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879 lines
22 KiB
879 lines
22 KiB
var sys = require("sys");
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var fs = require("fs");
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var events = require("events");
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var dns = require('dns');
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var kMinPoolSpace = 128;
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var kPoolSize = 40*1024;
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var debugLevel = process.env['NODE_DEBUG'] ? 1 : 0;
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function debug () {
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if (debugLevel > 0) sys.error.apply(this, arguments);
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}
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var binding = process.binding('net');
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// Note about Buffer interface:
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// I'm attempting to do the simplest possible interface to abstracting raw
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// memory allocation. This might turn out to be too simple - it seems that
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// I always use a buffer.used member to keep track of how much I've filled.
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// Perhaps giving the Buffer a file-like interface with a head (which would
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// represent buffer.used) that can be seeked around would be easier. I'm not
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// yet convinced that every use-case can be fit into that abstraction, so
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// waiting to implement it until I get more experience with this.
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var Buffer = require('buffer').Buffer;
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var IOWatcher = process.IOWatcher;
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var assert = process.assert;
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var socket = binding.socket;
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var bind = binding.bind;
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var connect = binding.connect;
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var listen = binding.listen;
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var accept = binding.accept;
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var close = binding.close;
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var shutdown = binding.shutdown;
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var read = binding.read;
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var write = binding.write;
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var toRead = binding.toRead;
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var setNoDelay = binding.setNoDelay;
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var socketError = binding.socketError;
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var getsockname = binding.getsockname;
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var errnoException = binding.errnoException;
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var EINPROGRESS = binding.EINPROGRESS;
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var ENOENT = binding.ENOENT;
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var END_OF_FILE = 42;
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// IDLE TIMEOUTS
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//
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// Because often many sockets will have the same idle timeout we will not
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// use one timeout watcher per socket. It is too much overhead. Instead
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// we'll use a single watcher for all sockets with the same timeout value
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// and a linked list. This technique is described in the libev manual:
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// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
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var timeout = new (function () {
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// Object containing all lists, timers
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// key = time in milliseconds
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// value = list
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var lists = {};
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// show the most idle socket
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function peek (list) {
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if (list._idlePrev == list) return null;
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return list._idlePrev;
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}
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// remove the most idle socket from the list
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function shift (list) {
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var first = list._idlePrev;
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remove(first);
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return first;
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}
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// remove a socket from its list
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function remove (socket) {
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socket._idleNext._idlePrev = socket._idlePrev;
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socket._idlePrev._idleNext = socket._idleNext;
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}
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// remove a socket from its list and place at the end.
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function append (list, socket) {
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remove(socket);
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socket._idleNext = list._idleNext;
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socket._idleNext._idlePrev = socket;
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socket._idlePrev = list
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list._idleNext = socket;
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}
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function normalize (msecs) {
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if (!msecs || msecs <= 0) return 0;
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// round up to one sec
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if (msecs < 1000) return 1000;
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// round down to nearest second.
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return msecs - (msecs % 1000);
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}
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// the main function - creates lists on demand and the watchers associated
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// with them.
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function insert (socket, msecs) {
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socket._idleStart = new Date();
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socket._idleTimeout = msecs;
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if (!msecs) return;
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var list;
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if (lists[msecs]) {
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list = lists[msecs];
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} else {
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list = new process.Timer();
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list._idleNext = list;
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list._idlePrev = list;
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lists[msecs] = list;
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list.callback = function () {
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debug('timeout callback ' + msecs);
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// TODO - don't stop and start the watcher all the time.
