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764 lines
24 KiB
764 lines
24 KiB
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "api.h"
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#include "arguments.h"
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#include "bootstrapper.h"
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#include "builtins.h"
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#include "ic-inl.h"
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namespace v8 {
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namespace internal {
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// ----------------------------------------------------------------------------
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// Support macros for defining builtins in C.
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// ----------------------------------------------------------------------------
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//
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// A builtin function is defined by writing:
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//
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// BUILTIN(name) {
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// ...
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// }
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// BUILTIN_END
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//
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// In the body of the builtin function, the variable 'receiver' is visible.
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// The arguments can be accessed through the Arguments object args.
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//
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// args[0]: Receiver (also available as 'receiver')
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// args[1]: First argument
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// ...
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// args[n]: Last argument
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// args.length(): Number of arguments including the receiver.
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// ----------------------------------------------------------------------------
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// TODO(428): We should consider passing whether or not the
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// builtin was invoked as a constructor as part of the
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// arguments. Maybe we also want to pass the called function?
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#define BUILTIN(name) \
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static Object* Builtin_##name(Arguments args) { \
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Handle<Object> receiver = args.at<Object>(0);
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#define BUILTIN_END \
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return Heap::undefined_value(); \
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}
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static inline bool CalledAsConstructor() {
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#ifdef DEBUG
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// Calculate the result using a full stack frame iterator and check
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// that the state of the stack is as we assume it to be in the
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// code below.
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StackFrameIterator it;
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ASSERT(it.frame()->is_exit());
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it.Advance();
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StackFrame* frame = it.frame();
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bool reference_result = frame->is_construct();
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#endif
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Address fp = Top::c_entry_fp(Top::GetCurrentThread());
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// Because we know fp points to an exit frame we can use the relevant
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// part of ExitFrame::ComputeCallerState directly.
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const int kCallerOffset = ExitFrameConstants::kCallerFPOffset;
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Address caller_fp = Memory::Address_at(fp + kCallerOffset);
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// This inlines the part of StackFrame::ComputeType that grabs the
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// type of the current frame. Note that StackFrame::ComputeType
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// has been specialized for each architecture so if any one of them
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// changes this code has to be changed as well.
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const int kMarkerOffset = StandardFrameConstants::kMarkerOffset;
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const Smi* kConstructMarker = Smi::FromInt(StackFrame::CONSTRUCT);
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Object* marker = Memory::Object_at(caller_fp + kMarkerOffset);
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bool result = (marker == kConstructMarker);
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ASSERT_EQ(result, reference_result);
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return result;
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}
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// ----------------------------------------------------------------------------
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Handle<Code> Builtins::GetCode(JavaScript id, bool* resolved) {
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Code* code = Builtins::builtin(Builtins::Illegal);
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*resolved = false;
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if (Top::context() != NULL) {
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Object* object = Top::builtins()->javascript_builtin(id);
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if (object->IsJSFunction()) {
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Handle<JSFunction> function(JSFunction::cast(object));
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// Make sure the number of parameters match the formal parameter count.
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ASSERT(function->shared()->formal_parameter_count() ==
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Builtins::GetArgumentsCount(id));
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if (function->is_compiled() || CompileLazy(function, CLEAR_EXCEPTION)) {
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code = function->code();
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*resolved = true;
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}
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}
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}
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return Handle<Code>(code);
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}
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BUILTIN(Illegal) {
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UNREACHABLE();
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}
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BUILTIN_END
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BUILTIN(EmptyFunction) {
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}
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BUILTIN_END
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BUILTIN(ArrayCodeGeneric) {
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Counters::array_function_runtime.Increment();
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JSArray* array;
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if (CalledAsConstructor()) {
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array = JSArray::cast(*receiver);
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} else {
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// Allocate the JS Array
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JSFunction* constructor =
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Top::context()->global_context()->array_function();
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Object* obj = Heap::AllocateJSObject(constructor);
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if (obj->IsFailure()) return obj;
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array = JSArray::cast(obj);
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}
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// 'array' now contains the JSArray we should initialize.
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// Optimize the case where there is one argument and the argument is a
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// small smi.
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if (args.length() == 2) {
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Object* obj = args[1];
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if (obj->IsSmi()) {
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int len = Smi::cast(obj)->value();
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if (len >= 0 && len < JSObject::kInitialMaxFastElementArray) {
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Object* obj = Heap::AllocateFixedArrayWithHoles(len);
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if (obj->IsFailure()) return obj;
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array->SetContent(FixedArray::cast(obj));
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return array;
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}
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}
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// Take the argument as the length.
