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144 lines
4.3 KiB
144 lines
4.3 KiB
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_ZONE_INL_H_
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#define V8_ZONE_INL_H_
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#include "zone.h"
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#include "counters.h"
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#include "isolate.h"
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#include "utils.h"
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#include "v8-counters.h"
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namespace v8 {
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namespace internal {
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inline void* Zone::New(int size) {
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ASSERT(ZoneScope::nesting() > 0);
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// Round up the requested size to fit the alignment.
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size = RoundUp(size, kAlignment);
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// If the allocation size is divisible by 8 then we return an 8-byte aligned
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// address.
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if (kPointerSize == 4 && kAlignment == 4) {
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position_ += ((~size) & 4) & (reinterpret_cast<intptr_t>(position_) & 4);
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} else {
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ASSERT(kAlignment >= kPointerSize);
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}
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// Check if the requested size is available without expanding.
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Address result = position_;
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if (size > limit_ - position_) {
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result = NewExpand(size);
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} else {
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position_ += size;
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}
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// Check that the result has the proper alignment and return it.
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ASSERT(IsAddressAligned(result, kAlignment, 0));
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allocation_size_ += size;
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return reinterpret_cast<void*>(result);
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}
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template <typename T>
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T* Zone::NewArray(int length) {
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return static_cast<T*>(New(length * sizeof(T)));
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}
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bool Zone::excess_allocation() {
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return segment_bytes_allocated_ > zone_excess_limit_;
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}
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void Zone::adjust_segment_bytes_allocated(int delta) {
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segment_bytes_allocated_ += delta;
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isolate_->counters()->zone_segment_bytes()->Set(segment_bytes_allocated_);
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}
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template <typename Config>
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ZoneSplayTree<Config>::~ZoneSplayTree() {
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// Reset the root to avoid unneeded iteration over all tree nodes
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// in the destructor. For a zone-allocated tree, nodes will be
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// freed by the Zone.
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SplayTree<Config, ZoneListAllocationPolicy>::ResetRoot();
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}
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// TODO(isolates): for performance reasons, this should be replaced with a new
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// operator that takes the zone in which the object should be
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// allocated.
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void* ZoneObject::operator new(size_t size) {
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return ZONE->New(static_cast<int>(size));
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}
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void* ZoneObject::operator new(size_t size, Zone* zone) {
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return zone->New(static_cast<int>(size));
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}
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inline void* ZoneListAllocationPolicy::New(int size) {
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return ZONE->New(size);
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}
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template <typename T>
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void* ZoneList<T>::operator new(size_t size) {
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return ZONE->New(static_cast<int>(size));
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}
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template <typename T>
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void* ZoneList<T>::operator new(size_t size, Zone* zone) {
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return zone->New(static_cast<int>(size));
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}
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ZoneScope::ZoneScope(Isolate* isolate, ZoneScopeMode mode)
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: isolate_(isolate), mode_(mode) {
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isolate_->zone()->scope_nesting_++;
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}
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bool ZoneScope::ShouldDeleteOnExit() {
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return isolate_->zone()->scope_nesting_ == 1 && mode_ == DELETE_ON_EXIT;
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}
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int ZoneScope::nesting() {
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return Isolate::Current()->zone()->scope_nesting_;
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}
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} } // namespace v8::internal
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#endif // V8_ZONE_INL_H_
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