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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
#include <memory>
#include "src/allocation.h"
#include "src/bailout-reason.h"
#include "src/compilation-dependencies.h"
#include "src/contexts.h"
#include "src/frames.h"
#include "src/isolate.h"
#include "src/objects-inl.h"
#include "src/source-position-table.h"
#include "src/source-position.h"
#include "src/zone.h"
namespace v8 {
namespace internal {
// Forward declarations.
class CompilationInfo;
class CompilationJob;
class JavaScriptFrame;
class ParseInfo;
class ScriptData;
// The V8 compiler API.
//
// This is the central hub for dispatching to the various compilers within V8.
// Logic for which compiler to choose and how to wire compilation results into
// the object heap should be kept inside this class.
//
// General strategy: Scripts are translated into anonymous functions w/o
// parameters which then can be executed. If the source code contains other
// functions, they might be compiled and allocated as part of the compilation
// of the source code or deferred for lazy compilation at a later point.
class Compiler : public AllStatic {
public:
enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
enum ConcurrencyMode { NOT_CONCURRENT, CONCURRENT };
enum CompilationTier { INTERPRETED, BASELINE, OPTIMIZED };
// ===========================================================================
// The following family of methods ensures a given function is compiled. The
// general contract is that failures will be reported by returning {false},
// whereas successful compilation ensures the {is_compiled} predicate on the
// given function holds (except for live-edit, which compiles the world).
static bool Compile(Handle<JSFunction> function, ClearExceptionFlag flag);
static bool CompileBaseline(Handle<JSFunction> function);
static bool CompileOptimized(Handle<JSFunction> function, ConcurrencyMode);
static bool CompileDebugCode(Handle<JSFunction> function);
static bool CompileDebugCode(Handle<SharedFunctionInfo> shared);
static MaybeHandle<JSArray> CompileForLiveEdit(Handle<Script> script);
// Generate and install code from previously queued compilation job.
static void FinalizeCompilationJob(CompilationJob* job);
// Give the compiler a chance to perform low-latency initialization tasks of
// the given {function} on its instantiation. Note that only the runtime will
// offer this chance, optimized closure instantiation will not call this.
static void PostInstantiation(Handle<JSFunction> function, PretenureFlag);
// Parser::Parse, then Compiler::Analyze.
static bool ParseAndAnalyze(ParseInfo* info);
// Rewrite, analyze scopes, and renumber.
static bool Analyze(ParseInfo* info);
// Adds deoptimization support, requires ParseAndAnalyze.
static bool EnsureDeoptimizationSupport(CompilationInfo* info);
// Ensures that bytecode is generated, calls ParseAndAnalyze internally.
static bool EnsureBytecode(CompilationInfo* info);
// The next compilation tier which the function should be compiled to for
// optimization. This is used as a hint by the runtime profiler.
static CompilationTier NextCompilationTier(JSFunction* function);
// ===========================================================================
// The following family of methods instantiates new functions for scripts or
// function literals. The decision whether those functions will be compiled,
// is left to the discretion of the compiler.
//
// Please note this interface returns shared function infos. This means you
// need to call Factory::NewFunctionFromSharedFunctionInfo before you have a
// real function with a context.
// Create a (bound) function for a String source within a context for eval.
MUST_USE_RESULT static MaybeHandle<JSFunction> GetFunctionFromEval(
Handle<String> source, Handle<SharedFunctionInfo> outer_info,
Handle<Context> context, LanguageMode language_mode,
ParseRestriction restriction, int eval_scope_position, int eval_position,
int line_offset = 0, int column_offset = 0,
Handle<Object> script_name = Handle<Object>(),
ScriptOriginOptions options = ScriptOriginOptions());
// Create a (bound) function for a String source within a context for eval.