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obj = array->Initialize(0);
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if (obj->IsFailure()) return obj;
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return array->SetElementsLength(args[1]);
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}
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// Optimize the case where there are no parameters passed.
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if (args.length() == 1) {
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return array->Initialize(JSArray::kPreallocatedArrayElements);
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}
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// Take the arguments as elements.
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int number_of_elements = args.length() - 1;
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Smi* len = Smi::FromInt(number_of_elements);
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Object* obj = Heap::AllocateFixedArrayWithHoles(len->value());
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if (obj->IsFailure()) return obj;
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FixedArray* elms = FixedArray::cast(obj);
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WriteBarrierMode mode = elms->GetWriteBarrierMode();
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// Fill in the content
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for (int index = 0; index < number_of_elements; index++) {
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elms->set(index, args[index+1], mode);
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}
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// Set length and elements on the array.
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array->set_elements(FixedArray::cast(obj));
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array->set_length(len, SKIP_WRITE_BARRIER);
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return array;
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}
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BUILTIN_END
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BUILTIN(ArrayPush) {
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JSArray* array = JSArray::cast(*receiver);
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ASSERT(array->HasFastElements());
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// Make sure we have space for the elements.
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int len = Smi::cast(array->length())->value();
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// Set new length.
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int new_length = len + args.length() - 1;
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FixedArray* elms = FixedArray::cast(array->elements());
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if (new_length <= elms->length()) {
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// Backing storage has extra space for the provided values.
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for (int index = 0; index < args.length() - 1; index++) {
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elms->set(index + len, args[index+1]);
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}
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} else {
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// New backing storage is needed.
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int capacity = new_length + (new_length >> 1) + 16;
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Object* obj = Heap::AllocateFixedArrayWithHoles(capacity);
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if (obj->IsFailure()) return obj;
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FixedArray* new_elms = FixedArray::cast(obj);
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WriteBarrierMode mode = new_elms->GetWriteBarrierMode();
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// Fill out the new array with old elements.
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for (int i = 0; i < len; i++) new_elms->set(i, elms->get(i), mode);
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// Add the provided values.
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for (int index = 0; index < args.length() - 1; index++) {
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new_elms->set(index + len, args[index+1], mode);
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}
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// Set the new backing storage.
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array->set_elements(new_elms);
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}
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// Set the length.
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array->set_length(Smi::FromInt(new_length), SKIP_WRITE_BARRIER);
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return array->length();
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}
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BUILTIN_END
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BUILTIN(ArrayPop) {
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JSArray* array = JSArray::cast(*receiver);
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ASSERT(array->HasFastElements());
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Object* undefined = Heap::undefined_value();
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int len = Smi::cast(array->length())->value();
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if (len == 0) return undefined;
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// Get top element
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FixedArray* elms = FixedArray::cast(array->elements());
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Object* top = elms->get(len - 1);
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// Set the length.
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array->set_length(Smi::FromInt(len - 1), SKIP_WRITE_BARRIER);
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if (!top->IsTheHole()) {
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// Delete the top element.
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elms->set_the_hole(len - 1);
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return top;
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}
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// Remember to check the prototype chain.
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JSFunction* array_function =
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Top::context()->global_context()->array_function();
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JSObject* prototype = JSObject::cast(array_function->prototype());
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top = prototype->GetElement(len - 1);
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return top;
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}
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BUILTIN_END
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// -----------------------------------------------------------------------------
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//
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// Returns the holder JSObject if the function can legally be called
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// with this receiver. Returns Heap::null_value() if the call is
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// illegal. Any arguments that don't fit the expected type is
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// overwritten with undefined. Arguments that do fit the expected
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// type is overwritten with the object in the prototype chain that
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// actually has that type.
