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282 lines
8.3 KiB
282 lines
8.3 KiB
#include <node.h>
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#include <node_script.h>
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#include <assert.h>
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using namespace v8;
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using namespace node;
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Persistent<FunctionTemplate> node::Context::constructor_template;
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void node::Context::Initialize (Handle<Object> target) {
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(node::Context::New);
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constructor_template = Persistent<FunctionTemplate>::New(t);
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
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constructor_template->SetClassName(String::NewSymbol("Context"));
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target->Set(String::NewSymbol("Context"), constructor_template->GetFunction());
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}
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Handle<Value> node::Context::New (const Arguments& args) {
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HandleScope scope;
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node::Context *t = new node::Context();
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t->Wrap(args.This());
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return args.This();
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}
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node::Context::Context() : ObjectWrap() {
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context_ = v8::Context::New();
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}
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node::Context::~Context() {
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context_.Dispose();
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}
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Local<Object> node::Context::NewInstance() {
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Local<Object> context = constructor_template->GetFunction()->NewInstance();
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return context;
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}
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v8::Persistent<v8::Context> node::Context::GetV8Context() {
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return context_;
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}
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Persistent<FunctionTemplate> node::Script::constructor_template;
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void node::Script::Initialize (Handle<Object> target) {
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(node::Script::New);
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constructor_template = Persistent<FunctionTemplate>::New(t);
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
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constructor_template->SetClassName(String::NewSymbol("Script"));
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "createContext", node::Script::CreateContext);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "runInContext", node::Script::RunInContext);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "runInThisContext", node::Script::RunInThisContext);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "runInNewContext", node::Script::RunInNewContext);
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NODE_SET_METHOD(constructor_template, "createContext", node::Script::CreateContext);
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NODE_SET_METHOD(constructor_template, "runInContext", node::Script::CompileRunInContext);
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NODE_SET_METHOD(constructor_template, "runInThisContext", node::Script::CompileRunInThisContext);
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NODE_SET_METHOD(constructor_template, "runInNewContext", node::Script::CompileRunInNewContext);
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target->Set(String::NewSymbol("Script"), constructor_template->GetFunction());
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}
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Handle<Value> node::Script::New (const Arguments& args) {
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HandleScope scope;
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node::Script *t = new node::Script();
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t->Wrap(args.Holder());
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return
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node::Script::EvalMachine<compileCode, thisContext, wrapExternal>(args);
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}
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node::Script::~Script() {
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script_.Dispose();
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}
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Handle<Value> node::Script::CreateContext (const Arguments& args) {
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HandleScope scope;
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Local<v8::Object> context = node::Context::NewInstance();
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if (args.Length() > 0) {
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Local<Object> sandbox = args[0]->ToObject();
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Local<Array> keys = sandbox->GetPropertyNames();
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for (int i = 0; i < keys->Length(); i++) {
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Handle<String> key = keys->Get(Integer::New(i))->ToString();
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Handle<Value> value = sandbox->Get(key);
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context->Set(key, value);
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}
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}
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return scope.Close(context);
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}
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Handle<Value> node::Script::RunInContext (const Arguments& args) {
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return
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node::Script::EvalMachine<unwrapExternal, userContext, returnResult>(args);
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}
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Handle<Value> node::Script::RunInThisContext (const Arguments& args) {
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return
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node::Script::EvalMachine<unwrapExternal, thisContext, returnResult>(args);
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}
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Handle<Value> node::Script::RunInNewContext(const Arguments& args) {
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return
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node::Script::EvalMachine<unwrapExternal, newContext, returnResult>(args);
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}
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Handle<Value> node::Script::CompileRunInContext (const Arguments& args) {
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return
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node::Script::EvalMachine<compileCode, userContext, returnResult>(args);
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}
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Handle<Value> node::Script::CompileRunInThisContext (const Arguments& args) {
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return
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node::Script::EvalMachine<compileCode, thisContext, returnResult>(args);
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}
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Handle<Value> node::Script::CompileRunInNewContext(const Arguments& args) {
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return
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node::Script::EvalMachine<compileCode, newContext, returnResult>(args);
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}
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template <node::Script::EvalInputFlags iFlag,
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node::Script::EvalContextFlags cFlag,
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node::Script::EvalOutputFlags oFlag>
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Handle<Value> node::Script::EvalMachine(const Arguments& args) {