MUST_USE_RESULT static MaybeHandle<JSFunction> GetFunctionFromString(
Handle<Context> context, Handle<String> source,
ParseRestriction restriction);
// Create a shared function info object for a String source within a context.
static Handle<SharedFunctionInfo> GetSharedFunctionInfoForScript(
Handle<String> source, Handle<Object> script_name, int line_offset,
int column_offset, ScriptOriginOptions resource_options,
Handle<Object> source_map_url, Handle<Context> context,
v8::Extension* extension, ScriptData** cached_data,
ScriptCompiler::CompileOptions compile_options,
NativesFlag is_natives_code, bool is_module);
// Create a shared function info object for a Script that has already been
// parsed while the script was being loaded from a streamed source.
static Handle<SharedFunctionInfo> GetSharedFunctionInfoForStreamedScript(
Handle<Script> script, ParseInfo* info, int source_length);
// Create a shared function info object (the code may be lazily compiled).
static Handle<SharedFunctionInfo> GetSharedFunctionInfo(
FunctionLiteral* node, Handle<Script> script, CompilationInfo* outer);
// Create a shared function info object for a native function literal.
static Handle<SharedFunctionInfo> GetSharedFunctionInfoForNative(
v8::Extension* extension, Handle<String> name);
// ===========================================================================
// The following family of methods provides support for OSR. Code generated
// for entry via OSR might not be suitable for normal entry, hence will be
// returned directly to the caller.
//
// Please note this interface is the only part dealing with {Code} objects
// directly. Other methods are agnostic to {Code} and can use an interpreter
// instead of generating JIT code for a function at all.
// Generate and return optimized code for OSR, or empty handle on failure.
MUST_USE_RESULT static MaybeHandle<Code> GetOptimizedCodeForOSR(
Handle<JSFunction> function, BailoutId osr_ast_id,
JavaScriptFrame* osr_frame);
};
// CompilationInfo encapsulates some information known at compile time. It
// is constructed based on the resources available at compile-time.
class CompilationInfo final {
public:
// Various configuration flags for a compilation, as well as some properties
// of the compiled code produced by a compilation.
enum Flag {
kDeferredCalling = 1 << 0,
kNonDeferredCalling = 1 << 1,
kSavesCallerDoubles = 1 << 2,
kRequiresFrame = 1 << 3,
kMustNotHaveEagerFrame = 1 << 4,
kDeoptimizationSupport = 1 << 5,
kDebug = 1 << 6,
kSerializing = 1 << 7,
kFunctionContextSpecializing = 1 << 8,
kFrameSpecializing = 1 << 9,
kNativeContextSpecializing = 1 << 10,
kInliningEnabled = 1 << 11,
kDisableFutureOptimization = 1 << 12,
kSplittingEnabled = 1 << 13,
kDeoptimizationEnabled = 1 << 14,
kSourcePositionsEnabled = 1 << 15,
kBailoutOnUninitialized = 1 << 16,
kOptimizeFromBytecode = 1 << 17,
kTypeFeedbackEnabled = 1 << 18,
kAccessorInliningEnabled = 1 << 19,
};
CompilationInfo(ParseInfo* parse_info, Handle<JSFunction> closure);
CompilationInfo(Vector<const char> debug_name, Isolate* isolate, Zone* zone,
Code::Flags code_flags = Code::ComputeFlags(Code::STUB));
~CompilationInfo();
ParseInfo* parse_info() const { return parse_info_; }
// -----------------------------------------------------------
// TODO(titzer): inline and delete accessors of ParseInfo
// -----------------------------------------------------------
Handle<Script> script() const;
FunctionLiteral* literal() const;
DeclarationScope* scope() const;
Handle<Context> context() const;
Handle<SharedFunctionInfo> shared_info() const;
bool has_shared_info() const;
// -----------------------------------------------------------
Isolate* isolate() const {
return isolate_;
}
Zone* zone() { return zone_; }
bool is_osr() const { return !osr_ast_id_.IsNone(); }
Handle<JSFunction> closure() const { return closure_; }
Handle<Code> code() const { return code_; }
Code::Flags code_flags() const { return code_flags_; }
BailoutId osr_ast_id() const { return osr_ast_id_; }
JavaScriptFrame* osr_frame() const { return osr_frame_; }
int num_parameters() const;
int num_parameters_including_this() const;
bool is_this_defined() const;
void set_parameter_count(int parameter_count) {
DCHECK(IsStub());
parameter_count_ = parameter_count;
}
bool has_bytecode_array() const { return !bytecode_array_.is_null(); }
Handle<BytecodeArray> bytecode_array() const { return bytecode_array_; }
bool is_tracking_positions() const { return track_positions_; }
bool is_calling() const {
return GetFlag(kDeferredCalling) || GetFlag(kNonDeferredCalling);
}
void MarkAsDeferredCalling() { SetFlag(kDeferredCalling); }
bool is_deferred_calling() const { return GetFlag(kDeferredCalling); }
void MarkAsNonDeferredCalling() { SetFlag(kNonDeferredCalling); }
bool is_non_deferred_calling() const { return GetFlag(kNonDeferredCalling); }
void MarkAsSavesCallerDoubles() { SetFlag(kSavesCallerDoubles); }
bool saves_caller_doubles() const { return GetFlag(kSavesCallerDoubles); }
void MarkAsRequiresFrame() { SetFlag(kRequiresFrame); }
bool requires_frame() const { return GetFlag(kRequiresFrame); }
void MarkMustNotHaveEagerFrame() { SetFlag(kMustNotHaveEagerFrame); }
bool GetMustNotHaveEagerFrame() const {
return GetFlag(kMustNotHaveEagerFrame);
}
// Compiles marked as debug produce unoptimized code with debug break slots.
