bool create_heap_objects);
static void TearDown();
// Garbage collection support.
static void IterateBuiltins(ObjectVisitor* v);
// Disassembler support.
static const char* Lookup(byte* pc);
enum Name {
#define DEF_ENUM_C(name) name,
#define DEF_ENUM_A(name, kind, state) name,
BUILTIN_LIST_C(DEF_ENUM_C)
BUILTIN_LIST_A(DEF_ENUM_A)
BUILTIN_LIST_DEBUG_A(DEF_ENUM_A)
#undef DEF_ENUM_C
#undef DEF_ENUM_A
builtin_count
};
enum CFunctionId {
#define DEF_ENUM_C(name) c_##name,
BUILTIN_LIST_C(DEF_ENUM_C)
#undef DEF_ENUM_C
cfunction_count
};
enum JavaScript {
#define DEF_ENUM(name, ignore) name,
BUILTINS_LIST_JS(DEF_ENUM)
#undef DEF_ENUM
id_count
};
static Code* builtin(Name name) {
// Code::cast cannot be used here since we access builtins
// during the marking phase of mark sweep. See IC::Clear.
return reinterpret_cast<Code*>(builtins_[name]);
}
static Address builtin_address(Name name) {
return reinterpret_cast<Address>(&builtins_[name]);
}
static Address c_function_address(CFunctionId id) {
return c_functions_[id];
}
static const char* GetName(JavaScript id) { return javascript_names_[id]; }
static int GetArgumentsCount(JavaScript id) { return javascript_argc_[id]; }
static Handle<Code> GetCode(JavaScript id, bool* resolved);
static int NumberOfJavaScriptBuiltins() { return id_count; }
static Object* builtin_passed_function;
private:
// The external C++ functions called from the code.
static Address c_functions_[cfunction_count];
// Note: These are always Code objects, but to conform with
// IterateBuiltins() above which assumes Object**'s for the callback
// function f, we use an Object* array here.
static Object* builtins_[builtin_count];
static const char* names_[builtin_count];
static const char* javascript_names_[id_count];
static int javascript_argc_[id_count];
static void Generate_Adaptor(MacroAssembler* masm, CFunctionId id);
static void Generate_JSConstructCall(MacroAssembler* masm);
static void Generate_JSConstructStubGeneric(MacroAssembler* masm);
static void Generate_JSEntryTrampoline(MacroAssembler* masm);
static void Generate_JSConstructEntryTrampoline(MacroAssembler* masm);
static void Generate_ArgumentsAdaptorTrampoline(MacroAssembler* masm);
static void Generate_FunctionCall(MacroAssembler* masm);
static void Generate_FunctionApply(MacroAssembler* masm);
};
} } // namespace v8::internal
#endif // V8_BUILTINS_H_