2.7 KiB
Addons
Addons are dynamically linked shared objects. They can provide glue to C and C++ libraries. The API (at the moment) is rather complex, involving knowledge of several libraries:
-
V8 JavaScript, a C++ library. Used for interfacing with JavaScript: creating objects, calling functions, etc. Documented mostly in the
v8.h
header file (deps/v8/include/v8.h
in the Node source tree). -
libev, C event loop library. Anytime one needs to wait for a file descriptor to become readable, wait for a timer, or wait for a signal to received one will need to interface with libev. That is, if you perform any I/O, libev will need to be used. Node uses the
EV_DEFAULT
event loop. Documentation can be found http:/cvs.schmorp.de/libev/ev.html[here]. -
libeio, C thread pool library. Used to execute blocking POSIX system calls asynchronously. Mostly wrappers already exist for such calls, in
src/file.cc
so you will probably not need to use it. If you do need it, look at the header filedeps/libeio/eio.h
. -
Internal Node libraries. Most importantly is the
node::ObjectWrap
class which you will likely want to derive from. -
Others. Look in
deps/
for what else is available.
Node statically compiles all its dependencies into the executable. When compiling your module, you don't need to worry about linking to any of these libraries.
To get started let's make a small Addon which does the following except in C++:
exports.hello = 'world';
To get started we create a file hello.cc
:
#include <v8.h>
using namespace v8;
extern "C" void
init (Handle<Object> target)
{
HandleScope scope;
target->Set(String::New("hello"), String::New("world"));
}
This source code needs to be built into hello.node
, the binary Addon. To
do this we create a file called wscript
which is python code and looks
like this:
srcdir = '.'
blddir = 'build'
VERSION = '0.0.1'
def set_options(opt):
opt.tool_options('compiler_cxx')
def configure(conf):
conf.check_tool('compiler_cxx')
conf.check_tool('node_addon')
def build(bld):
obj = bld.new_task_gen('cxx', 'shlib', 'node_addon')
obj.target = 'hello'
obj.source = 'hello.cc'
Running node-waf configure build
will create a file
build/default/hello.node
which is our Addon.
node-waf
is just WAF, the python-based build system. node-waf
is
provided for the ease of users.
All Node addons must export a function called init
with this signature:
extern 'C' void init (Handle<Object> target)
For the moment, that is all the documentation on addons. Please see http://github.com/ry/node_postgres for a real example.