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486 lines
17 KiB
486 lines
17 KiB
'use strict';
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const async_wrap = process.binding('async_wrap');
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const errors = require('internal/errors');
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/* async_hook_fields is a Uint32Array wrapping the uint32_t array of
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* Environment::AsyncHooks::fields_[]. Each index tracks the number of active
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* hooks for each type.
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*
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* async_uid_fields is a Float64Array wrapping the double array of
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* Environment::AsyncHooks::uid_fields_[]. Each index contains the ids for the
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* various asynchronous states of the application. These are:
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* kCurrentAsyncId: The async_id assigned to the resource responsible for the
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* current execution stack.
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* kCurrentTriggerId: The trigger_async_id of the resource responsible for the
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* current execution stack.
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* kAsyncUidCntr: Incremental counter tracking the next assigned async_id.
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* kInitTriggerId: Written immediately before a resource's constructor that
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* sets the value of the init()'s triggerAsyncId. The order of retrieving
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* the triggerAsyncId value is passing directly to the constructor -> value
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* set in kInitTriggerId -> executionAsyncId of the current resource.
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*/
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const { async_hook_fields, async_uid_fields } = async_wrap;
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// Store the pair executionAsyncId and triggerAsyncId in a std::stack on
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// Environment::AsyncHooks::ids_stack_ tracks the resource responsible for the
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// current execution stack. This is unwound as each resource exits. In the case
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// of a fatal exception this stack is emptied after calling each hook's after()
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// callback.
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const { pushAsyncIds, popAsyncIds } = async_wrap;
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// For performance reasons, only track Proimses when a hook is enabled.
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const { enablePromiseHook, disablePromiseHook } = async_wrap;
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// Properties in active_hooks are used to keep track of the set of hooks being
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// executed in case another hook is enabled/disabled. The new set of hooks is
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// then restored once the active set of hooks is finished executing.
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const active_hooks = {
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// Array of all AsyncHooks that will be iterated whenever an async event
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// fires. Using var instead of (preferably const) in order to assign
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// active_hooks.tmp_array if a hook is enabled/disabled during hook
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// execution.
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array: [],
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// Use a counter to track nested calls of async hook callbacks and make sure
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// the active_hooks.array isn't altered mid execution.
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call_depth: 0,
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// Use to temporarily store and updated active_hooks.array if the user
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// enables or disables a hook while hooks are being processed. If a hook is
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// enabled() or disabled() during hook execution then the current set of
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// active hooks is duplicated and set equal to active_hooks.tmp_array. Any
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// subsequent changes are on the duplicated array. When all hooks have
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// completed executing active_hooks.tmp_array is assigned to
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// active_hooks.array.
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tmp_array: null,
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// Keep track of the field counts held in active_hooks.tmp_array. Because the
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// async_hook_fields can't be reassigned, store each uint32 in an array that
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// is written back to async_hook_fields when active_hooks.array is restored.
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tmp_fields: null
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};
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// Each constant tracks how many callbacks there are for any given step of
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// async execution. These are tracked so if the user didn't include callbacks
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// for a given step, that step can bail out early.
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const { kInit, kBefore, kAfter, kDestroy, kTotals, kCurrentAsyncId,
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kCurrentTriggerId, kAsyncUidCntr,
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kInitTriggerId } = async_wrap.constants;
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// Symbols used to store the respective ids on both AsyncResource instances and
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// internal resources. They will also be assigned to arbitrary objects passed
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// in by the user that take place of internally constructed objects.
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const { async_id_symbol, trigger_id_symbol } = async_wrap;
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// Used in AsyncHook and AsyncResource.
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const init_symbol = Symbol('init');
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const before_symbol = Symbol('before');
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const after_symbol = Symbol('after');
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const destroy_symbol = Symbol('destroy');
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const emitBeforeNative = emitHookFactory(before_symbol, 'emitBeforeNative');
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const emitAfterNative = emitHookFactory(after_symbol, 'emitAfterNative');
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const emitDestroyNative = emitHookFactory(destroy_symbol, 'emitDestroyNative');
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// TODO(refack): move to node-config.cc
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const abort_regex = /^--abort[_-]on[_-]uncaught[_-]exception$/;
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// Setup the callbacks that node::AsyncWrap will call when there are hooks to
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// process. They use the same functions as the JS embedder API. These callbacks
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// are setup immediately to prevent async_wrap.setupHooks() from being hijacked
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// and the cost of doing so is negligible.
