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1080 lines
18 KiB
1080 lines
18 KiB
// Copyright 2013 the V8 project authors. All rights reserved.
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// Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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description(
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"Tests loop codegen when the condition is a logical node."
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);
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function while_or_eq()
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{
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var a = 0;
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while (a == 0 || a == 0)
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return true;
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return false;
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}
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shouldBeTrue("while_or_eq()");
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function while_or_neq()
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{
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var a = 0;
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while (a != 1 || a != 1)
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return true;
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return false;
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}
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shouldBeTrue("while_or_neq()");
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function while_or_less()
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{
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var a = 0;
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while (a < 1 || a < 1)
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return true;
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return false;
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}
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shouldBeTrue("while_or_less()");
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function while_or_lesseq()
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{
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var a = 0;
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while (a <= 1 || a <= 1)
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return true;
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return false;
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}
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shouldBeTrue("while_or_lesseq()");
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function while_and_eq()
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{
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var a = 0;
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while (a == 0 && a == 0)
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return true;
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return false;
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}
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shouldBeTrue("while_and_eq()");
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function while_and_neq()
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{
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var a = 0;
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while (a != 1 && a != 1)
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return true;
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return false;
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}
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shouldBeTrue("while_and_neq()");
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function while_and_less()
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{
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var a = 0;
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while (a < 1 && a < 1)
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return true;
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return false;
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}
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shouldBeTrue("while_and_less()");
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function while_and_lesseq()
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{
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var a = 0;
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while (a <= 1 && a <= 1)
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return true;
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return false;
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}
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shouldBeTrue("while_and_lesseq()");
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function for_or_eq()
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{
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for (var a = 0; a == 0 || a == 0; )
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return true;
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return false;
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}
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shouldBeTrue("for_or_eq()");
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function for_or_neq()
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{
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for (var a = 0; a != 1 || a != 1; )
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return true;
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return false;
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}
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shouldBeTrue("for_or_neq()");
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function for_or_less()
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{
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for (var a = 0; a < 1 || a < 1; )
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return true;
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return false;
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}
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shouldBeTrue("for_or_less()");
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function for_or_lesseq()
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{
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for (var a = 0; a <= 1 || a <= 1; )
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return true;
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return false;
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}
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shouldBeTrue("for_or_lesseq()");
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function for_and_eq()
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{
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for (var a = 0; a == 0 && a == 0; )
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return true;
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return false;
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}
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shouldBeTrue("for_and_eq()");
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function for_and_neq()
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{
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for (var a = 0; a != 1 && a != 1; )
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return true;
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return false;
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}
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shouldBeTrue("for_and_neq()");
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function for_and_less()
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{
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for (var a = 0; a < 1 && a < 1; )
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return true;
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return false;
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}