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// just set its repeat
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var now = new Date();
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debug("now: " + now);
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var first;
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while (first = peek(list)) {
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var diff = now - first._idleStart;
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if (diff < msecs) {
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list.again(msecs - diff);
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debug(msecs + ' list wait because diff is ' + diff);
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return;
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} else {
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remove(first);
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assert(first != peek(list));
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first.emit('timeout');
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first.destroy(new Error('idle timeout'));
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}
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}
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debug(msecs + ' list empty');
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assert(list._idleNext == list); // list is empty
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list.stop();
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};
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}
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if (list._idleNext == list) {
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// if empty (re)start the timer
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list.again(msecs);
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}
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append(list, socket);
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assert(list._idleNext != list); // list is not empty
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}
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var unenroll = this.unenroll = function (socket) {
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if (socket._idleNext) {
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socket._idleNext._idlePrev = socket._idlePrev;
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socket._idlePrev._idleNext = socket._idleNext;
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var list = lists[socket._idleTimeout];
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// if empty then stop the watcher
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//debug('unenroll');
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if (list && list._idlePrev == list) {
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//debug('unenroll: list empty');
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list.stop();
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}
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}
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};
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// Does not start the time, just sets up the members needed.
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this.enroll = function (socket, msecs) {
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// if this socket was already in a list somewhere
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// then we should unenroll it from that
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if (socket._idleNext) unenroll(socket);
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socket._idleTimeout = msecs;
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socket._idleNext = socket;
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socket._idlePrev = socket;
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};
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// call this whenever the socket is active (not idle)
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// it will reset its timeout.
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this.active = function (socket) {
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var msecs = socket._idleTimeout;
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if (msecs) {
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var list = lists[msecs];
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if (socket._idleNext == socket) {
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insert(socket, msecs);
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} else {
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// inline append
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socket._idleStart = new Date();
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socket._idleNext._idlePrev = socket._idlePrev;
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socket._idlePrev._idleNext = socket._idleNext;
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socket._idleNext = list._idleNext;
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socket._idleNext._idlePrev = socket;
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socket._idlePrev = list
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list._idleNext = socket;
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}
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}
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};
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})();
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// This is a free list to avoid creating so many of the same object.
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function FreeList (name, max, constructor) {
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this.name = name;
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this.constructor = constructor;
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this.max = max;
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this.list = [];
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}
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FreeList.prototype.alloc = function () {
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//debug("alloc " + this.name + " " + this.list.length);
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return this.list.length ? this.list.shift()
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: this.constructor.apply(this, arguments);
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};
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FreeList.prototype.free = function (obj) {
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//debug("free " + this.name + " " + this.list.length);
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if (this.list.length < this.max) {
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this.list.push(obj);
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}
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};
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var ioWatchers = new FreeList("iowatcher", 100, function () {
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return new IOWatcher();
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});
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// Allocated on demand.
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var pool = null;
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function allocNewPool () {
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pool = new Buffer(kPoolSize);
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pool.used = 0;
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}
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function _doFlush () {
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var socket = this.socket;
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// Stream becomes writeable on connect() but don't flush if there's
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// nothing actually to write
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if (socket.flush()) {
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if (socket._events && socket._events['drain']) socket.emit("drain");
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if (socket.ondrain) socket.ondrain(); // Optimization
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}
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}
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function initStream (self) {
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self._readWatcher = ioWatchers.alloc();
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self._readWatcher.callback = function () {
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// If this is the first recv (pool doesn't exist) or we've used up
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// most of the pool, allocate a new one.
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if (!pool || pool.length - pool.used < kMinPoolSpace) {
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// discard the old pool. Can't add to the free list because
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// users might have refernces to slices on it.
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pool = null;
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allocNewPool();
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}
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//debug('pool.used ' + pool.used);
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var bytesRead;
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try {
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bytesRead = read(self.fd,
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pool,
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pool.used,
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pool.length - pool.used);
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} catch (e) {
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self.destroy(e);
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return;
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}
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//debug('bytesRead ' + bytesRead + '\n');
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if (bytesRead === 0) {
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self.readable = false;
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self._readWatcher.stop();
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if (self._events && self._events['end']) self.emit('end');
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if (self.onend) self.onend();
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if (!self.writable) self.destroy();
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} else if (bytesRead > 0) {
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timeout.active(self);
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var start = pool.used;
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var end = pool.used + bytesRead;
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pool.used += bytesRead;
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if (!self._encoding) {
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if (self._events && self._events['data']) {
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// emit a slice
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self.emit('data', pool.slice(start, end));
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}
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// Optimization: emit the original buffer with end points
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if (self.ondata) self.ondata(pool, start, end);
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} else {
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// TODO remove me - we should only output Buffer
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var string;
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switch (self._encoding) {
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case 'utf8':
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string = pool.utf8Slice(start, end);
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break;
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case 'ascii':
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string = pool.asciiSlice(start, end);
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break;
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case 'binary':
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string = pool.binarySlice(start, end);
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break;
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default:
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throw new Error('Unsupported encoding ' + self._encoding + '. Use Buffer');
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}
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self.emit('data', string);
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}
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}
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};
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self.readable = false;
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// Queue of buffers and string that need to be written to socket.
