Ben Noordhuis
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README.md
libuv
libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and libev on Unix systems. We intend to eventually contain all platform differences in this library.
Features
-
Non-blocking TCP sockets
-
Non-blocking named pipes
-
UDP
-
Timers
-
Child process spawning
-
Asynchronous DNS via c-ares or
uv_getaddrinfo
. -
Asynchronous file system APIs
uv_fs_*
-
High resolution time
uv_hrtime
-
Current executable path look up
uv_exepath
-
Thread pool scheduling
uv_queue_work
-
ANSI escape code controlled TTY
uv_tty_t
-
File system events Currently supports inotify,
ReadDirectoryChangesW
and kqueue. Event ports in the near future.uv_fs_event_t
-
IPC and socket sharing between processes
uv_write2
Documentation
See include/uv.h
.
Build Instructions
For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old (more stable) system is using Makefiles.
To build via Makefile simply execute:
make
To build with Visual Studio run the vcbuilds.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.
Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.
To have GYP generate build script for another system you will need to checkout GYP into the project tree manually:
svn co http://gyp.googlecode.com/svn/trunk build/gyp
Unix users run
./gyp_uv -f make
make
Macintosh users run
./gyp_uv -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW.
Linux 2.6 using the GCC toolchain.
MacOS using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.