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115 lines
4.2 KiB
115 lines
4.2 KiB
#ifndef SRC_STRING_BYTES_H_
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#define SRC_STRING_BYTES_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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// Decodes a v8::Local<v8::String> or Buffer to a raw char*
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#include "v8.h"
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#include "node.h"
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#include "env.h"
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#include "env-inl.h"
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#include "util.h"
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namespace node {
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class StringBytes {
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public:
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class InlineDecoder : public MaybeStackBuffer<char> {
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public:
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inline bool Decode(Environment* env,
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v8::Local<v8::String> string,
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v8::Local<v8::Value> encoding,
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enum encoding _default) {
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enum encoding enc = ParseEncoding(env->isolate(), encoding, _default);
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if (!StringBytes::IsValidString(env->isolate(), string, enc)) {
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env->ThrowTypeError("Bad input string");
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return false;
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}
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const size_t storage = StringBytes::StorageSize(env->isolate(),
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string,
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enc);
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AllocateSufficientStorage(storage);
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const size_t length = StringBytes::Write(env->isolate(),
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out(),
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storage,
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string,
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enc);
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// No zero terminator is included when using this method.
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SetLength(length);
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return true;
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}
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inline size_t size() const { return length(); }
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};
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// Does the string match the encoding? Quick but non-exhaustive.
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// Example: a HEX string must have a length that's a multiple of two.
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// FIXME(bnoordhuis) IsMaybeValidString()? Naming things is hard...
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static bool IsValidString(v8::Isolate* isolate,
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v8::Local<v8::String> string,
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enum encoding enc);
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// Fast, but can be 2 bytes oversized for Base64, and
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// as much as triple UTF-8 strings <= 65536 chars in length
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static size_t StorageSize(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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enum encoding enc);
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// Precise byte count, but slightly slower for Base64 and
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// very much slower for UTF-8
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static size_t Size(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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enum encoding enc);
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// If the string is external then assign external properties to data and len,
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// then return true. If not return false.
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static bool GetExternalParts(v8::Isolate* isolate,
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v8::Local<v8::Value> val,
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const char** data,
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size_t* len);
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// Write the bytes from the string or buffer into the char*
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// returns the number of bytes written, which will always be
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// <= buflen. Use StorageSize/Size first to know how much
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// memory to allocate.
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static size_t Write(v8::Isolate* isolate,
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char* buf,
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size_t buflen,
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v8::Local<v8::Value> val,
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enum encoding enc,
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int* chars_written = nullptr);
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// Take the bytes in the src, and turn it into a Buffer or String.
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// Don't call with encoding=UCS2.
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static v8::Local<v8::Value> Encode(v8::Isolate* isolate,
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const char* buf,
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size_t buflen,
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enum encoding encoding);
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// The input buffer should be in host endianness.
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static v8::Local<v8::Value> Encode(v8::Isolate* isolate,
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const uint16_t* buf,
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size_t buflen);
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static v8::Local<v8::Value> Encode(v8::Isolate* isolate,
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const char* buf,
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enum encoding encoding);
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private:
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static size_t WriteUCS2(char* buf,
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size_t buflen,
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size_t nbytes,
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const char* data,
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v8::Local<v8::String> str,
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int flags,
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size_t* chars_written);
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};
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_STRING_BYTES_H_
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