// Inner functions that cannot be compiled w/o context are compiled eagerly.
// Always include deoptimization support to avoid having to recompile again.
void MarkAsDebug() {
SetFlag(kDebug);
SetFlag(kDeoptimizationSupport);
}
bool is_debug() const { return GetFlag(kDebug); }
void PrepareForSerializing() { SetFlag(kSerializing); }
bool will_serialize() const { return GetFlag(kSerializing); }
void MarkAsFunctionContextSpecializing() {
SetFlag(kFunctionContextSpecializing);
}
bool is_function_context_specializing() const {
return GetFlag(kFunctionContextSpecializing);
}
void MarkAsFrameSpecializing() { SetFlag(kFrameSpecializing); }
bool is_frame_specializing() const { return GetFlag(kFrameSpecializing); }
void MarkAsNativeContextSpecializing() {
SetFlag(kNativeContextSpecializing);
}
bool is_native_context_specializing() const {
return GetFlag(kNativeContextSpecializing);
}
void MarkAsDeoptimizationEnabled() { SetFlag(kDeoptimizationEnabled); }
bool is_deoptimization_enabled() const {
return GetFlag(kDeoptimizationEnabled);
}
void MarkAsTypeFeedbackEnabled() { SetFlag(kTypeFeedbackEnabled); }
bool is_type_feedback_enabled() const {
return GetFlag(kTypeFeedbackEnabled);
}
void MarkAsAccessorInliningEnabled() { SetFlag(kAccessorInliningEnabled); }
bool is_accessor_inlining_enabled() const {
return GetFlag(kAccessorInliningEnabled);
}
void MarkAsSourcePositionsEnabled() { SetFlag(kSourcePositionsEnabled); }
bool is_source_positions_enabled() const {
return GetFlag(kSourcePositionsEnabled);
}
void MarkAsInliningEnabled() { SetFlag(kInliningEnabled); }
bool is_inlining_enabled() const { return GetFlag(kInliningEnabled); }
void MarkAsSplittingEnabled() { SetFlag(kSplittingEnabled); }
bool is_splitting_enabled() const { return GetFlag(kSplittingEnabled); }
void MarkAsBailoutOnUninitialized() { SetFlag(kBailoutOnUninitialized); }
bool is_bailout_on_uninitialized() const {
return GetFlag(kBailoutOnUninitialized);
}
void MarkAsOptimizeFromBytecode() { SetFlag(kOptimizeFromBytecode); }
bool is_optimizing_from_bytecode() const {
return GetFlag(kOptimizeFromBytecode);
}
bool GeneratePreagedPrologue() const {
// Generate a pre-aged prologue if we are optimizing for size, which
// will make code flushing more aggressive. Only apply to Code::FUNCTION,
// since StaticMarkingVisitor::IsFlushable only flushes proper functions.
return FLAG_optimize_for_size && FLAG_age_code && !is_debug() &&
output_code_kind() == Code::FUNCTION;
}
void SetCode(Handle<Code> code) { code_ = code; }
void SetBytecodeArray(Handle<BytecodeArray> bytecode_array) {
bytecode_array_ = bytecode_array;
}
bool ShouldTrapOnDeopt() const {
return (FLAG_trap_on_deopt && IsOptimizing()) ||
(FLAG_trap_on_stub_deopt && IsStub());
}
bool has_native_context() const {
return !closure().is_null() && (closure()->native_context() != nullptr);
}
Context* native_context() const {
return has_native_context() ? closure()->native_context() : nullptr;
}
bool has_global_object() const { return has_native_context(); }
JSGlobalObject* global_object() const {
return has_global_object() ? native_context()->global_object() : nullptr;
}
// Accessors for the different compilation modes.