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shouldBeTrue("for_and_less()");
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function for_and_lesseq()
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{
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for (var a = 0; a <= 1 && a <= 1; )
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return true;
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return false;
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}
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shouldBeTrue("for_and_lesseq()");
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function dowhile_or_eq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a == 0 || a == 0)
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return false;
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}
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shouldBeTrue("dowhile_or_eq()");
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function dowhile_or_neq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a != 1 || a != 1)
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return false;
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}
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shouldBeTrue("dowhile_or_neq()");
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function dowhile_or_less()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a < 1 || a < 1)
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return false;
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}
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shouldBeTrue("dowhile_or_less()");
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function dowhile_or_lesseq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a <= 1 || a <= 1)
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return false;
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}
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shouldBeTrue("dowhile_or_lesseq()");
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function dowhile_and_eq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a == 0 && a == 0)
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return false;
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}
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shouldBeTrue("dowhile_and_eq()");
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function dowhile_and_neq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a != 1 && a != 1)
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return false;
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}
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shouldBeTrue("dowhile_and_neq()");
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function dowhile_and_less()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a < 1 && a < 1)
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return false;
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}
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shouldBeTrue("dowhile_and_less()");
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function dowhile_and_lesseq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (a <= 1 && a <= 1)
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return false;
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}
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shouldBeTrue("dowhile_and_lesseq()");
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function while_not_or_eq()
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{
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var a = 0;
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while (!(a == 0 || a == 0))
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return true;
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return false;
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}
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shouldBeFalse("while_not_or_eq()");
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function while_not_or_neq()
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{
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var a = 0;
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while (!(a != 1 || a != 1))
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return true;
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return false;
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}
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shouldBeFalse("while_not_or_neq()");
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function while_not_or_less()
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{
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var a = 0;
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while (!(a < 1 || a < 1))
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return true;
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return false;
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}
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shouldBeFalse("while_not_or_less()");
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function while_not_or_lesseq()
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{
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var a = 0;
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while (!(a <= 1 || a <= 1))
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return true;
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return false;
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}
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shouldBeFalse("while_not_or_lesseq()");
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function while_not_and_eq()
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{
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var a = 0;
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while (!(a == 0 && a == 0))
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return true;
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return false;
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}
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shouldBeFalse("while_not_and_eq()");
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function while_not_and_neq()
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{
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var a = 0;
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while (!(a != 1 && a != 1))
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return true;
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return false;
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}
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shouldBeFalse("while_not_and_neq()");
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function while_not_and_less()
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{
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var a = 0;
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while (!(a < 1 && a < 1))
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return true;
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return false;
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}
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shouldBeFalse("while_not_and_less()");
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function while_not_and_lesseq()
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{
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var a = 0;
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while (!(a <= 1 && a <= 1))
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return true;
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return false;
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}
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shouldBeFalse("while_not_and_lesseq()");
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function for_not_or_eq()
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{
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for (var a = 0; !(a == 0 || a == 0); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_or_eq()");
