mirror of https://github.com/lukechilds/node.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
163 lines
4.5 KiB
163 lines
4.5 KiB
// Copyright 2011 the V8 project authors. All rights reserved.
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "v8.h"
|
|
#include "cctest.h"
|
|
|
|
using namespace v8::internal;
|
|
|
|
// Use a testing allocator that clears memory before deletion.
|
|
class ZeroingAllocationPolicy {
|
|
public:
|
|
static void* New(size_t size) {
|
|
// Stash the size in the first word to use for Delete.
|
|
size_t true_size = size + sizeof(size_t);
|
|
size_t* result = reinterpret_cast<size_t*>(malloc(true_size));
|
|
if (result == NULL) return result;
|
|
*result = true_size;
|
|
return result + 1;
|
|
}
|
|
|
|
static void Delete(void* ptr) {
|
|
size_t* true_ptr = reinterpret_cast<size_t*>(ptr) - 1;
|
|
memset(true_ptr, 0, *true_ptr);
|
|
free(true_ptr);
|
|
}
|
|
};
|
|
|
|
// Check that we can add (a reference to) an element of the list
|
|
// itself.
|
|
TEST(ListAdd) {
|
|
// Add elements to the list to grow it to its capacity.
|
|
List<int, ZeroingAllocationPolicy> list(4);
|
|
list.Add(1);
|
|
list.Add(2);
|
|
list.Add(3);
|
|
list.Add(4);
|
|
|
|
// Add an existing element, the backing store should have to grow.
|
|
list.Add(list[0]);
|
|
CHECK_EQ(1, list[4]);
|
|
}
|
|
|
|
// Test that we can add all elements from a list to another list.
|
|
TEST(ListAddAll) {
|
|
List<int, ZeroingAllocationPolicy> list(4);
|
|
list.Add(0);
|
|
list.Add(1);
|
|
list.Add(2);
|
|
|
|
CHECK_EQ(3, list.length());
|
|
for (int i = 0; i < 3; i++) {
|
|
CHECK_EQ(i, list[i]);
|
|
}
|
|
|
|
List<int, ZeroingAllocationPolicy> other_list(4);
|
|
|
|
// Add no elements to list since other_list is empty.
|
|
list.AddAll(other_list);
|
|
CHECK_EQ(3, list.length());
|
|
for (int i = 0; i < 3; i++) {
|
|
CHECK_EQ(i, list[i]);
|
|
}
|
|
|
|
// Add three elements to other_list.
|
|
other_list.Add(0);
|
|
other_list.Add(1);
|
|
other_list.Add(2);
|
|
|
|
// Copy the three elements from other_list to list.
|
|
list.AddAll(other_list);
|
|
CHECK_EQ(6, list.length());
|
|
for (int i = 0; i < 6; i++) {
|
|
CHECK_EQ(i % 3, list[i]);
|
|
}
|
|
}
|
|
|
|
|
|
TEST(RemoveLast) {
|
|
List<int> list(4);
|
|
CHECK_EQ(0, list.length());
|
|
list.Add(1);
|
|
CHECK_EQ(1, list.length());
|
|
CHECK_EQ(1, list.last());
|
|
list.RemoveLast();
|
|
CHECK_EQ(0, list.length());
|
|
list.Add(2);
|
|
list.Add(3);
|
|
CHECK_EQ(2, list.length());
|
|
CHECK_EQ(3, list.last());
|
|
list.RemoveLast();
|
|
CHECK_EQ(1, list.length());
|
|
CHECK_EQ(2, list.last());
|
|
list.RemoveLast();
|
|
CHECK_EQ(0, list.length());
|
|
|
|
const int kElements = 100;
|
|
for (int i = 0; i < kElements; i++) list.Add(i);
|
|
for (int j = kElements - 1; j >= 0; j--) {
|
|
CHECK_EQ(j + 1, list.length());
|
|
CHECK_EQ(j, list.last());
|
|
list.RemoveLast();
|
|
CHECK_EQ(j, list.length());
|
|
}
|
|
}
|
|
|
|
|
|
TEST(Allocate) {
|
|
List<int> list(4);
|
|
list.Add(1);
|
|
CHECK_EQ(1, list.length());
|
|
list.Allocate(100);
|
|
CHECK_EQ(100, list.length());
|
|
CHECK_LE(100, list.capacity());
|
|
list[99] = 123;
|
|
CHECK_EQ(123, list[99]);
|
|
}
|
|
|
|
|
|
TEST(Clear) {
|
|
List<int> list(4);
|
|
CHECK_EQ(0, list.length());
|
|
for (int i = 0; i < 4; ++i) list.Add(i);
|
|
CHECK_EQ(4, list.length());
|
|
list.Clear();
|
|
CHECK_EQ(0, list.length());
|
|
}
|
|
|
|
|
|
TEST(DeleteEmpty) {
|
|
{
|
|
List<int>* list = new List<int>(0);
|
|
delete list;
|
|
}
|
|
{
|
|
List<int> list(0);
|
|
}
|
|
}
|
|
|