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async_wrap.setupHooks({ init: emitInitNative,
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before: emitBeforeNative,
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after: emitAfterNative,
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destroy: emitDestroyNative });
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// Used to fatally abort the process if a callback throws.
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function fatalError(e) {
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if (typeof e.stack === 'string') {
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process._rawDebug(e.stack);
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} else {
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const o = { message: e };
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Error.captureStackTrace(o, fatalError);
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process._rawDebug(o.stack);
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}
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if (process.execArgv.some((e) => abort_regex.test(e))) {
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process.abort();
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}
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process.exit(1);
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}
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// Public API //
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class AsyncHook {
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constructor({ init, before, after, destroy }) {
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if (init !== undefined && typeof init !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'init');
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if (before !== undefined && typeof before !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'before');
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if (after !== undefined && typeof after !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'before');
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if (destroy !== undefined && typeof destroy !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'before');
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this[init_symbol] = init;
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this[before_symbol] = before;
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this[after_symbol] = after;
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this[destroy_symbol] = destroy;
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}
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enable() {
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// The set of callbacks for a hook should be the same regardless of whether
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// enable()/disable() are run during their execution. The following
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// references are reassigned to the tmp arrays if a hook is currently being
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// processed.
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const [hooks_array, hook_fields] = getHookArrays();
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// Each hook is only allowed to be added once.
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if (hooks_array.includes(this))
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return this;
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const prev_kTotals = hook_fields[kTotals];
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hook_fields[kTotals] = 0;
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// createHook() has already enforced that the callbacks are all functions,
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// so here simply increment the count of whether each callbacks exists or
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// not.
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hook_fields[kTotals] += hook_fields[kInit] += +!!this[init_symbol];
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hook_fields[kTotals] += hook_fields[kBefore] += +!!this[before_symbol];
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hook_fields[kTotals] += hook_fields[kAfter] += +!!this[after_symbol];
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hook_fields[kTotals] += hook_fields[kDestroy] += +!!this[destroy_symbol];
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hooks_array.push(this);
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if (prev_kTotals === 0 && hook_fields[kTotals] > 0)
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enablePromiseHook();
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return this;
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}
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disable() {
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const [hooks_array, hook_fields] = getHookArrays();
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const index = hooks_array.indexOf(this);
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if (index === -1)
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return this;
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const prev_kTotals = hook_fields[kTotals];
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hook_fields[kTotals] = 0;
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hook_fields[kTotals] += hook_fields[kInit] -= +!!this[init_symbol];
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hook_fields[kTotals] += hook_fields[kBefore] -= +!!this[before_symbol];
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hook_fields[kTotals] += hook_fields[kAfter] -= +!!this[after_symbol];
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hook_fields[kTotals] += hook_fields[kDestroy] -= +!!this[destroy_symbol];
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hooks_array.splice(index, 1);
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if (prev_kTotals > 0 && hook_fields[kTotals] === 0)
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disablePromiseHook();
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return this;
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}
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}
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function getHookArrays() {
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if (active_hooks.call_depth === 0)
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return [active_hooks.array, async_hook_fields];
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// If this hook is being enabled while in the middle of processing the array
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// of currently active hooks then duplicate the current set of active hooks
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// and store this there. This shouldn't fire until the next time hooks are
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// processed.
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if (active_hooks.tmp_array === null)
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storeActiveHooks();
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return [active_hooks.tmp_array, active_hooks.tmp_fields];
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}
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function storeActiveHooks() {
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active_hooks.tmp_array = active_hooks.array.slice();
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// Don't want to make the assumption that kInit to kDestroy are indexes 0 to
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// 4. So do this the long way.
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active_hooks.tmp_fields = [];
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active_hooks.tmp_fields[kInit] = async_hook_fields[kInit];
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active_hooks.tmp_fields[kBefore] = async_hook_fields[kBefore];
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active_hooks.tmp_fields[kAfter] = async_hook_fields[kAfter];
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active_hooks.tmp_fields[kDestroy] = async_hook_fields[kDestroy];
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}
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// Then restore the correct hooks array in case any hooks were added/removed
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// during hook callback execution.
