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165 lines
6.1 KiB
165 lines
6.1 KiB
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_AST_VARIABLES_H_
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#define V8_AST_VARIABLES_H_
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#include "src/ast/ast-value-factory.h"
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#include "src/globals.h"
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#include "src/zone/zone.h"
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namespace v8 {
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namespace internal {
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// The AST refers to variables via VariableProxies - placeholders for the actual
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// variables. Variables themselves are never directly referred to from the AST,
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// they are maintained by scopes, and referred to from VariableProxies and Slots
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// after binding and variable allocation.
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class Variable final : public ZoneObject {
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public:
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Variable(Scope* scope, const AstRawString* name, VariableMode mode,
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VariableKind kind, InitializationFlag initialization_flag,
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MaybeAssignedFlag maybe_assigned_flag = kNotAssigned);
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// The source code for an eval() call may refer to a variable that is
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// in an outer scope about which we don't know anything (it may not
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// be the script scope). scope() is NULL in that case. Currently the
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// scope is only used to follow the context chain length.
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Scope* scope() const { return scope_; }
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// This is for adjusting the scope of temporaries used when desugaring
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// parameter initializers.
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void set_scope(Scope* scope) { scope_ = scope; }
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Handle<String> name() const { return name_->string(); }
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const AstRawString* raw_name() const { return name_; }
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VariableMode mode() const { return VariableModeField::decode(bit_field_); }
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bool has_forced_context_allocation() const {
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return ForceContextAllocationField::decode(bit_field_);
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}
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void ForceContextAllocation() {
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DCHECK(IsUnallocated() || IsContextSlot() ||
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location() == VariableLocation::MODULE);
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bit_field_ = ForceContextAllocationField::update(bit_field_, true);
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}
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bool is_used() { return IsUsedField::decode(bit_field_); }
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void set_is_used() { bit_field_ = IsUsedField::update(bit_field_, true); }
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MaybeAssignedFlag maybe_assigned() const {
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return MaybeAssignedFlagField::decode(bit_field_);
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}
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void set_maybe_assigned() {
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bit_field_ = MaybeAssignedFlagField::update(bit_field_, kMaybeAssigned);
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}
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int initializer_position() { return initializer_position_; }
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void set_initializer_position(int pos) { initializer_position_ = pos; }
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bool IsUnallocated() const {
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return location() == VariableLocation::UNALLOCATED;
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}
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bool IsParameter() const { return location() == VariableLocation::PARAMETER; }
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bool IsStackLocal() const { return location() == VariableLocation::LOCAL; }
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bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
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bool IsContextSlot() const { return location() == VariableLocation::CONTEXT; }
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bool IsLookupSlot() const { return location() == VariableLocation::LOOKUP; }
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bool IsGlobalObjectProperty() const;
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bool is_dynamic() const { return IsDynamicVariableMode(mode()); }
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bool binding_needs_init() const {
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DCHECK(initialization_flag() != kNeedsInitialization ||
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IsLexicalVariableMode(mode()));
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return initialization_flag() == kNeedsInitialization;
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}
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bool throw_on_const_assignment(LanguageMode language_mode) const {
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return kind() != SLOPPY_FUNCTION_NAME_VARIABLE || is_strict(language_mode);
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}
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bool is_function() const { return kind() == FUNCTION_VARIABLE; }
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bool is_this() const { return kind() == THIS_VARIABLE; }
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bool is_sloppy_function_name() const {
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return kind() == SLOPPY_FUNCTION_NAME_VARIABLE;
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}
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Variable* local_if_not_shadowed() const {
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DCHECK(mode() == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
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return local_if_not_shadowed_;
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}
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void set_local_if_not_shadowed(Variable* local) {
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local_if_not_shadowed_ = local;
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}
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VariableLocation location() const {
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return LocationField::decode(bit_field_);
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}
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VariableKind kind() const { return VariableKindField::decode(bit_field_); }
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InitializationFlag initialization_flag() const {
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return InitializationFlagField::decode(bit_field_);
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}
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int index() const { return index_; }
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bool IsReceiver() const {
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DCHECK(IsParameter());
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return index_ == -1;
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}
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bool IsExport() const {
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DCHECK_EQ(location(), VariableLocation::MODULE);
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DCHECK_NE(index(), 0);
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return index() > 0;
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}
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void AllocateTo(VariableLocation location, int index) {
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DCHECK(IsUnallocated() ||
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(this->location() == location && this->index() == index));
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DCHECK_IMPLIES(location == VariableLocation::MODULE, index != 0);
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bit_field_ = LocationField::update(bit_field_, location);
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DCHECK_EQ(location, this->location());
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index_ = index;
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}
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static InitializationFlag DefaultInitializationFlag(VariableMode mode) {
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DCHECK(IsDeclaredVariableMode(mode));
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return mode == VAR ? kCreatedInitialized : kNeedsInitialization;
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}
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typedef ThreadedList<Variable> List;
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private:
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Scope* scope_;
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const AstRawString* name_;
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// If this field is set, this variable references the stored locally bound
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// variable, but it might be shadowed by variable bindings introduced by
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// sloppy 'eval' calls between the reference scope (inclusive) and the
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// binding scope (exclusive).
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Variable* local_if_not_shadowed_;
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Variable* next_;
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int index_;
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int initializer_position_;
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uint16_t bit_field_;
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class VariableModeField : public BitField16<VariableMode, 0, 3> {};
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class VariableKindField
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: public BitField16<VariableKind, VariableModeField::kNext, 3> {};
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class LocationField
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: public BitField16<VariableLocation, VariableKindField::kNext, 3> {};
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class ForceContextAllocationField
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: public BitField16<bool, LocationField::kNext, 1> {};
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class IsUsedField
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: public BitField16<bool, ForceContextAllocationField::kNext, 1> {};
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class InitializationFlagField
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: public BitField16<InitializationFlag, IsUsedField::kNext, 2> {};
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class MaybeAssignedFlagField
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: public BitField16<MaybeAssignedFlag, InitializationFlagField::kNext,
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2> {};
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Variable** next() { return &next_; }
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friend List;
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_AST_VARIABLES_H_
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