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309 lines
10 KiB
309 lines
10 KiB
#ifndef SRC_NODE_INTERNALS_H_
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#define SRC_NODE_INTERNALS_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "node.h"
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#include "util.h"
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#include "util-inl.h"
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#include "uv.h"
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#include "v8.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <string>
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struct sockaddr;
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// Variation on NODE_DEFINE_CONSTANT that sets a String value.
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#define NODE_DEFINE_STRING_CONSTANT(target, name, constant) \
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do { \
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v8::Isolate* isolate = target->GetIsolate(); \
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v8::Local<v8::String> constant_name = \
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v8::String::NewFromUtf8(isolate, name); \
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v8::Local<v8::String> constant_value = \
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v8::String::NewFromUtf8(isolate, constant); \
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v8::PropertyAttribute constant_attributes = \
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static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \
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target->DefineOwnProperty(isolate->GetCurrentContext(), \
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constant_name, \
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constant_value, \
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constant_attributes).FromJust(); \
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} while (0)
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namespace node {
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// Set in node.cc by ParseArgs with the value of --openssl-config.
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// Used in node_crypto.cc when initializing OpenSSL.
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extern std::string openssl_config;
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// Set in node.cc by ParseArgs when --preserve-symlinks is used.
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// Used in node_config.cc to set a constant on process.binding('config')
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// that is used by lib/module.js
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extern bool config_preserve_symlinks;
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// Set in node.cc by ParseArgs when --expose-internals or --expose_internals is
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// used.
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// Used in node_config.cc to set a constant on process.binding('config')
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// that is used by lib/internal/bootstrap_node.js
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extern bool config_expose_internals;
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// Forward declaration
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class Environment;
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// If persistent.IsWeak() == false, then do not call persistent.Reset()
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// while the returned Local<T> is still in scope, it will destroy the
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// reference to the object.
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template <class TypeName>
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inline v8::Local<TypeName> PersistentToLocal(
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v8::Isolate* isolate,
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const v8::Persistent<TypeName>& persistent);
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// Call with valid HandleScope and while inside Context scope.
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v8::Local<v8::Value> MakeCallback(Environment* env,
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v8::Local<v8::Object> recv,
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const char* method,
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int argc = 0,
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v8::Local<v8::Value>* argv = nullptr);
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// Call with valid HandleScope and while inside Context scope.
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v8::Local<v8::Value> MakeCallback(Environment* env,
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v8::Local<v8::Object> recv,
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uint32_t index,
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int argc = 0,
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v8::Local<v8::Value>* argv = nullptr);
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// Call with valid HandleScope and while inside Context scope.
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v8::Local<v8::Value> MakeCallback(Environment* env,
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v8::Local<v8::Object> recv,
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v8::Local<v8::String> symbol,
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int argc = 0,
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v8::Local<v8::Value>* argv = nullptr);
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// Call with valid HandleScope and while inside Context scope.
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v8::Local<v8::Value> MakeCallback(Environment* env,
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v8::Local<v8::Value> recv,
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v8::Local<v8::Function> callback,
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int argc = 0,
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v8::Local<v8::Value>* argv = nullptr);
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// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
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// Sets address and port properties on the info object and returns it.
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// If |info| is omitted, a new object is returned.
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v8::Local<v8::Object> AddressToJS(
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Environment* env,
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const sockaddr* addr,
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v8::Local<v8::Object> info = v8::Local<v8::Object>());
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template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
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void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
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T* const wrap = Unwrap<T>(args.Holder());
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if (wrap == nullptr)
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return args.GetReturnValue().Set(UV_EBADF);
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CHECK(args[0]->IsObject());
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sockaddr_storage storage;
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int addrlen = sizeof(storage);
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sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
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const int err = F(&wrap->handle_, addr, &addrlen);
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if (err == 0)
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AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
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args.GetReturnValue().Set(err);
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}
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void SignalExit(int signo);
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#ifdef __POSIX__
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void RegisterSignalHandler(int signal,
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void (*handler)(int signal),
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bool reset_handler = false);
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#endif
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bool SafeGetenv(const char* key, std::string* text);
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template <typename T, size_t N>
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constexpr size_t arraysize(const T(&)[N]) { return N; }
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#ifndef ROUND_UP
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# define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a))
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#endif
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#ifdef __GNUC__
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# define MUST_USE_RESULT __attribute__((warn_unused_result))
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#else
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# define MUST_USE_RESULT
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#endif
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bool IsExceptionDecorated(Environment* env, v8::Local<v8::Value> er);
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enum ErrorHandlingMode { FATAL_ERROR, CONTEXTIFY_ERROR };
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void AppendExceptionLine(Environment* env,
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v8::Local<v8::Value> er,
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v8::Local<v8::Message> message,
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enum ErrorHandlingMode mode);
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NO_RETURN void FatalError(const char* location, const char* message);
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void ProcessEmitWarning(Environment* env, const char* fmt, ...);
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v8::Local<v8::Value> BuildStatsObject(Environment* env, const uv_stat_t* s);
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enum Endianness {
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kLittleEndian, // _Not_ LITTLE_ENDIAN, clashes with endian.h.
