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#ifndef SRC_BASE_OBJECT_H_
#define SRC_BASE_OBJECT_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "v8.h"
namespace node {
class Environment;
class BaseObject {
public:
inline BaseObject(Environment* env, v8::Local<v8::Object> handle);
inline virtual ~BaseObject();
// Returns the wrapped object. Returns an empty handle when
// persistent.IsEmpty() is true.
inline v8::Local<v8::Object> object();
// The parent class is responsible for calling .Reset() on destruction
// when the persistent handle is strong because there is no way for
// BaseObject to know when the handle goes out of scope.
// Weak handles have been reset by the time the destructor runs but
// calling .Reset() again is harmless.
inline v8::Persistent<v8::Object>& persistent();
inline Environment* env() const;
// The handle_ must have an internal field count > 0, and the first
// index is reserved for a pointer to this class. This is an
// implicit requirement, but Node does not have a case where it's
// required that MakeWeak() be called and the internal field not
// be set.
template <typename Type>
inline void MakeWeak(Type* ptr);
inline void ClearWeak();
private:
BaseObject();
template <typename Type>
static inline void WeakCallback(
const v8::WeakCallbackInfo<Type>& data);
v8::Persistent<v8::Object> persistent_handle_;
Environment* env_;
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_BASE_OBJECT_H_