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113 lines
2.8 KiB
113 lines
2.8 KiB
#ifndef SRC_INSPECTOR_AGENT_H_
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#define SRC_INSPECTOR_AGENT_H_
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#include <memory>
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#include <stddef.h>
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#if !HAVE_INSPECTOR
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#error("This header can only be used when inspector is enabled")
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#endif
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#include "node_debug_options.h"
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// Forward declaration to break recursive dependency chain with src/env.h.
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namespace node {
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class Environment;
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} // namespace node
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namespace v8 {
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class Context;
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template <typename V>
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class FunctionCallbackInfo;
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template<typename T>
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class Local;
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class Message;
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class Object;
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class Platform;
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class Value;
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} // namespace v8
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namespace v8_inspector {
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class StringView;
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} // namespace v8_inspector
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namespace node {
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namespace inspector {
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class InspectorSessionDelegate {
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public:
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virtual ~InspectorSessionDelegate() = default;
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virtual bool WaitForFrontendMessageWhilePaused() = 0;
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virtual void SendMessageToFrontend(const v8_inspector::StringView& message)
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= 0;
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};
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class InspectorIo;
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class NodeInspectorClient;
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class Agent {
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public:
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explicit Agent(node::Environment* env);
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~Agent();
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// Create client_, may create io_ if option enabled
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bool Start(v8::Platform* platform, const char* path,
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const DebugOptions& options);
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// Stop and destroy io_
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void Stop();
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bool IsStarted() { return !!client_; }
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// IO thread started, and client connected
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bool IsConnected();
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void WaitForDisconnect();
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void FatalException(v8::Local<v8::Value> error,
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v8::Local<v8::Message> message);
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// These methods are called by the WS protocol and JS binding to create
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// inspector sessions. The inspector responds by using the delegate to send
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// messages back.
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void Connect(InspectorSessionDelegate* delegate);
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void Disconnect();
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void Dispatch(const v8_inspector::StringView& message);
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InspectorSessionDelegate* delegate();
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void RunMessageLoop();
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bool enabled() { return enabled_; }
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void PauseOnNextJavascriptStatement(const std::string& reason);
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// Initialize 'inspector' module bindings
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static void InitInspector(v8::Local<v8::Object> target,
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v8::Local<v8::Value> unused,
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v8::Local<v8::Context> context,
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void* priv);
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InspectorIo* io() {
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return io_.get();
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}
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// Can only be called from the the main thread.
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bool StartIoThread(bool wait_for_connect);
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// Calls StartIoThread() from off the main thread.
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void RequestIoThreadStart();
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DebugOptions& options() { return debug_options_; }
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private:
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node::Environment* parent_env_;
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std::unique_ptr<NodeInspectorClient> client_;
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std::unique_ptr<InspectorIo> io_;
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v8::Platform* platform_;
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bool enabled_;
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std::string path_;
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DebugOptions debug_options_;
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};
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} // namespace inspector
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} // namespace node
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#endif // SRC_INSPECTOR_AGENT_H_
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