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#ifndef SRC_SMALLOC_H_
#define SRC_SMALLOC_H_
#include "node.h"
#include "v8.h"
namespace node {
// Forward declaration
class Environment;
/**
* Simple memory allocator.
*
* Utilities for external memory allocation management. Is an abstraction for
* v8's external array data handling to simplify and centralize how this is
* managed.
*/
namespace smalloc {
// mirrors deps/v8/src/objects.h
static const unsigned int kMaxLength = 0x3fffffff;
NODE_EXTERN typedef void (*FreeCallback)(char* data, void* hint);
/**
* Return byte size of external array type.
*/
NODE_EXTERN size_t ExternalArraySize(enum v8::ExternalArrayType type);
/**
* Allocate external array data onto obj.
*
* Passed data transfers ownership, and if no callback is passed then memory
* will automatically be free'd using free() (not delete[]).
*
* length is always the byte size of the data. Not the length of the external
* array. This intentionally differs from the JS API so users always know
* exactly how much memory is being allocated, regardless of the external array
* type. For this reason the helper function ExternalArraySize is provided to
* help determine the appropriate byte size to be allocated.
*
* In the following example we're allocating a Float array and setting the
* "length" property on the Object:
*
* \code
* size_t array_length = 8;
* size_t byte_length = node::smalloc::ExternalArraySize(
* v8::kExternalFloatArray);
* v8::Local<v8::Object> obj = v8::Object::New();
* char* data = static_cast<char*>(malloc(byte_length * array_length));
* node::smalloc::Alloc(isolate, obj, data, byte_length,
* v8::kExternalFloatArray);
* obj->Set(v8::String::NewFromUtf8("length"),
* v8::Integer::NewFromUnsigned(array_length));
* \code
*/
NODE_EXTERN void Alloc(v8::Isolate* isolate,
v8::Handle<v8::Object> obj,
size_t length,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
NODE_EXTERN void Alloc(v8::Isolate* isolate,
v8::Handle<v8::Object> obj,
char* data,
size_t length,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
NODE_EXTERN void Alloc(v8::Isolate* isolate,
v8::Handle<v8::Object> obj,
size_t length,
FreeCallback fn,
void* hint,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
NODE_EXTERN void Alloc(v8::Isolate* isolate,
v8::Handle<v8::Object> obj,
char* data,
size_t length,
FreeCallback fn,
void* hint,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
/**
* Free memory associated with an externally allocated object. If no external
* memory is allocated to the object then nothing will happen.
*/
NODE_EXTERN void AllocDispose(v8::Isolate* isolate, v8::Handle<v8::Object> obj);
/**
* Check if the Object has externally allocated memory.
*/
NODE_EXTERN bool HasExternalData(v8::Isolate* isolate,
v8::Local<v8::Object> obj);
// Internal use
void Alloc(Environment* env,
v8::Handle<v8::Object> obj,
size_t length,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
void Alloc(Environment* env,
v8::Handle<v8::Object> obj,
char* data,
size_t length,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
void Alloc(Environment* env,
v8::Handle<v8::Object> obj,
size_t length,
FreeCallback fn,
void* hint,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
void Alloc(Environment* env,
v8::Handle<v8::Object> obj,
char* data,
size_t length,
FreeCallback fn,
void* hint,
enum v8::ExternalArrayType type =
v8::kExternalUnsignedByteArray);
void AllocDispose(Environment* env, v8::Handle<v8::Object> obj);
bool HasExternalData(Environment* env, v8::Local<v8::Object> obj);
} // namespace smalloc
} // namespace node
#endif // SRC_SMALLOC_H_