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function restoreActiveHooks() {
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active_hooks.array = active_hooks.tmp_array;
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async_hook_fields[kInit] = active_hooks.tmp_fields[kInit];
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async_hook_fields[kBefore] = active_hooks.tmp_fields[kBefore];
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async_hook_fields[kAfter] = active_hooks.tmp_fields[kAfter];
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async_hook_fields[kDestroy] = active_hooks.tmp_fields[kDestroy];
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active_hooks.tmp_array = null;
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active_hooks.tmp_fields = null;
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}
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function createHook(fns) {
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return new AsyncHook(fns);
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}
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function executionAsyncId() {
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return async_uid_fields[kCurrentAsyncId];
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}
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function triggerAsyncId() {
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return async_uid_fields[kCurrentTriggerId];
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}
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// Embedder API //
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class AsyncResource {
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constructor(type, triggerAsyncId = initTriggerId()) {
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// Unlike emitInitScript, AsyncResource doesn't supports null as the
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// triggerAsyncId.
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if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId < -1) {
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throw new errors.RangeError('ERR_INVALID_ASYNC_ID',
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'triggerAsyncId',
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triggerAsyncId);
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}
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this[async_id_symbol] = ++async_uid_fields[kAsyncUidCntr];
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this[trigger_id_symbol] = triggerAsyncId;
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emitInitScript(this[async_id_symbol], type, this[trigger_id_symbol], this);
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}
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emitBefore() {
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emitBeforeScript(this[async_id_symbol], this[trigger_id_symbol]);
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return this;
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}
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emitAfter() {
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emitAfterScript(this[async_id_symbol]);
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return this;
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}
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emitDestroy() {
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emitDestroyScript(this[async_id_symbol]);
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return this;
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}
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asyncId() {
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return this[async_id_symbol];
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}
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triggerAsyncId() {
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return this[trigger_id_symbol];
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}
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}
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function runInAsyncIdScope(asyncId, cb) {
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// Store the async id now to make sure the stack is still good when the ids
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// are popped off the stack.
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const prevId = executionAsyncId();
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pushAsyncIds(asyncId, prevId);
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try {
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cb();
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} finally {
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popAsyncIds(asyncId);
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}
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}
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// Sensitive Embedder API //
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// Increment the internal id counter and return the value. Important that the
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// counter increment first. Since it's done the same way in
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// Environment::new_async_uid()
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function newUid() {
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return ++async_uid_fields[kAsyncUidCntr];
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}
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// Return the triggerAsyncId meant for the constructor calling it. It's up to
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// the user to safeguard this call and make sure it's zero'd out when the
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// constructor is complete.
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function initTriggerId() {
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var tId = async_uid_fields[kInitTriggerId];
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// Reset value after it's been called so the next constructor doesn't
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// inherit it by accident.
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async_uid_fields[kInitTriggerId] = 0;
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if (tId <= 0)
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tId = async_uid_fields[kCurrentAsyncId];
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return tId;
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}
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function setInitTriggerId(triggerAsyncId) {
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// CHECK(Number.isSafeInteger(triggerAsyncId))
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// CHECK(triggerAsyncId > 0)
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async_uid_fields[kInitTriggerId] = triggerAsyncId;
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}
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function emitInitScript(asyncId, type, triggerAsyncId, resource) {
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// Short circuit all checks for the common case. Which is that no hooks have
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// been set. Do this to remove performance impact for embedders (and core).
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// Even though it bypasses all the argument checks. The performance savings
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// here is critical.
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if (async_hook_fields[kInit] === 0)
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return;
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// This can run after the early return check b/c running this function
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// manually means that the embedder must have used initTriggerId().
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if (triggerAsyncId === null) {
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triggerAsyncId = initTriggerId();
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} else {
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// If a triggerAsyncId was passed, any kInitTriggerId still must be null'd.