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self._writeQueue = [];
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self._writeQueueEncoding = [];
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self._writeWatcher = ioWatchers.alloc();
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self._writeWatcher.socket = self;
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self._writeWatcher.callback = _doFlush;
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self.writable = false;
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}
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function Stream (fd) {
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events.EventEmitter.call(this);
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this.fd = null;
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if (parseInt(fd) >= 0) {
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this.open(fd);
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}
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};
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sys.inherits(Stream, events.EventEmitter);
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exports.Stream = Stream;
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Stream.prototype.open = function (fd) {
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initStream(this);
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this.fd = fd;
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this.readable = true;
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this._writeWatcher.set(this.fd, false, true);
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this.writable = true;
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}
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exports.createConnection = function (port, host) {
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var s = new Stream();
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s.connect(port, host);
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return s;
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};
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Object.defineProperty(Stream.prototype, 'readyState', {
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get: function () {
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if (this._resolving) {
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return 'opening';
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} else if (this.readable && this.writable) {
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return 'open';
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} else if (this.readable && !this.writable){
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return 'readOnly';
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} else if (!this.readable && this.writable){
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return 'writeOnly';
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} else {
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return 'closed';
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}
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}
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});
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// Returns true if all the data was flushed to socket. Returns false if
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// something was queued. If data was queued, then the "drain" event will
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// signal when it has been finally flushed to socket.
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Stream.prototype.write = function (data, encoding) {
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if (this._writeQueue && this._writeQueue.length) {
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// Slow. There is already a write queue, so let's append to it.
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if (this._writeQueueLast() == END_OF_FILE) {
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throw new Error('Stream.close() called already; cannot write.');
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}
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this._writeQueue.push(data); // TODO if string of the same encoding concat?
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this._writeQueueEncoding.push(encoding);
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return false;
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} else {
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// Fast.
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// The most common case. There is no write queue. Just push the data
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// directly to the socket.
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return this._writeOut(data, encoding);
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}
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};
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// Directly writes the data to socket.
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//
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// Steps:
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// 1. If it's a string, write it to the `pool`. (If not space remains
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// on the pool make a new one.)
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// 2. Write data to socket. Return true if flushed.
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// 3. Slice out remaining
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// 4. Unshift remaining onto _writeQueue. Return false.
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Stream.prototype._writeOut = function (data, encoding) {
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if (!this.writable) throw new Error('Stream is not writable');
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if (data.length == 0) return true;
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var buffer, off, len;
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var bytesWritten, charsWritten;
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var queuedData = false;
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if (typeof data != 'string') {
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// 'data' is a buffer, ignore 'encoding'
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buffer = data;
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off = 0;
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len = data.length;
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} else {
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assert(typeof data == 'string')
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if (!pool || pool.length - pool.used < kMinPoolSpace) {
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pool = null;
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allocNewPool();
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}
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if (encoding == 'binary') {
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bytesWritten = pool.binaryWrite(data, pool.used);
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charsWritten = bytesWritten;
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} else if (encoding == 'ascii') {
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bytesWritten = pool.asciiWrite(data, pool.used);
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charsWritten = bytesWritten;
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} else {
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// default to utf8
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bytesWritten = pool.utf8Write(data, pool.used);
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// XXX Hacky way to find out the number of characters written.