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static inline Object* TypeCheck(int argc,
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Object** argv,
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FunctionTemplateInfo* info) {
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Object* recv = argv[0];
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Object* sig_obj = info->signature();
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if (sig_obj->IsUndefined()) return recv;
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SignatureInfo* sig = SignatureInfo::cast(sig_obj);
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// If necessary, check the receiver
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Object* recv_type = sig->receiver();
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Object* holder = recv;
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if (!recv_type->IsUndefined()) {
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for (; holder != Heap::null_value(); holder = holder->GetPrototype()) {
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if (holder->IsInstanceOf(FunctionTemplateInfo::cast(recv_type))) {
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break;
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}
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}
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if (holder == Heap::null_value()) return holder;
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}
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Object* args_obj = sig->args();
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// If there is no argument signature we're done
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if (args_obj->IsUndefined()) return holder;
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FixedArray* args = FixedArray::cast(args_obj);
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int length = args->length();
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if (argc <= length) length = argc - 1;
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for (int i = 0; i < length; i++) {
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Object* argtype = args->get(i);
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if (argtype->IsUndefined()) continue;
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Object** arg = &argv[-1 - i];
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Object* current = *arg;
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for (; current != Heap::null_value(); current = current->GetPrototype()) {
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if (current->IsInstanceOf(FunctionTemplateInfo::cast(argtype))) {
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*arg = current;
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break;
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}
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}
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if (current == Heap::null_value()) *arg = Heap::undefined_value();
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}
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return holder;
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}
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BUILTIN(HandleApiCall) {
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HandleScope scope;
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bool is_construct = CalledAsConstructor();
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// TODO(428): Remove use of static variable, handle API callbacks directly.
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Handle<JSFunction> function =
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Handle<JSFunction>(JSFunction::cast(Builtins::builtin_passed_function));
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if (is_construct) {
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Handle<FunctionTemplateInfo> desc =
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Handle<FunctionTemplateInfo>(
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FunctionTemplateInfo::cast(function->shared()->function_data()));
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bool pending_exception = false;
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Factory::ConfigureInstance(desc, Handle<JSObject>::cast(receiver),
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&pending_exception);
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ASSERT(Top::has_pending_exception() == pending_exception);
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if (pending_exception) return Failure::Exception();
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}
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FunctionTemplateInfo* fun_data =
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FunctionTemplateInfo::cast(function->shared()->function_data());
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Object* raw_holder = TypeCheck(args.length(), &args[0], fun_data);
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if (raw_holder->IsNull()) {
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// This function cannot be called with the given receiver. Abort!
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Handle<Object> obj =
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Factory::NewTypeError("illegal_invocation", HandleVector(&function, 1));
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return Top::Throw(*obj);
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}
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Object* raw_call_data = fun_data->call_code();
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if (!raw_call_data->IsUndefined()) {
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CallHandlerInfo* call_data = CallHandlerInfo::cast(raw_call_data);
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Object* callback_obj = call_data->callback();
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v8::InvocationCallback callback =
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v8::ToCData<v8::InvocationCallback>(callback_obj);
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Object* data_obj = call_data->data();
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Object* result;
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v8::Local<v8::Object> self =
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v8::Utils::ToLocal(Handle<JSObject>::cast(receiver));
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Handle<Object> data_handle(data_obj);
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v8::Local<v8::Value> data = v8::Utils::ToLocal(data_handle);
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ASSERT(raw_holder->IsJSObject());
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v8::Local<v8::Function> callee = v8::Utils::ToLocal(function);
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Handle<JSObject> holder_handle(JSObject::cast(raw_holder));
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v8::Local<v8::Object> holder = v8::Utils::ToLocal(holder_handle);
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LOG(ApiObjectAccess("call", JSObject::cast(*receiver)));
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v8::Arguments new_args = v8::ImplementationUtilities::NewArguments(
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data,
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holder,
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callee,
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is_construct,
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reinterpret_cast<void**>(&args[0] - 1),
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args.length() - 1);
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v8::Handle<v8::Value> value;
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{
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// Leaving JavaScript.
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VMState state(EXTERNAL);
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value = callback(new_args);
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}
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if (value.IsEmpty()) {
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result = Heap::undefined_value();
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} else {
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result = *reinterpret_cast<Object**>(*value);
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}
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RETURN_IF_SCHEDULED_EXCEPTION();
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if (!is_construct || result->IsJSObject()) return result;
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}
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return *receiver;
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}
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BUILTIN_END
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// Helper function to handle calls to non-function objects created through the
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// API. The object can be called as either a constructor (using new) or just as
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// a function (without new).
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static Object* HandleApiCallAsFunctionOrConstructor(bool is_construct_call,
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Arguments args) {
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// Non-functions are never called as constructors. Even if this is an object
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// called as a constructor the delegate call is not a construct call.