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kBigEndian
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};
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inline enum Endianness GetEndianness() {
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// Constant-folded by the compiler.
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const union {
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uint8_t u8[2];
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uint16_t u16;
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} u = {
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{ 1, 0 }
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};
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return u.u16 == 1 ? kLittleEndian : kBigEndian;
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}
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inline bool IsLittleEndian() {
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return GetEndianness() == kLittleEndian;
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}
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inline bool IsBigEndian() {
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return GetEndianness() == kBigEndian;
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}
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void ThrowError(v8::Isolate* isolate, const char* errmsg);
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void ThrowTypeError(v8::Isolate* isolate, const char* errmsg);
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void ThrowRangeError(v8::Isolate* isolate, const char* errmsg);
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void ThrowErrnoException(v8::Isolate* isolate,
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int errorno,
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const char* syscall = nullptr,
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const char* message = nullptr,
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const char* path = nullptr);
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void ThrowUVException(v8::Isolate* isolate,
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int errorno,
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const char* syscall = nullptr,
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const char* message = nullptr,
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const char* path = nullptr,
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const char* dest = nullptr);
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class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
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public:
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ArrayBufferAllocator() : env_(nullptr) { }
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inline void set_env(Environment* env) { env_ = env; }
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virtual void* Allocate(size_t size); // Defined in src/node.cc
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virtual void* AllocateUninitialized(size_t size)
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{ return node::Malloc(size); }
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virtual void Free(void* data, size_t) { free(data); }
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private:
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Environment* env_;
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};
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// Clear any domain and/or uncaughtException handlers to force the error's
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// propagation and shutdown the process. Use this to force the process to exit
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// by clearing all callbacks that could handle the error.
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void ClearFatalExceptionHandlers(Environment* env);
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enum NodeInstanceType { MAIN, WORKER, REMOTE_DEBUG_SERVER };
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class NodeInstanceData {
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public:
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NodeInstanceData(NodeInstanceType node_instance_type,
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uv_loop_t* event_loop,
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int argc,
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const char** argv,
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int exec_argc,
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const char** exec_argv,
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bool use_debug_agent_flag)
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: node_instance_type_(node_instance_type),
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exit_code_(1),
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event_loop_(event_loop),
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argc_(argc),
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argv_(argv),
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exec_argc_(exec_argc),
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exec_argv_(exec_argv),
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use_debug_agent_flag_(use_debug_agent_flag) {
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CHECK_NE(event_loop_, nullptr);
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}
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uv_loop_t* event_loop() const {
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return event_loop_;
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}
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int exit_code() {
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CHECK(is_main());
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return exit_code_;
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}
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void set_exit_code(int exit_code) {
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CHECK(is_main());
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exit_code_ = exit_code;
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}
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bool is_main() {
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return node_instance_type_ == MAIN;
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}
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bool is_worker() {
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return node_instance_type_ == WORKER;
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}
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bool is_remote_debug_server() {
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return node_instance_type_ == REMOTE_DEBUG_SERVER;
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}
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int argc() {
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return argc_;
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}
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const char** argv() {
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return argv_;
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}
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int exec_argc() {
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return exec_argc_;
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}
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const char** exec_argv() {
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return exec_argv_;
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}
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bool use_debug_agent() {
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return is_main() && use_debug_agent_flag_;
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}
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private:
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const NodeInstanceType node_instance_type_;
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int exit_code_;
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uv_loop_t* const event_loop_;
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const int argc_;
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const char** argv_;
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const int exec_argc_;
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const char** exec_argv_;
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const bool use_debug_agent_flag_;
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DISALLOW_COPY_AND_ASSIGN(NodeInstanceData);
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};
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namespace Buffer {
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v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
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v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
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// Takes ownership of |data|.
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v8::MaybeLocal<v8::Object> New(Environment* env,
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char* data,
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size_t length,
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void (*callback)(char* data, void* hint),
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void* hint);
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// Takes ownership of |data|. Must allocate |data| with malloc() or realloc()
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// because ArrayBufferAllocator::Free() deallocates it again with free().
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// Mixing operator new and free() is undefined behavior so don't do that.
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v8::MaybeLocal<v8::Object> New(Environment* env, char* data, size_t length);
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} // namespace Buffer
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_INTERNALS_H_
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