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function for_not_or_neq()
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{
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for (var a = 0; !(a != 1 || a != 1); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_or_neq()");
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function for_not_or_less()
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{
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for (var a = 0; !(a < 1 || a < 1); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_or_less()");
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function for_not_or_lesseq()
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{
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for (var a = 0; !(a <= 1 || a <= 1); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_or_lesseq()");
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function for_not_and_eq()
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{
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for (var a = 0; !(a == 0 && a == 0); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_and_eq()");
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function for_not_and_neq()
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{
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for (var a = 0; !(a != 1 && a != 1); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_and_neq()");
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function for_not_and_less()
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{
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for (var a = 0; !(a < 1 && a < 1); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_and_less()");
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function for_not_and_lesseq()
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{
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for (var a = 0; !(a <= 1 && a <= 1); )
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return true;
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return false;
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}
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shouldBeFalse("for_not_and_lesseq()");
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function dowhile_not_or_eq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a == 0 || a == 0))
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return false;
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}
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shouldBeFalse("dowhile_not_or_eq()");
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function dowhile_not_or_neq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a != 1 || a != 1))
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return false;
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}
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shouldBeFalse("dowhile_not_or_neq()");
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function dowhile_not_or_less()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a < 1 || a < 1))
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return false;
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}
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shouldBeFalse("dowhile_not_or_less()");
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function dowhile_not_or_lesseq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a <= 1 || a <= 1))
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return false;
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}
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shouldBeFalse("dowhile_not_or_lesseq()");
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function dowhile_not_and_eq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a == 0 && a == 0))
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return false;
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}
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shouldBeFalse("dowhile_not_and_eq()");
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function dowhile_not_and_neq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a != 1 && a != 1))
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return false;
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}
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shouldBeFalse("dowhile_not_and_neq()");
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function dowhile_not_and_less()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a < 1 && a < 1))
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return false;
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}
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|
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shouldBeFalse("dowhile_not_and_less()");
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|
|
function dowhile_not_and_lesseq()
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{
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var a = 0;
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var i = 0;
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do {
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if (i > 0)
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return true;
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i++;
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} while (!(a <= 1 && a <= 1))
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return false;
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}
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|
|
shouldBeFalse("dowhile_not_and_lesseq()");
|
|
|
|
function float_while_or_eq()
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|
{
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|
var a = 0.1;
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while (a == 0.1 || a == 0.1)
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return true;
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return false;
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|
}
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|
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shouldBeTrue("float_while_or_eq()");
|
|
|
|
function float_while_or_neq()
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|
{
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|
var a = 0.1;
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|
while (a != 1.1 || a != 1.1)
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return true;
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return false;
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}
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|
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shouldBeTrue("float_while_or_neq()");
|
|
|
|
function float_while_or_less()
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|
{
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var a = 0.1;
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while (a < 1.1 || a < 1.1)
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return true;
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return false;
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|
}
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|
|
shouldBeTrue("float_while_or_less()");
|
|
|
|
function float_while_or_lesseq()
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|
{
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|
var a = 0.1;
|
|
while (a <= 1.1 || a <= 1.1)
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return true;
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return false;
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|
}
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|
|
|
shouldBeTrue("float_while_or_lesseq()");
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|
|
|
function float_while_and_eq()
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|
{
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var a = 0.1;
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while (a == 0.1 && a == 0.1)
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return true;
