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333 lines
13 KiB
333 lines
13 KiB
// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/compiler/common-operator.h"
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#include "src/compiler/graph.h"
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#include "src/compiler/loop-peeling.h"
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#include "src/compiler/node.h"
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#include "src/compiler/node-marker.h"
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#include "src/compiler/node-properties.h"
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#include "src/zone.h"
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// Loop peeling is an optimization that copies the body of a loop, creating
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// a new copy of the body called the "peeled iteration" that represents the
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// first iteration. Beginning with a loop as follows:
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// E
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// | A
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// | | (backedges)
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// | +---------------|---------------------------------+
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// | | +-------------|-------------------------------+ |
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// | | | | +--------+ | |
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// | | | | | +----+ | | |
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// | | | | | | | | | |
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// ( Loop )<-------- ( phiA ) | | | |
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// | | | | | |
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// ((======P=================U=======|=|=====)) | |
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// (( | | )) | |
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// (( X <---------------------+ | )) | |
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// (( | )) | |
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// (( body | )) | |
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// (( | )) | |
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// (( Y <-----------------------+ )) | |
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// (( )) | |
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// ((===K====L====M==========================)) | |
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// | | | | |
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// | | +-----------------------------------------+ |
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// | +------------------------------------------------+
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// |
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// exit
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// The body of the loop is duplicated so that all nodes considered "inside"
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// the loop (e.g. {P, U, X, Y, K, L, M}) have a corresponding copies in the
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// peeled iteration (e.g. {P', U', X', Y', K', L', M'}). What were considered
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// backedges of the loop correspond to edges from the peeled iteration to
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// the main loop body, with multiple backedges requiring a merge.
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// Similarly, any exits from the loop body need to be merged with "exits"
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// from the peeled iteration, resulting in the graph as follows:
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// E
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// | A
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// | |
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// ((=====P'================U'===============))
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// (( ))
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// (( X'<-------------+ ))
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// (( | ))
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// (( peeled iteration | ))
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// (( | ))
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// (( Y'<-----------+ | ))
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// (( | | ))
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// ((===K'===L'====M'======|=|===============))
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// | | | | |
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// +--------+ +-+ +-+ | |
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// | | | | |
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// | Merge <------phi
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// | | |
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// | +-----+ |
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// | | | (backedges)
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// | | +---------------|---------------------------------+
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// | | | +-------------|-------------------------------+ |
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// | | | | | +--------+ | |
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// | | | | | | +----+ | | |
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// | | | | | | | | | | |
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// | ( Loop )<-------- ( phiA ) | | | |
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// | | | | | | |
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// | ((======P=================U=======|=|=====)) | |
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// | (( | | )) | |
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// | (( X <---------------------+ | )) | |
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// | (( | )) | |
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// | (( body | )) | |
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// | (( | )) | |
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// | (( Y <-----------------------+ )) | |
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// | (( )) | |
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// | ((===K====L====M==========================)) | |
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// | | | | | |
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// | | | +-----------------------------------------+ |
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// | | +------------------------------------------------+
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// | |
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// | |
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// +----+ +-+
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// | |
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// Merge
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// |
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// exit
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// Note that the boxes ((===)) above are not explicitly represented in the
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// graph, but are instead computed by the {LoopFinder}.
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namespace v8 {
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namespace internal {
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namespace compiler {
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struct Peeling {
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// Maps a node to its index in the {pairs} vector.
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NodeMarker<size_t> node_map;
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// The vector which contains the mapped nodes.
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NodeVector* pairs;
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Peeling(Graph* graph, Zone* tmp_zone, size_t max, NodeVector* p)
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: node_map(graph, static_cast<uint32_t>(max)), pairs(p) {}
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Node* map(Node* node) {
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if (node_map.Get(node) == 0) return node;
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return pairs->at(node_map.Get(node));
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}
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void Insert(Node* original, Node* copy) {
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node_map.Set(original, 1 + pairs->size());
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pairs->push_back(original);
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pairs->push_back(copy);
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}
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void CopyNodes(Graph* graph, Zone* tmp_zone, Node* dead, NodeRange nodes) {
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NodeVector inputs(tmp_zone);
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// Copy all the nodes first.
