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// Copyright 2014 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_UTIL_H_
#define V8_UTIL_H_
#include "v8.h"
#include <map>
/**
* Support for Persistent containers.
*
* C++11 embedders can use STL containers with UniquePersistent values,
* but pre-C++11 does not support the required move semantic and hence
* may want these container classes.
*/
namespace v8 {
typedef uintptr_t PersistentContainerValue;
static const uintptr_t kPersistentContainerNotFound = 0;
/**
* A default trait implemenation for PersistentValueMap which uses std::map
* as a backing map.
*
* Users will have to implement their own weak callbacks & dispose traits.
*/
template<typename K, typename V>
class StdMapTraits {
public:
// STL map & related:
typedef std::map<K, PersistentContainerValue> Impl;
typedef typename Impl::iterator Iterator;
static bool Empty(Impl* impl) { return impl->empty(); }
static size_t Size(Impl* impl) { return impl->size(); }
static void Swap(Impl& a, Impl& b) { std::swap(a, b); } // NOLINT
static Iterator Begin(Impl* impl) { return impl->begin(); }
static Iterator End(Impl* impl) { return impl->end(); }
static K Key(Iterator it) { return it->first; }
static PersistentContainerValue Value(Iterator it) { return it->second; }
static PersistentContainerValue Set(Impl* impl, K key,
PersistentContainerValue value) {
std::pair<Iterator, bool> res = impl->insert(std::make_pair(key, value));
PersistentContainerValue old_value = kPersistentContainerNotFound;
if (!res.second) {
old_value = res.first->second;
res.first->second = value;
}
return old_value;
}
static PersistentContainerValue Get(Impl* impl, K key) {
Iterator it = impl->find(key);
if (it == impl->end()) return kPersistentContainerNotFound;
return it->second;
}
static PersistentContainerValue Remove(Impl* impl, K key) {
Iterator it = impl->find(key);
if (it == impl->end()) return kPersistentContainerNotFound;
PersistentContainerValue value = it->second;
impl->erase(it);
return value;
}
};
/**
* A default trait implementation for PersistentValueMap, which inherits
* a std:map backing map from StdMapTraits and holds non-weak persistent
* objects.
*
* Users have to implement their own dispose trait.
*/
template<typename K, typename V>
class StrongMapTraits : public StdMapTraits<K, V> {
public:
// Weak callback & friends:
static const bool kIsWeak = false;
typedef typename StdMapTraits<K, V>::Impl Impl;
typedef void WeakCallbackDataType;
static WeakCallbackDataType* WeakCallbackParameter(
Impl* impl, const K& key, Local<V> value);
static Impl* ImplFromWeakCallbackData(
const WeakCallbackData<V, WeakCallbackDataType>& data);
static K KeyFromWeakCallbackData(
const WeakCallbackData<V, WeakCallbackDataType>& data);
static void DisposeCallbackData(WeakCallbackDataType* data);
};
/**
* A default trait implementation for PersistentValueMap, with a std::map
* backing map, non-weak persistents as values, and no special dispose
* handling. Can be used as-is.
*/
template<typename K, typename V>
class DefaultPersistentValueMapTraits : public StrongMapTraits<K, V> {
public:
typedef typename StrongMapTraits<K, V>::Impl Impl;
static void Dispose(Isolate* isolate, UniquePersistent<V> value,
Impl* impl, K key) { }
};
/**
* A map wrapper that allows using UniquePersistent as a mapped value.
* C++11 embedders don't need this class, as they can use UniquePersistent
* directly in std containers.
*
* The map relies on a backing map, whose type and accessors are described
* by the Traits class. The backing map will handle values of type
* PersistentContainerValue, with all conversion into and out of V8
* handles being transparently handled by this class.
*/
template<typename K, typename V, typename Traits>
class PersistentValueMap {
public:
V8_INLINE explicit PersistentValueMap(Isolate* isolate) : isolate_(isolate) {}
V8_INLINE ~PersistentValueMap() { Clear(); }
V8_INLINE Isolate* GetIsolate() { return isolate_; }
/**
* Return size of the map.
*/
V8_INLINE size_t Size() { return Traits::Size(&impl_); }
/**
* Return whether the map holds weak persistents.
*/
V8_INLINE bool IsWeak() { return Traits::kIsWeak; }
/**
* Get value stored in map.
*/
V8_INLINE Local<V> Get(const K& key) {
return Local<V>::New(isolate_, FromVal(Traits::Get(&impl_, key)));
}
/**
* Check whether a value is contained in the map.
*/
V8_INLINE bool Contains(const K& key) {
return Traits::Get(&impl_, key) != 0;
}
/**
* Get value stored in map and set it in returnValue.
* Return true if a value was found.
*/
V8_INLINE bool SetReturnValue(const K& key,
ReturnValue<Value>& returnValue) {
PersistentContainerValue value = Traits::Get(&impl_, key);
bool hasValue = value != 0;
if (hasValue) {
returnValue.SetInternal(
*reinterpret_cast<internal::Object**>(FromVal(value)));
}
return hasValue;
}
/**
* Call Isolate::SetReference with the given parent and the map value.
