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#include <unistd.h>
#include <node.h>
#include <v8.h>
#include <uv.h>
using namespace v8;
using namespace node;
struct async_req {
uv_work_t req;
int input;
int output;
Persistent<Function> callback;
};
void DoAsync (uv_work_t *r) {
async_req *req = reinterpret_cast<async_req *>(r->data);
sleep(1); // simulate CPU intensive process...
req->output = req->input * 2;
}
void AfterAsync (uv_work_t *r) {
HandleScope scope;
async_req *req = reinterpret_cast<async_req *>(r->data);
Handle<Value> argv[2] = { Null(), Integer::New(req->output) };
TryCatch try_catch;
req->callback->Call(Context::GetCurrent()->Global(), 2, argv);
// cleanup
req->callback.Dispose();
delete req;
if (try_catch.HasCaught()) {
FatalException(try_catch);
}
}
Handle<Value> Method(const Arguments& args) {
HandleScope scope;
async_req *req = new async_req;
req->req.data = req;
req->input = args[0]->IntegerValue();
req->output = 0;
Local<Function> callback = Local<Function>::Cast(args[1]);
req->callback = Persistent<Function>::New(callback);
uv_queue_work(uv_default_loop(),
&req->req,
DoAsync,
(uv_after_work_cb)AfterAsync);
return Undefined();
}
void init(Handle<Object> exports, Handle<Object> module) {
NODE_SET_METHOD(module, "exports", Method);
}
NODE_MODULE(binding, init);