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// Waiting for a more optimal way: http://codereview.chromium.org/1539013
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var _s = pool.utf8Slice(pool.used, pool.used + bytesWritten);
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charsWritten = _s.length;
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}
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assert(bytesWritten > 0);
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buffer = pool;
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len = bytesWritten;
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off = pool.used;
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pool.used += bytesWritten;
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debug('wrote ' + bytesWritten + ' bytes to pool');
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if (charsWritten != data.length) {
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//debug("couldn't fit " + (data.length - charsWritten) + " bytes into the pool\n");
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// Unshift whatever didn't fit onto the buffer
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this._writeQueue.unshift(data.slice(charsWritten));
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this._writeQueueEncoding.unshift(encoding);
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this._writeWatcher.start();
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queuedData = true;
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}
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}
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// Send the buffer.
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try {
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bytesWritten = write(this.fd, buffer, off, len);
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} catch (e) {
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this.destroy(e);
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return false;
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}
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debug('wrote ' + bytesWritten + ' to socket. [fd, off, len] = ' + JSON.stringify([this.fd, off, len]) + "\n");
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timeout.active(this);
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if (bytesWritten == len) {
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// awesome. sent to buffer.
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buffer.used -= len; // Optimization - save the space
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if (queuedData) {
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return false;
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} else {
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return true;
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}
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}
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// Didn't write the entire thing to buffer.
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// Need to wait for the socket to become available before trying again.
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this._writeWatcher.start();
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// Slice out the data left.
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var leftOver = data.slice(off + bytesWritten, off + len);
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leftOver.used = leftOver.length; // used the whole thing...
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// sys.error('data.used = ' + data.used);
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//if (!this._writeQueue) initWriteStream(this);
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// data should be the next thing to write.
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this._writeQueue.unshift(leftOver);
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this._writeQueueEncoding.unshift(null);
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return false;
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}
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// Flushes the write buffer out.
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// Returns true if the entire buffer was flushed.
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Stream.prototype.flush = function () {
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while (this._writeQueue && this._writeQueue.length) {
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var data = this._writeQueue.shift();
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var encoding = this._writeQueueEncoding.shift();
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if (data == END_OF_FILE) {
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this._shutdown();
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return true;
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}
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var flushed = this._writeOut(data,encoding);
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if (!flushed) return false;
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}
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if (this._writeWatcher) this._writeWatcher.stop();
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return true;
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};
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Stream.prototype.send = function () {
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throw new Error('send renamed to write');
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};
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Stream.prototype._writeQueueLast = function () {
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return this._writeQueue.length > 0 ? this._writeQueue[this._writeQueue.length-1]
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: null;
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};
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Stream.prototype.setEncoding = function (enc) {
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// TODO check values, error out on bad, and deprecation message?
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this._encoding = enc.toLowerCase();
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};
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function doConnect (socket, port, host) {
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try {
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connect(socket.fd, port, host);
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} catch (e) {
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socket.destroy(e);
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return;
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}
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debug('connecting to ' + host + ' : ' + port);
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// Don't start the read watcher until connection is established
|
|
socket._readWatcher.set(socket.fd, true, false);
|
|
|
|
// How to connect on POSIX: Wait for fd to become writable, then call
|
|
// socketError() if there isn't an error, we're connected. AFAIK this a
|
|
// platform independent way determining when a non-blocking connection
|
|
// is established, but I have only seen it documented in the Linux
|
|
// Manual Page connect(2) under the error code EINPROGRESS.