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ASSERT(!CalledAsConstructor());
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Handle<Object> receiver = args.at<Object>(0);
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// Get the object called.
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JSObject* obj = JSObject::cast(*receiver);
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// Get the invocation callback from the function descriptor that was
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// used to create the called object.
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ASSERT(obj->map()->has_instance_call_handler());
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JSFunction* constructor = JSFunction::cast(obj->map()->constructor());
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Object* template_info = constructor->shared()->function_data();
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Object* handler =
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FunctionTemplateInfo::cast(template_info)->instance_call_handler();
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ASSERT(!handler->IsUndefined());
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CallHandlerInfo* call_data = CallHandlerInfo::cast(handler);
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Object* callback_obj = call_data->callback();
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v8::InvocationCallback callback =
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v8::ToCData<v8::InvocationCallback>(callback_obj);
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// Get the data for the call and perform the callback.
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Object* data_obj = call_data->data();
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Object* result;
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{ HandleScope scope;
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v8::Local<v8::Object> self =
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v8::Utils::ToLocal(Handle<JSObject>::cast(receiver));
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Handle<Object> data_handle(data_obj);
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v8::Local<v8::Value> data = v8::Utils::ToLocal(data_handle);
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Handle<JSFunction> callee_handle(constructor);
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v8::Local<v8::Function> callee = v8::Utils::ToLocal(callee_handle);
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LOG(ApiObjectAccess("call non-function", JSObject::cast(*receiver)));
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v8::Arguments new_args = v8::ImplementationUtilities::NewArguments(
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data,
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self,
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callee,
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is_construct_call,
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reinterpret_cast<void**>(&args[0] - 1),
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args.length() - 1);
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v8::Handle<v8::Value> value;
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{
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// Leaving JavaScript.
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VMState state(EXTERNAL);
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value = callback(new_args);
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}
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if (value.IsEmpty()) {
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result = Heap::undefined_value();
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} else {
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result = *reinterpret_cast<Object**>(*value);
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}
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}
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|
// Check for exceptions and return result.
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|
RETURN_IF_SCHEDULED_EXCEPTION();
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return result;
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|
}
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|
|
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|
// Handle calls to non-function objects created through the API. This delegate
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|
// function is used when the call is a normal function call.
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|
BUILTIN(HandleApiCallAsFunction) {
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return HandleApiCallAsFunctionOrConstructor(false, args);
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}
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BUILTIN_END
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// Handle calls to non-function objects created through the API. This delegate
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|
// function is used when the call is a construct call.
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BUILTIN(HandleApiCallAsConstructor) {
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return HandleApiCallAsFunctionOrConstructor(true, args);
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}
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BUILTIN_END
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|