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for (Node* node : nodes) {
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inputs.clear();
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for (Node* input : node->inputs()) inputs.push_back(map(input));
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Insert(node, graph->NewNode(node->op(), node->InputCount(), &inputs[0]));
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}
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// Fix remaining inputs of the copies.
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for (Node* original : nodes) {
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Node* copy = pairs->at(node_map.Get(original));
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for (int i = 0; i < copy->InputCount(); i++) {
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copy->ReplaceInput(i, map(original->InputAt(i)));
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}
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}
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}
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bool Marked(Node* node) { return node_map.Get(node) > 0; }
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};
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class PeeledIterationImpl : public PeeledIteration {
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public:
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NodeVector node_pairs_;
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explicit PeeledIterationImpl(Zone* zone) : node_pairs_(zone) {}
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};
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Node* PeeledIteration::map(Node* node) {
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// TODO(turbofan): we use a simple linear search, since the peeled iteration
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// is really only used in testing.
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PeeledIterationImpl* impl = static_cast<PeeledIterationImpl*>(this);
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for (size_t i = 0; i < impl->node_pairs_.size(); i += 2) {
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if (impl->node_pairs_[i] == node) return impl->node_pairs_[i + 1];
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}
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return node;
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}
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static void FindLoopExits(LoopTree* loop_tree, LoopTree::Loop* loop,
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NodeVector& exits, NodeVector& rets) {
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// Look for returns and if projections that are outside the loop but whose
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// control input is inside the loop.
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for (Node* node : loop_tree->LoopNodes(loop)) {
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for (Node* use : node->uses()) {
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if (!loop_tree->Contains(loop, use)) {
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if (IrOpcode::IsIfProjectionOpcode(use->opcode())) {
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// This is a branch from inside the loop to outside the loop.
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exits.push_back(use);
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} else if (use->opcode() == IrOpcode::kReturn &&
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loop_tree->Contains(loop,
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NodeProperties::GetControlInput(use))) {
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// This is a return from inside the loop.
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rets.push_back(use);
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}
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}
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}
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}
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}
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bool LoopPeeler::CanPeel(LoopTree* loop_tree, LoopTree::Loop* loop) {
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Zone zone;
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NodeVector exits(&zone);
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NodeVector rets(&zone);
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FindLoopExits(loop_tree, loop, exits, rets);
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return exits.size() <= 1u;
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}
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PeeledIteration* LoopPeeler::Peel(Graph* graph, CommonOperatorBuilder* common,
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LoopTree* loop_tree, LoopTree::Loop* loop,
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Zone* tmp_zone) {
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//============================================================================
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// Find the loop exit region to determine if this loop can be peeled.
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//============================================================================
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NodeVector exits(tmp_zone);
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NodeVector rets(tmp_zone);
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FindLoopExits(loop_tree, loop, exits, rets);
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if (exits.size() != 1) return nullptr; // not peelable currently.
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//============================================================================
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// Construct the peeled iteration.
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//============================================================================
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PeeledIterationImpl* iter = new (tmp_zone) PeeledIterationImpl(tmp_zone);
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size_t estimated_peeled_size =
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5 + (loop->TotalSize() + exits.size() + rets.size()) * 2;
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Peeling peeling(graph, tmp_zone, estimated_peeled_size, &iter->node_pairs_);
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Node* dead = graph->NewNode(common->Dead());
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// Map the loop header nodes to their entry values.
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for (Node* node : loop_tree->HeaderNodes(loop)) {
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peeling.Insert(node, node->InputAt(kAssumedLoopEntryIndex));
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}
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// Copy all the nodes of loop body for the peeled iteration.
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peeling.CopyNodes(graph, tmp_zone, dead, loop_tree->BodyNodes(loop));
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//============================================================================
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// Replace the entry to the loop with the output of the peeled iteration.