*/
V8_INLINE void SetReference(const K& key,
const Persistent<Object>& parent) {
GetIsolate()->SetReference(
reinterpret_cast<internal::Object**>(parent.val_),
reinterpret_cast<internal::Object**>(FromVal(Traits::Get(&impl_, key))));
}
/**
* Put value into map. Depending on Traits::kIsWeak, the value will be held
* by the map strongly or weakly.
* Returns old value as UniquePersistent.
*/
UniquePersistent<V> Set(const K& key, Local<V> value) {
UniquePersistent<V> persistent(isolate_, value);
return SetUnique(key, &persistent);
}
/**
* Put value into map, like Set(const K&, Local<V>).
*/
UniquePersistent<V> Set(const K& key, UniquePersistent<V> value) {
return SetUnique(key, &value);
}
/**
* Return value for key and remove it from the map.
*/
V8_INLINE UniquePersistent<V> Remove(const K& key) {
return Release(Traits::Remove(&impl_, key)).Pass();
}
/**
* Traverses the map repeatedly,
* in case side effects of disposal cause insertions.
**/
void Clear() {
typedef typename Traits::Iterator It;
HandleScope handle_scope(isolate_);
// TODO(dcarney): figure out if this swap and loop is necessary.
while (!Traits::Empty(&impl_)) {
typename Traits::Impl impl;
Traits::Swap(impl_, impl);
for (It i = Traits::Begin(&impl); i != Traits::End(&impl); ++i) {
Traits::Dispose(isolate_, Release(Traits::Value(i)).Pass(), &impl,
Traits::Key(i));
}
}
}
private:
PersistentValueMap(PersistentValueMap&);
void operator=(PersistentValueMap&);
/**
* Put the value into the map, and set the 'weak' callback when demanded
* by the Traits class.
*/
UniquePersistent<V> SetUnique(const K& key, UniquePersistent<V>* persistent) {
if (Traits::kIsWeak) {
Local<V> value(Local<V>::New(isolate_, *persistent));
persistent->template SetWeak<typename Traits::WeakCallbackDataType>(
Traits::WeakCallbackParameter(&impl_, key, value), WeakCallback);
}
PersistentContainerValue old_value =
Traits::Set(&impl_, key, ClearAndLeak(persistent));
return Release(old_value).Pass();
}
static void WeakCallback(
const WeakCallbackData<V, typename Traits::WeakCallbackDataType>& data) {
if (Traits::kIsWeak) {
typename Traits::Impl* impl = Traits::ImplFromWeakCallbackData(data);
K key = Traits::KeyFromWeakCallbackData(data);
PersistentContainerValue value = Traits::Remove(impl, key);
Traits::Dispose(data.GetIsolate(), Release(value).Pass(), impl, key);
}
}
V8_INLINE static V* FromVal(PersistentContainerValue v) {
return reinterpret_cast<V*>(v);
}
V8_INLINE static PersistentContainerValue ClearAndLeak(
UniquePersistent<V>* persistent) {
V* v = persistent->val_;
persistent->val_ = 0;
return reinterpret_cast<PersistentContainerValue>(v);
}
/**
* Return a container value as UniquePersistent and make sure the weak
* callback is properly disposed of. All remove functionality should go
* through this.
*/
V8_INLINE static UniquePersistent<V> Release(PersistentContainerValue v) {
UniquePersistent<V> p;
p.val_ = FromVal(v);
if (Traits::kIsWeak && !p.IsEmpty()) {
Traits::DisposeCallbackData(
p.template ClearWeak<typename Traits::WeakCallbackDataType>());
}
return p.Pass();
}
Isolate* isolate_;
typename Traits::Impl impl_;
};
/**
* A map that uses UniquePersistent as value and std::map as the backing
* implementation. Persistents are held non-weak.
*
* C++11 embedders don't need this class, as they can use
* UniquePersistent directly in std containers.
*/
template<typename K, typename V,
typename Traits = DefaultPersistentValueMapTraits<K, V> >
class StdPersistentValueMap : public PersistentValueMap<K, V, Traits> {
public:
explicit StdPersistentValueMap(Isolate* isolate)
: PersistentValueMap<K, V, Traits>(isolate) {}
};
/**
* Empty default implementations for StrongTraits methods.
*
* These should not be necessary, since they're only used in code that
* is surrounded by if(Traits::kIsWeak), which for StrongMapTraits is
* compile-time false. Most compilers can live without them; however
* the compiler we use from 64-bit Win differs.
*
* TODO(vogelheim): Remove these once they're no longer necessary.
*/
template<typename K, typename V>
typename StrongMapTraits<K, V>::WeakCallbackDataType*
StrongMapTraits<K, V>::WeakCallbackParameter(
Impl* impl, const K& key, Local<V> value) {
return NULL;
}
template<typename K, typename V>
typename StrongMapTraits<K, V>::Impl*
StrongMapTraits<K, V>::ImplFromWeakCallbackData(
const WeakCallbackData<V, WeakCallbackDataType>& data) {
return NULL;
}
template<typename K, typename V>
K StrongMapTraits<K, V>::KeyFromWeakCallbackData(
const WeakCallbackData<V, WeakCallbackDataType>& data) {
return K();
}
template<typename K, typename V>
void StrongMapTraits<K, V>::DisposeCallbackData(WeakCallbackDataType* data) {
}
} // namespace v8
#endif // V8_UTIL_H_