|
// TODO(1238487): This is a nasty hack. We need to improve the way we
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|
// call builtins considerable to get rid of this and the hairy macros
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|
// in builtins.cc.
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|
Object* Builtins::builtin_passed_function;
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|
|
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static void Generate_LoadIC_ArrayLength(MacroAssembler* masm) {
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|
LoadIC::GenerateArrayLength(masm);
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|
}
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|
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|
static void Generate_LoadIC_StringLength(MacroAssembler* masm) {
|
|
LoadIC::GenerateStringLength(masm);
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|
}
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|
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|
static void Generate_LoadIC_FunctionPrototype(MacroAssembler* masm) {
|
|
LoadIC::GenerateFunctionPrototype(masm);
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|
}
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|
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|
static void Generate_LoadIC_Initialize(MacroAssembler* masm) {
|
|
LoadIC::GenerateInitialize(masm);
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|
}
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|
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|
|
static void Generate_LoadIC_PreMonomorphic(MacroAssembler* masm) {
|
|
LoadIC::GeneratePreMonomorphic(masm);
|
|
}
|
|
|
|
|
|
static void Generate_LoadIC_Miss(MacroAssembler* masm) {
|
|
LoadIC::GenerateMiss(masm);
|
|
}
|
|
|
|
|
|
static void Generate_LoadIC_Megamorphic(MacroAssembler* masm) {
|
|
LoadIC::GenerateMegamorphic(masm);
|
|
}
|
|
|
|
|
|
static void Generate_LoadIC_Normal(MacroAssembler* masm) {
|
|
LoadIC::GenerateNormal(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedLoadIC_Initialize(MacroAssembler* masm) {
|
|
KeyedLoadIC::GenerateInitialize(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedLoadIC_Miss(MacroAssembler* masm) {
|
|
KeyedLoadIC::GenerateMiss(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedLoadIC_Generic(MacroAssembler* masm) {
|
|
KeyedLoadIC::GenerateGeneric(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedLoadIC_PreMonomorphic(MacroAssembler* masm) {
|
|
KeyedLoadIC::GeneratePreMonomorphic(masm);
|
|
}
|
|
|
|
|
|
static void Generate_StoreIC_Initialize(MacroAssembler* masm) {
|
|
StoreIC::GenerateInitialize(masm);
|
|
}
|
|
|
|
|
|
static void Generate_StoreIC_Miss(MacroAssembler* masm) {
|
|
StoreIC::GenerateMiss(masm);
|
|
}
|
|
|
|
|
|
static void Generate_StoreIC_ExtendStorage(MacroAssembler* masm) {
|
|
StoreIC::GenerateExtendStorage(masm);
|
|
}
|
|
|
|
static void Generate_StoreIC_Megamorphic(MacroAssembler* masm) {
|
|
StoreIC::GenerateMegamorphic(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedStoreIC_Generic(MacroAssembler* masm) {
|
|
KeyedStoreIC::GenerateGeneric(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedStoreIC_ExtendStorage(MacroAssembler* masm) {
|
|
KeyedStoreIC::GenerateExtendStorage(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedStoreIC_Miss(MacroAssembler* masm) {
|
|
KeyedStoreIC::GenerateMiss(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedStoreIC_Initialize(MacroAssembler* masm) {
|
|
KeyedStoreIC::GenerateInitialize(masm);
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
static void Generate_LoadIC_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateLoadICDebugBreak(masm);
|
|
}
|
|
|
|
|
|
static void Generate_StoreIC_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateStoreICDebugBreak(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedLoadIC_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateKeyedLoadICDebugBreak(masm);
|
|
}
|
|
|
|
|
|
static void Generate_KeyedStoreIC_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateKeyedStoreICDebugBreak(masm);
|
|
}
|
|
|
|
|
|
static void Generate_ConstructCall_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateConstructCallDebugBreak(masm);
|
|
}
|
|
|
|
|
|
static void Generate_Return_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateReturnDebugBreak(masm);
|
|
}
|
|
|
|
|
|
static void Generate_StubNoRegisters_DebugBreak(MacroAssembler* masm) {
|
|
Debug::GenerateStubNoRegistersDebugBreak(masm);
|
|
}
|
|
#endif
|
|
|
|
Object* Builtins::builtins_[builtin_count] = { NULL, };
|
|
const char* Builtins::names_[builtin_count] = { NULL, };
|
|
|
|
#define DEF_ENUM_C(name) FUNCTION_ADDR(Builtin_##name),
|
|
Address Builtins::c_functions_[cfunction_count] = {
|
|
BUILTIN_LIST_C(DEF_ENUM_C)
|
|
};
|
|
#undef DEF_ENUM_C
|
|
|
|
#define DEF_JS_NAME(name, ignore) #name,
|
|
#define DEF_JS_ARGC(ignore, argc) argc,
|
|
const char* Builtins::javascript_names_[id_count] = {
|
|
BUILTINS_LIST_JS(DEF_JS_NAME)
|
|
};
|
|
|
|
int Builtins::javascript_argc_[id_count] = {
|
|
BUILTINS_LIST_JS(DEF_JS_ARGC)
|
|
};
|
|
#undef DEF_JS_NAME
|
|
#undef DEF_JS_ARGC
|
|
|
|
static bool is_initialized = false;
|
|
void Builtins::Setup(bool create_heap_objects) {
|
|
ASSERT(!is_initialized);
|
|
|
|
// Create a scope for the handles in the builtins.
|
|
HandleScope scope;
|
|
|
|
struct BuiltinDesc {
|
|
byte* generator;
|
|
byte* c_code;
|
|
const char* s_name; // name is only used for generating log information.