|
|
socket._writeWatcher.set(socket.fd, false, true);
|
|
socket._writeWatcher.start();
|
|
socket._writeWatcher.callback = function () {
|
|
var errno = socketError(socket.fd);
|
|
if (errno == 0) {
|
|
// connection established
|
|
socket.resume();
|
|
socket.readable = true;
|
|
socket.writable = true;
|
|
socket._writeWatcher.callback = _doFlush;
|
|
socket.emit('connect');
|
|
} else if (errno != EINPROGRESS) {
|
|
socket.destroy(errnoException(errno, 'connect'));
|
|
}
|
|
};
|
|
}
|
|
|
|
|
|
// var stream = new Stream();
|
|
// stream.connect(80) - TCP connect to port 80 on the localhost
|
|
// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
|
|
// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
|
|
Stream.prototype.connect = function () {
|
|
var self = this;
|
|
initStream(self);
|
|
if (self.fd) throw new Error('Stream already opened');
|
|
if (!self._readWatcher) throw new Error('No readWatcher');
|
|
|
|
timeout.active(socket);
|
|
|
|
var port = parseInt(arguments[0]);
|
|
|
|
if (port >= 0) {
|
|
//debug('new fd = ' + self.fd);
|
|
// TODO dns resolution on arguments[1]
|
|
var port = arguments[0];
|
|
self._resolving = true;
|
|
dns.lookup(arguments[1], function (err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
self._resolving = false;
|
|
doConnect(self, port, ip);
|
|
}
|
|
});
|
|
} else {
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
// TODO check if sockfile exists?
|
|
doConnect(self, arguments[0]);
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype.address = function () {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Stream.prototype.setNoDelay = function (v) {
|
|
if (this.type == 'tcp') setNoDelay(this.fd, v);
|
|
};
|
|
|
|
|
|
Stream.prototype.setTimeout = function (msecs) {
|
|
timeout.enroll(this, msecs);
|
|
};
|
|
|
|
|
|
Stream.prototype.pause = function () {
|
|
this._readWatcher.stop();
|
|
};
|
|
|
|
|
|
Stream.prototype.resume = function () {
|
|
if (this.fd === null) throw new Error('Cannot resume() closed Stream.');
|
|
this._readWatcher.set(this.fd, true, false);
|
|
this._readWatcher.start();
|
|
};
|
|
|
|
|
|
var forceCloseWarning;
|
|
|
|
Stream.prototype.forceClose = function (e) {
|
|
if (!forceCloseWarning) {
|
|
forceCloseWarning = "forceClose() has been renamed to destroy()";
|
|
sys.error(forceCloseWarning);
|
|
}
|
|
return this.destroy(e);
|
|
};
|
|
|
|
|
|
Stream.prototype.destroy = function (exception) {
|
|
// pool is shared between sockets, so don't need to free it here.
|
|
var self = this;
|
|
|
|
// TODO would like to set _writeQueue to null to avoid extra object alloc,
|
|
// but lots of code assumes this._writeQueue is always an array.
|
|
this._writeQueue = [];
|
|
|
|
if (this._writeWatcher) {
|
|
this._writeWatcher.stop();
|
|
ioWatchers.free(this._writeWatcher);
|
|
this._writeWatcher = null;
|
|
}
|
|
|
|
if (this._readWatcher) {
|
|
this._readWatcher.stop();
|
|
ioWatchers.free(this._readWatcher);
|
|
this._readWatcher = null;
|
|
}
|
|
|
|
timeout.unenroll(this);
|
|
|
|
// FIXME Bug when this.fd == 0
|
|
if (typeof this.fd == 'number') {
|
|
close(this.fd);
|
|
this.fd = null;
|
|
process.nextTick(function () {
|
|
if (exception) self.emit('error', exception);
|
|
self.emit('close', exception ? true : false);
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype._shutdown = function () {
|
|
if (this.writable) {
|
|
this.writable = false;
|
|
|
|
try {
|
|
shutdown(this.fd, 'write')
|
|
} catch (e) {
|
|
this.destroy(e);
|
|
return;
|
|
}
|
|
|
|
if (!this.readable) this.destroy();
|
|
}
|
|
};
|
|
|
|
var closeDepricationWarning;
|
|
|
|
Stream.prototype.close = function (data, encoding) {
|
|
if (!closeDepricationWarning) {
|
|
closeDepricationWarning = "Notification: Stream.prototype.close has been renamed to end()";
|
|
sys.error(closeDepricationWarning);
|
|
}
|
|
return this.end(data, encoding);
|
|
};
|
|
|
|
Stream.prototype.end = function (data, encoding) {
|
|
if (this.writable) {
|
|
if (data) this.write(data, encoding);
|
|
if (this._writeQueueLast() != END_OF_FILE) {
|
|
this._writeQueue.push(END_OF_FILE);
|
|
this.flush();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
function Server (listener) {
|
|
events.EventEmitter.call(this);
|
|
var self = this;
|
|
|
|
if (listener) {
|
|
self.addListener('connection', listener);
|
|
}
|
|
|
|
self.watcher = new IOWatcher();
|
|
self.watcher.host = self;
|
|
self.watcher.callback = function () {
|
|
while (self.fd) {
|
|
var peerInfo = accept(self.fd);
|
|
if (!peerInfo) return;
|
|
|
|
var s = new Stream(peerInfo.fd);
|
|
s.remoteAddress = peerInfo.address;
|
|
s.remotePort = peerInfo.port;
|
|
s.type = self.type;
|
|
s.server = self;
|
|
s.resume();
|
|
|
|
self.emit('connection', s);
|
|
// The 'connect' event probably should be removed for server-side
|
|
// sockets. It's redundent.