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return false;
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}
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|
|
shouldBeTrue("float_while_and_eq()");
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|
|
function float_while_and_neq()
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|
{
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|
var a = 0.1;
|
|
while (a != 1.1 && a != 1.1)
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return true;
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return false;
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}
|
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|
|
shouldBeTrue("float_while_and_neq()");
|
|
|
|
function float_while_and_less()
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|
{
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var a = 0.1;
|
|
while (a < 1.1 && a < 1.1)
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|
return true;
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|
return false;
|
|
}
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|
|
shouldBeTrue("float_while_and_less()");
|
|
|
|
function float_while_and_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
while (a <= 1.1 && a <= 1.1)
|
|
return true;
|
|
return false;
|
|
}
|
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|
|
shouldBeTrue("float_while_and_lesseq()");
|
|
|
|
function float_for_or_eq()
|
|
{
|
|
for (var a = 0.1; a == 0.1 || a == 0.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_or_eq()");
|
|
|
|
function float_for_or_neq()
|
|
{
|
|
for (var a = 0.1; a != 1.1 || a != 1.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_or_neq()");
|
|
|
|
function float_for_or_less()
|
|
{
|
|
for (var a = 0.1; a < 1.1 || a < 1.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_or_less()");
|
|
|
|
function float_for_or_lesseq()
|
|
{
|
|
for (var a = 0.1; a <= 1.1 || a <= 1.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_or_lesseq()");
|
|
|
|
function float_for_and_eq()
|
|
{
|
|
for (var a = 0.1; a == 0.1 && a == 0.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_and_eq()");
|
|
|
|
function float_for_and_neq()
|
|
{
|
|
for (var a = 0.1; a != 1.1 && a != 1.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_and_neq()");
|
|
|
|
function float_for_and_less()
|
|
{
|
|
for (var a = 0.1; a < 1.1 && a < 1.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_and_less()");
|
|
|
|
function float_for_and_lesseq()
|
|
{
|
|
for (var a = 0.1; a <= 1.1 && a <= 1.1; )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_for_and_lesseq()");
|
|
|
|
function float_dowhile_or_eq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a == 0.1 || a == 0.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_or_eq()");
|
|
|
|
function float_dowhile_or_neq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a != 1.1 || a != 1.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_or_neq()");
|
|
|
|
function float_dowhile_or_less()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a < 1.1 || a < 1.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_or_less()");
|
|
|
|
function float_dowhile_or_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a <= 1.1 || a <= 1.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_or_lesseq()");
|
|
|
|
function float_dowhile_and_eq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a == 0.1 && a == 0.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_and_eq()");
|
|
|
|
function float_dowhile_and_neq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a != 1.1 && a != 1.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_and_neq()");
|
|
|
|
function float_dowhile_and_less()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a < 1.1 && a < 1.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_and_less()");
|
|
|
|
function float_dowhile_and_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (a <= 1.1 && a <= 1.1)
|
|
return false;
|
|
}
|
|
|
|
shouldBeTrue("float_dowhile_and_lesseq()");
|
|
|
|
function float_while_not_or_eq()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a == 0.1 || a == 0.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_or_eq()");
|
|
|
|
function float_while_not_or_neq()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a != 1.1 || a != 1.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_or_neq()");
|
|
|
|
function float_while_not_or_less()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a < 1.1 || a < 1.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_or_less()");
|
|
|
|
function float_while_not_or_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a <= 1.1 || a <= 1.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_or_lesseq()");
|
|
|
|
function float_while_not_and_eq()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a == 0.1 && a == 0.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_and_eq()");
|
|
|
|
function float_while_not_and_neq()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a != 1.1 && a != 1.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_and_neq()");
|
|
|
|
function float_while_not_and_less()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a < 1.1 && a < 1.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_and_less()");
|
|
|
|
function float_while_not_and_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
while (!(a <= 1.1 && a <= 1.1))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_while_not_and_lesseq()");
|
|
|
|
function float_for_not_or_eq()
|
|
{
|
|
for (var a = 0.1; !(a == 0.1 || a == 0.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_or_eq()");
|
|
|
|
function float_for_not_or_neq()
|
|
{
|
|
for (var a = 0.1; !(a != 1.1 || a != 1.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_or_neq()");
|
|
|
|
function float_for_not_or_less()
|
|
{
|
|
for (var a = 0.1; !(a < 1.1 || a < 1.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_or_less()");
|
|
|
|
function float_for_not_or_lesseq()
|
|
{
|
|
for (var a = 0.1; !(a <= 1.1 || a <= 1.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_or_lesseq()");
|
|
|
|
function float_for_not_and_eq()
|
|
{
|
|
for (var a = 0.1; !(a == 0.1 && a == 0.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_and_eq()");
|
|
|
|
function float_for_not_and_neq()
|
|
{
|
|
for (var a = 0.1; !(a != 1.1 && a != 1.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_and_neq()");
|
|
|
|
function float_for_not_and_less()
|
|
{
|
|
for (var a = 0.1; !(a < 1.1 && a < 1.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_and_less()");
|
|
|
|
function float_for_not_and_lesseq()
|
|
{
|
|
for (var a = 0.1; !(a <= 1.1 && a <= 1.1); )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_for_not_and_lesseq()");
|
|
|
|
function float_dowhile_not_or_eq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a == 0.1 || a == 0.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_or_eq()");
|
|
|
|
function float_dowhile_not_or_neq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a != 1.1 || a != 1.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_or_neq()");
|
|
|
|
function float_dowhile_not_or_less()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a < 1.1 || a < 1.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_or_less()");
|
|
|
|
function float_dowhile_not_or_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a <= 1.1 || a <= 1.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_or_lesseq()");
|
|
|
|
function float_dowhile_not_and_eq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a == 0.1 && a == 0.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_and_eq()");
|
|
|
|
function float_dowhile_not_and_neq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a != 1.1 && a != 1.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_and_neq()");
|
|
|
|
function float_dowhile_not_and_less()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a < 1.1 && a < 1.1))
|
|
return false;
|
|
}
|
|
|
|
shouldBeFalse("float_dowhile_not_and_less()");
|
|
|
|
function float_dowhile_not_and_lesseq()
|
|
{
|
|
var a = 0.1;
|
|
var i = 0.1;
|
|
do {
|
|
if (i > 0.1)
|
|
return true;
|
|
i++;
|
|
} while (!(a <= 1.1 && a <= 1.1))
|
|
return false;
|
|
}
|
|
|