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//============================================================================
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Node* loop_node = loop_tree->GetLoopControl(loop);
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Node* new_entry;
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int backedges = loop_node->InputCount() - 1;
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if (backedges > 1) {
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// Multiple backedges from original loop, therefore multiple output edges
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// from the peeled iteration.
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NodeVector inputs(tmp_zone);
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for (int i = 1; i < loop_node->InputCount(); i++) {
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inputs.push_back(peeling.map(loop_node->InputAt(i)));
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}
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Node* merge =
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graph->NewNode(common->Merge(backedges), backedges, &inputs[0]);
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// Merge values from the multiple output edges of the peeled iteration.
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for (Node* node : loop_tree->HeaderNodes(loop)) {
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if (node->opcode() == IrOpcode::kLoop) continue; // already done.
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inputs.clear();
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for (int i = 0; i < backedges; i++) {
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inputs.push_back(peeling.map(node->InputAt(1 + i)));
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}
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for (Node* input : inputs) {
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if (input != inputs[0]) { // Non-redundant phi.
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inputs.push_back(merge);
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const Operator* op = common->ResizeMergeOrPhi(node->op(), backedges);
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Node* phi = graph->NewNode(op, backedges + 1, &inputs[0]);
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node->ReplaceInput(0, phi);
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break;
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}
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}
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}
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new_entry = merge;
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} else {
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// Only one backedge, simply replace the input to loop with output of
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// peeling.
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for (Node* node : loop_tree->HeaderNodes(loop)) {
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node->ReplaceInput(0, peeling.map(node->InputAt(0)));
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}
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new_entry = peeling.map(loop_node->InputAt(1));
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}
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loop_node->ReplaceInput(0, new_entry);
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//============================================================================
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// Duplicate the loop exit region and add a merge.
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//============================================================================
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// Currently we are limited to peeling loops with a single exit. The exit is
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// the postdominator of the loop (ignoring returns).
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Node* postdom = exits[0];
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for (Node* node : rets) exits.push_back(node);
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for (Node* use : postdom->uses()) {
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if (NodeProperties::IsPhi(use)) exits.push_back(use);
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}
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NodeRange exit_range(&exits[0], &exits[0] + exits.size());
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peeling.CopyNodes(graph, tmp_zone, dead, exit_range);
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Node* merge = graph->NewNode(common->Merge(2), postdom, peeling.map(postdom));
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postdom->ReplaceUses(merge);
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merge->ReplaceInput(0, postdom); // input 0 overwritten by above line.
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// Find and update all the edges into either the loop or exit region.
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for (int i = 0; i < 2; i++) {
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NodeRange range = i == 0 ? loop_tree->LoopNodes(loop) : exit_range;
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ZoneVector<Edge> value_edges(tmp_zone);
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ZoneVector<Edge> effect_edges(tmp_zone);
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for (Node* node : range) {
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// Gather value and effect edges from outside the region.
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for (Edge edge : node->use_edges()) {
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if (!peeling.Marked(edge.from())) {
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// Edge from outside the loop into the region.
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if (NodeProperties::IsValueEdge(edge) ||
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NodeProperties::IsContextEdge(edge)) {
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value_edges.push_back(edge);
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} else if (NodeProperties::IsEffectEdge(edge)) {
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effect_edges.push_back(edge);
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} else {
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// don't do anything for control edges.
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// TODO(titzer): should update control edges to peeled?
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}
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}
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}
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// Update all the value and effect edges at once.
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if (!value_edges.empty()) {
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// TODO(titzer): machine type is wrong here.
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Node* phi = graph->NewNode(common->Phi(kMachAnyTagged, 2), node,
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peeling.map(node), merge);
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for (Edge edge : value_edges) edge.UpdateTo(phi);
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value_edges.clear();
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}
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if (!effect_edges.empty()) {
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Node* effect_phi = graph->NewNode(common->EffectPhi(2), node,
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peeling.map(node), merge);
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for (Edge edge : effect_edges) edge.UpdateTo(effect_phi);
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effect_edges.clear();
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}
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}
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}
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return iter;
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}
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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