|
|
s.emit('connect');
|
|
}
|
|
};
|
|
}
|
|
sys.inherits(Server, events.EventEmitter);
|
|
exports.Server = Server;
|
|
|
|
|
|
exports.createServer = function (listener) {
|
|
return new Server(listener);
|
|
};
|
|
|
|
|
|
// Listen on a UNIX socket
|
|
// server.listen("/tmp/socket");
|
|
//
|
|
// Listen on port 8000, accept connections from INADDR_ANY.
|
|
// server.listen(8000);
|
|
//
|
|
// Listen on port 8000, accept connections to "192.168.1.2"
|
|
// server.listen(8000, "192.168.1.2");
|
|
Server.prototype.listen = function () {
|
|
var self = this;
|
|
if (self.fd) throw new Error('Server already opened');
|
|
|
|
if (typeof(arguments[0]) == 'string') {
|
|
// the first argument specifies a path
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
var path = arguments[0];
|
|
self.path = path;
|
|
// unlink sockfile if it exists
|
|
fs.stat(path, function (err, r) {
|
|
if (err) {
|
|
if (err.errno == ENOENT) {
|
|
bind(self.fd, path);
|
|
self._doListen();
|
|
} else {
|
|
throw r;
|
|
}
|
|
} else {
|
|
if (!r.isFile()) {
|
|
throw new Error("Non-file exists at " + path);
|
|
} else {
|
|
fs.unlink(path, function (err) {
|
|
if (err) {
|
|
throw err;
|
|
} else {
|
|
bind(self.fd, path);
|
|
self._doListen();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
});
|
|
} else if (!arguments[1]) {
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
// The port can be found with server.address()
|
|
self.type = 'tcp4';
|
|
self.fd = socket(self.type);
|
|
bind(self.fd, arguments[0]);
|
|
process.nextTick(function () {
|
|
self._doListen();
|
|
});
|
|
} else {
|
|
// the first argument is the port, the second an IP
|
|
var port = arguments[0];
|
|
dns.lookup(arguments[1], function (err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
bind(self.fd, port, ip);
|
|
self._doListen();
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
Server.prototype._doListen = function () {
|
|
listen(this.fd, 128);
|
|
this.watcher.set(this.fd, true, false);
|
|
this.watcher.start();
|
|
this.emit("listening");
|
|
}
|
|
|
|
|
|
|
|
Server.prototype.address = function () {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Server.prototype.close = function () {
|
|
var self = this;
|
|
if (!self.fd) throw new Error('Not running');
|
|
|
|
self.watcher.stop();
|
|
|
|
close(self.fd);
|
|
self.fd = null;
|
|
|
|
if (self.type === "unix") {
|
|
fs.unlink(self.path, function () {
|
|
self.emit("close");
|
|
});
|
|
} else {
|
|
self.emit("close");
|
|
}
|
|
};
|
|
|