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async_uid_fields[kInitTriggerId] = 0;
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}
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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throw new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId);
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}
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if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId < -1) {
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throw new errors.RangeError('ERR_INVALID_ASYNC_ID',
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'triggerAsyncId',
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triggerAsyncId);
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}
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if (typeof type !== 'string' || type.length <= 0) {
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throw new errors.TypeError('ERR_ASYNC_TYPE', type);
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}
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emitInitNative(asyncId, type, triggerAsyncId, resource);
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}
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function emitHookFactory(symbol, name) {
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// Called from native. The asyncId stack handling is taken care of there
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// before this is called.
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// eslint-disable-next-line func-style
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const fn = function(asyncId) {
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active_hooks.call_depth += 1;
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// Use a single try/catch for all hook to avoid setting up one per
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// iteration.
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try {
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for (var i = 0; i < active_hooks.array.length; i++) {
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if (typeof active_hooks.array[i][symbol] === 'function') {
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active_hooks.array[i][symbol](asyncId);
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}
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}
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} catch (e) {
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fatalError(e);
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} finally {
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active_hooks.call_depth -= 1;
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}
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// Hooks can only be restored if there have been no recursive hook calls.
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// Also the active hooks do not need to be restored if enable()/disable()
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// weren't called during hook execution, in which case
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// active_hooks.tmp_array will be null.
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if (active_hooks.call_depth === 0 && active_hooks.tmp_array !== null) {
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restoreActiveHooks();
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}
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};
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// Set the name property of the anonymous function as it looks good in the
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// stack trace.
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Object.defineProperty(fn, 'name', {
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value: name
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});
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return fn;
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}
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function emitBeforeScript(asyncId, triggerAsyncId) {
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// Validate the ids. An id of -1 means it was never set and is visible on the
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// call graph. An id < -1 should never happen in any circumstance. Throw
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// on user calls because async state should still be recoverable.
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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fatalError(
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new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId));
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}
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if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId < -1) {
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fatalError(new errors.RangeError('ERR_INVALID_ASYNC_ID',
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'triggerAsyncId',
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triggerAsyncId));
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}
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pushAsyncIds(asyncId, triggerAsyncId);
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if (async_hook_fields[kBefore] > 0)
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emitBeforeNative(asyncId);
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}
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function emitAfterScript(asyncId) {
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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fatalError(
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new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId));
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}
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if (async_hook_fields[kAfter] > 0)
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emitAfterNative(asyncId);
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popAsyncIds(asyncId);
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}
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function emitDestroyScript(asyncId) {
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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fatalError(
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new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId));
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}
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// Return early if there are no destroy callbacks, or invalid asyncId.
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if (async_hook_fields[kDestroy] === 0 || asyncId <= 0)
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return;
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async_wrap.addIdToDestroyList(asyncId);
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}
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// Used by C++ to call all init() callbacks. Because some state can be setup
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// from C++ there's no need to perform all the same operations as in
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// emitInitScript.
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function emitInitNative(asyncId, type, triggerAsyncId, resource) {
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active_hooks.call_depth += 1;
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// Use a single try/catch for all hook to avoid setting up one per iteration.
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try {
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for (var i = 0; i < active_hooks.array.length; i++) {
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if (typeof active_hooks.array[i][init_symbol] === 'function') {
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active_hooks.array[i][init_symbol](
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asyncId, type, triggerAsyncId,
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resource
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);
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}
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}
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} catch (e) {
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fatalError(e);
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} finally {
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active_hooks.call_depth -= 1;
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}
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// Hooks can only be restored if there have been no recursive hook calls.
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// Also the active hooks do not need to be restored if enable()/disable()
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// weren't called during hook execution, in which case active_hooks.tmp_array
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// will be null.
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if (active_hooks.call_depth === 0 && active_hooks.tmp_array !== null) {
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restoreActiveHooks();
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}
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}
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// Placing all exports down here because the exported classes won't export
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// otherwise.
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module.exports = {
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// Public API
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createHook,
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executionAsyncId,
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triggerAsyncId,
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// Embedder API
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AsyncResource,
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runInAsyncIdScope,
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// Sensitive Embedder API
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newUid,
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initTriggerId,
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setInitTriggerId,
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emitInit: emitInitScript,
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emitBefore: emitBeforeScript,
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emitAfter: emitAfterScript,
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emitDestroy: emitDestroyScript,
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};
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