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HandleScope scope;
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if (iFlag == compileCode && args.Length() < 1) {
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return ThrowException(Exception::TypeError(
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String::New("needs at least 'code' argument.")));
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}
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const int sbIndex = iFlag == compileCode ? 1 : 0;
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if (cFlag == userContext && args.Length() < (sbIndex + 1)) {
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return ThrowException(Exception::TypeError(
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String::New("needs a 'context' argument.")));
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}
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Local<String> code;
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if (iFlag == compileCode) code = args[0]->ToString();
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Local<Object> sandbox;
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if (cFlag == newContext) {
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sandbox = args.Length() > sbIndex ? args[sbIndex]->ToObject() : Object::New();
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} else if (cFlag == userContext) {
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sandbox = args[sbIndex]->ToObject();
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}
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const int fnIndex = sbIndex + (cFlag == newContext ? 1 : 0);
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Local<String> filename = args.Length() > fnIndex
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? args[fnIndex]->ToString()
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: String::New("evalmachine.<anonymous>");
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Persistent<v8::Context> context;
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Local<Array> keys;
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unsigned int i;
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if (cFlag == newContext) {
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// Create the new context
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context = v8::Context::New();
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} else if (cFlag == userContext) {
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// Use the passed in context
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Local<Object> contextArg = args[sbIndex]->ToObject();
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node::Context *nContext = ObjectWrap::Unwrap<node::Context>(sandbox);
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context = nContext->GetV8Context();
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}
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// New and user context share code. DRY it up.
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if (cFlag == userContext || cFlag == newContext) {
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// Enter the context
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context->Enter();
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// Copy everything from the passed in sandbox (either the persistent
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// context for runInContext(), or the sandbox arg to runInNewContext()).
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keys = sandbox->GetPropertyNames();
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for (i = 0; i < keys->Length(); i++) {
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Handle<String> key = keys->Get(Integer::New(i))->ToString();
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Handle<Value> value = sandbox->Get(key);
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context->Global()->Set(key, value);
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}
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}
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// Catch errors
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TryCatch try_catch;
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Handle<Value> result;
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Handle<v8::Script> script;
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if (iFlag == compileCode) {
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// well, here node::Script::New would suffice in all cases, but maybe
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// Compile has a little better performance where possible
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script = oFlag == returnResult ? v8::Script::Compile(code, filename)
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: v8::Script::New(code, filename);
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if (script.IsEmpty()) {
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// Hack because I can't get a proper stacktrace on SyntaxError
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return try_catch.ReThrow();
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}
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} else {
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node::Script *nScript = ObjectWrap::Unwrap<node::Script>(args.Holder());
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if (!nScript) {
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return ThrowException(Exception::Error(
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String::New("Must be called as a method of Script.")));
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} else if (nScript->script_.IsEmpty()) {
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return ThrowException(Exception::Error(
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String::New("'this' must be a result of previous new Script(code) call.")));
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}
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script = nScript->script_;
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}
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if (oFlag == returnResult) {
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result = script->Run();
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if (result.IsEmpty()) return try_catch.ReThrow();
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} else {
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node::Script *nScript = ObjectWrap::Unwrap<node::Script>(args.Holder());
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if (!nScript) {
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return ThrowException(Exception::Error(
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String::New("Must be called as a method of Script.")));
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}
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nScript->script_ = Persistent<v8::Script>::New(script);
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result = args.This();
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}
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if (cFlag == userContext || cFlag == newContext) {
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// success! copy changes back onto the sandbox object.
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keys = context->Global()->GetPropertyNames();
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for (i = 0; i < keys->Length(); i++) {
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Handle<String> key = keys->Get(Integer::New(i))->ToString();
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Handle<Value> value = context->Global()->Get(key);
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sandbox->Set(key, value);
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}
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}
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if (cFlag == newContext) {
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// Clean up, clean up, everybody everywhere!
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context->DetachGlobal();
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context->Exit();
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context.Dispose();
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} else if (cFlag == userContext) {
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// Exit the passed in context.
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context->Exit();
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}
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return result == args.This() ? result : scope.Close(result);
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}
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