bool IsOptimizing() const { return mode_ == OPTIMIZE; }
bool IsStub() const { return mode_ == STUB; }
void SetOptimizing() {
DCHECK(has_shared_info());
SetMode(OPTIMIZE);
optimization_id_ = isolate()->NextOptimizationId();
code_flags_ =
Code::KindField::update(code_flags_, Code::OPTIMIZED_FUNCTION);
}
void SetOptimizingForOsr(BailoutId osr_ast_id, JavaScriptFrame* osr_frame) {
SetOptimizing();
osr_ast_id_ = osr_ast_id;
osr_frame_ = osr_frame;
}
// Deoptimization support.
bool HasDeoptimizationSupport() const {
return GetFlag(kDeoptimizationSupport);
}
void EnableDeoptimizationSupport() {
DCHECK_EQ(BASE, mode_);
SetFlag(kDeoptimizationSupport);
}
bool ShouldEnsureSpaceForLazyDeopt() { return !IsStub(); }
bool ExpectsJSReceiverAsReceiver();
// Determines whether or not to insert a self-optimization header.
bool ShouldSelfOptimize();
void set_deferred_handles(DeferredHandles* deferred_handles) {
DCHECK(deferred_handles_ == NULL);
deferred_handles_ = deferred_handles;
}
void ReopenHandlesInNewHandleScope() {
closure_ = Handle<JSFunction>(*closure_);
}
void AbortOptimization(BailoutReason reason) {
DCHECK(reason != kNoReason);
if (bailout_reason_ == kNoReason) bailout_reason_ = reason;
SetFlag(kDisableFutureOptimization);
}
void RetryOptimization(BailoutReason reason) {
DCHECK(reason != kNoReason);
if (GetFlag(kDisableFutureOptimization)) return;
bailout_reason_ = reason;
}
BailoutReason bailout_reason() const { return bailout_reason_; }
int prologue_offset() const {
DCHECK_NE(Code::kPrologueOffsetNotSet, prologue_offset_);
return prologue_offset_;
}
void set_prologue_offset(int prologue_offset) {
DCHECK_EQ(Code::kPrologueOffsetNotSet, prologue_offset_);
prologue_offset_ = prologue_offset;
}
CompilationDependencies* dependencies() { return &dependencies_; }
int optimization_id() const { return optimization_id_; }
int osr_expr_stack_height() { return osr_expr_stack_height_; }
void set_osr_expr_stack_height(int height) {
DCHECK(height >= 0);
osr_expr_stack_height_ = height;
}
bool has_simple_parameters();
struct InlinedFunctionHolder {
Handle<SharedFunctionInfo> shared_info;
// Root that holds the unoptimized code of the inlined function alive
// (and out of reach of code flushing) until we finish compilation.
// Do not remove.
Handle<Code> inlined_code_object_root;
explicit InlinedFunctionHolder(
Handle<SharedFunctionInfo> inlined_shared_info)
: shared_info(inlined_shared_info),
inlined_code_object_root(inlined_shared_info->code()) {}
};
typedef std::vector<InlinedFunctionHolder> InlinedFunctionList;
InlinedFunctionList const& inlined_functions() const {
return inlined_functions_;
}
void AddInlinedFunction(Handle<SharedFunctionInfo> inlined_function) {
inlined_functions_.push_back(InlinedFunctionHolder(inlined_function));
}
std::unique_ptr<char[]> GetDebugName() const;
Code::Kind output_code_kind() const {
return Code::ExtractKindFromFlags(code_flags_);
}
StackFrame::Type GetOutputStackFrameType() const;
int GetDeclareGlobalsFlags() const;
SourcePositionTableBuilder::RecordingMode SourcePositionRecordingMode() const;
private:
// Compilation mode.
// BASE is generated by the full codegen, optionally prepared for bailouts.