|
|
int name;
|
|
Code::Flags flags;
|
|
};
|
|
|
|
#define DEF_FUNCTION_PTR_C(name) \
|
|
{ FUNCTION_ADDR(Generate_Adaptor), \
|
|
FUNCTION_ADDR(Builtin_##name), \
|
|
#name, \
|
|
c_##name, \
|
|
Code::ComputeFlags(Code::BUILTIN) \
|
|
},
|
|
|
|
#define DEF_FUNCTION_PTR_A(name, kind, state) \
|
|
{ FUNCTION_ADDR(Generate_##name), \
|
|
NULL, \
|
|
#name, \
|
|
name, \
|
|
Code::ComputeFlags(Code::kind, NOT_IN_LOOP, state) \
|
|
},
|
|
|
|
// Define array of pointers to generators and C builtin functions.
|
|
static BuiltinDesc functions[] = {
|
|
BUILTIN_LIST_C(DEF_FUNCTION_PTR_C)
|
|
BUILTIN_LIST_A(DEF_FUNCTION_PTR_A)
|
|
BUILTIN_LIST_DEBUG_A(DEF_FUNCTION_PTR_A)
|
|
// Terminator:
|
|
{ NULL, NULL, NULL, builtin_count, static_cast<Code::Flags>(0) }
|
|
};
|
|
|
|
#undef DEF_FUNCTION_PTR_C
|
|
#undef DEF_FUNCTION_PTR_A
|
|
|
|
// For now we generate builtin adaptor code into a stack-allocated
|
|
// buffer, before copying it into individual code objects.
|
|
byte buffer[4*KB];
|
|
|
|
// Traverse the list of builtins and generate an adaptor in a
|
|
// separate code object for each one.
|
|
for (int i = 0; i < builtin_count; i++) {
|
|
if (create_heap_objects) {
|
|
MacroAssembler masm(buffer, sizeof buffer);
|
|
// Generate the code/adaptor.
|
|
typedef void (*Generator)(MacroAssembler*, int);
|
|
Generator g = FUNCTION_CAST<Generator>(functions[i].generator);
|
|
// We pass all arguments to the generator, but it may not use all of
|
|
// them. This works because the first arguments are on top of the
|
|
// stack.
|
|
g(&masm, functions[i].name);
|
|
// Move the code into the object heap.
|
|
CodeDesc desc;
|
|
masm.GetCode(&desc);
|
|
Code::Flags flags = functions[i].flags;
|
|
Object* code;
|
|
{
|
|
// During startup it's OK to always allocate and defer GC to later.
|
|
// This simplifies things because we don't need to retry.
|
|
AlwaysAllocateScope __scope__;
|
|
code = Heap::CreateCode(desc, NULL, flags, masm.CodeObject());
|
|
if (code->IsFailure()) {
|
|
v8::internal::V8::FatalProcessOutOfMemory("CreateCode");
|
|
}
|
|
}
|
|
// Add any unresolved jumps or calls to the fixup list in the
|
|
// bootstrapper.
|
|
Bootstrapper::AddFixup(Code::cast(code), &masm);
|
|
// Log the event and add the code to the builtins array.
|
|
LOG(CodeCreateEvent(Logger::BUILTIN_TAG,
|
|
Code::cast(code), functions[i].s_name));
|
|
builtins_[i] = code;
|
|
#ifdef ENABLE_DISASSEMBLER
|
|
if (FLAG_print_builtin_code) {
|
|
PrintF("Builtin: %s\n", functions[i].s_name);
|
|
Code::cast(code)->Disassemble(functions[i].s_name);
|
|
PrintF("\n");
|
|
}
|
|
#endif
|
|
} else {
|
|
// Deserializing. The values will be filled in during IterateBuiltins.
|
|
builtins_[i] = NULL;
|
|
}
|
|
names_[i] = functions[i].s_name;
|
|
}
|
|
|
|
// Mark as initialized.
|
|
is_initialized = true;
|
|
}
|
|
|
|
|
|
void Builtins::TearDown() {
|
|
is_initialized = false;
|
|
}
|
|
|
|
|
|
void Builtins::IterateBuiltins(ObjectVisitor* v) {
|
|
v->VisitPointers(&builtins_[0], &builtins_[0] + builtin_count);
|
|
}
|
|
|
|
|
|
const char* Builtins::Lookup(byte* pc) {
|
|
if (is_initialized) { // may be called during initialization (disassembler!)
|
|
for (int i = 0; i < builtin_count; i++) {
|
|
Code* entry = Code::cast(builtins_[i]);
|
|
if (entry->contains(pc)) {
|
|
return names_[i];
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|