// OPTIMIZE is optimized code generated by the Hydrogen-based backend.
enum Mode {
BASE,
OPTIMIZE,
STUB
};
CompilationInfo(ParseInfo* parse_info, Vector<const char> debug_name,
Code::Flags code_flags, Mode mode, Isolate* isolate,
Zone* zone);
ParseInfo* parse_info_;
Isolate* isolate_;
void SetMode(Mode mode) {
mode_ = mode;
}
void SetFlag(Flag flag) { flags_ |= flag; }
void SetFlag(Flag flag, bool value) {
flags_ = value ? flags_ | flag : flags_ & ~flag;
}
bool GetFlag(Flag flag) const { return (flags_ & flag) != 0; }
unsigned flags_;
Code::Flags code_flags_;
Handle<JSFunction> closure_;
// The compiled code.
Handle<Code> code_;
// Compilation mode flag and whether deoptimization is allowed.
Mode mode_;
BailoutId osr_ast_id_;
// Holds the bytecode array generated by the interpreter.
// TODO(rmcilroy/mstarzinger): Temporary work-around until compiler.cc is
// refactored to avoid us needing to carry the BytcodeArray around.
Handle<BytecodeArray> bytecode_array_;
// The zone from which the compilation pipeline working on this
// CompilationInfo allocates.
Zone* zone_;
DeferredHandles* deferred_handles_;
// Dependencies for this compilation, e.g. stable maps.
CompilationDependencies dependencies_;
BailoutReason bailout_reason_;
int prologue_offset_;
bool track_positions_;
InlinedFunctionList inlined_functions_;
// Number of parameters used for compilation of stubs that require arguments.
int parameter_count_;
int optimization_id_;
int osr_expr_stack_height_;
// The current OSR frame for specialization or {nullptr}.
JavaScriptFrame* osr_frame_ = nullptr;
Vector<const char> debug_name_;
DISALLOW_COPY_AND_ASSIGN(CompilationInfo);
};
// A base class for compilation jobs intended to run concurrent to the main
// thread. The job is split into three phases which are called in sequence on
// different threads and with different limitations:
// 1) PrepareJob: Runs on main thread. No major limitations.
// 2) ExecuteJob: Runs concurrently. No heap allocation or handle derefs.
// 3) FinalizeJob: Runs on main thread. No dependency changes.
//
// Each of the three phases can either fail or succeed. The current state of
// the job can be checked using {state()}.
class CompilationJob {
public:
enum Status { SUCCEEDED, FAILED };
enum class State {
kReadyToPrepare,
kReadyToExecute,
kReadyToFinalize,
kSucceeded,
kFailed,
};
explicit CompilationJob(CompilationInfo* info, const char* compiler_name,
State initial_state = State::kReadyToPrepare)
: info_(info), compiler_name_(compiler_name), state_(initial_state) {}
virtual ~CompilationJob() {}
// Prepare the compile job. Must be called on the main thread.
MUST_USE_RESULT Status PrepareJob();
// Executes the compile job. Can be called off the main thread.
MUST_USE_RESULT Status ExecuteJob();
// Finalizes the compile job. Must be called on the main thread.
MUST_USE_RESULT Status FinalizeJob();
// Report a transient failure, try again next time. Should only be called on
// optimization compilation jobs.
Status RetryOptimization(BailoutReason reason) {
DCHECK(info_->IsOptimizing());
info_->RetryOptimization(reason);
state_ = State::kFailed;
return FAILED;
}
// Report a persistent failure, disable future optimization on the function.
// Should only be called on optimization compilation jobs.
Status AbortOptimization(BailoutReason reason) {
DCHECK(info_->IsOptimizing());
info_->AbortOptimization(reason);
state_ = State::kFailed;
return FAILED;
}
void RecordOptimizationStats();
State state() const { return state_; }
CompilationInfo* info() const { return info_; }
Isolate* isolate() const { return info()->isolate(); }
protected:
// Overridden by the actual implementation.
virtual Status PrepareJobImpl() = 0;
virtual Status ExecuteJobImpl() = 0;
virtual Status FinalizeJobImpl() = 0;
// Registers weak object to optimized code dependencies.
// TODO(turbofan): Move this to pipeline.cc once Crankshaft dies.
void RegisterWeakObjectsInOptimizedCode(Handle<Code> code);
private:
CompilationInfo* info_;
base::TimeDelta time_taken_to_prepare_;
base::TimeDelta time_taken_to_execute_;
base::TimeDelta time_taken_to_finalize_;
const char* compiler_name_;
State state_;
MUST_USE_RESULT Status UpdateState(Status status, State next_state) {
if (status == SUCCEEDED) {
state_ = next_state;
} else {
state_ = State::kFailed;
}
return status;
}
};
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_H_