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187 lines
4.3 KiB
187 lines
4.3 KiB
#include "node.h"
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#include "node_timer.h"
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using namespace v8;
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class Timer {
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public:
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Timer(Handle<Function> callback, int argc, Handle<Value> argv[], ev_tstamp after, ev_tstamp repeat);
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~Timer();
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Local<External> CreateTimeoutID ();
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void CallCallback ();
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private:
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ev_timer watcher;
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Persistent<External> timeoutID;
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Persistent<Function> callback;
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int argc;
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Persistent<Value> argv[];
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};
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static void
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onTimeout (struct ev_loop *loop, ev_timer *watcher, int revents)
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{
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Timer *timer = static_cast<Timer*>(watcher->data);
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timer->CallCallback();
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// use ev_is_active instead?
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if(watcher->repeat == 0.)
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delete timer;
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}
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Timer::Timer (Handle<Function> _callback, int _argc, Handle<Value> _argv[], ev_tstamp after, ev_tstamp repeat)
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{
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HandleScope scope;
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callback = Persistent<Function>::New(_callback);
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argc = _argc;
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ev_timer_init (&watcher, onTimeout, after, repeat);
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watcher.data = this;
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ev_timer_start (node_loop(), &watcher);
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}
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Timer::~Timer ()
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{
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ev_timer_stop (node_loop(), &watcher);
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callback.Dispose();
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timeoutID.Dispose();
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timeoutID.Clear();
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}
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void
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Timer::CallCallback ()
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{
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HandleScope scope;
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TryCatch try_catch;
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callback->Call (Context::GetCurrent()->Global(), argc, argv);
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if(try_catch.HasCaught())
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node_fatal_exception(try_catch);
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}
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Local<External>
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Timer::CreateTimeoutID ()
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{
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HandleScope scope;
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Local<External> timeoutID_local = External::New(this);
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timeoutID = Persistent<External>::New(timeoutID_local);
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return scope.Close(timeoutID_local);
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}
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static Timer *
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UnwrapTimeoutID (Handle<External> timeoutID)
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{
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HandleScope scope;
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Timer *timer = static_cast<Timer*>(timeoutID->Value());
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return timer;
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}
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// timeoutID = setTimeout(func, delay, [param1, param2, ...]);
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// timeoutID = setTimeout(code, delay);
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//
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// * timeoutID is the ID of the timeout, which can be used with
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// clearTimeout.
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//
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// * func is the function you want to execute after delay milliseconds.
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//
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// * code in the alternate syntax, is a string of code you want to execute
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// after delay milliseconds. (not recommended)
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//
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// * delay is the number of milliseconds (thousandths of a second) that the
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// function call should be delayed by.
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static Handle<Value>
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setTimeout(const Arguments& args)
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{
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if (args.Length() < 2)
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return Undefined();
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HandleScope scope;
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Local<Function> callback = Local<Function>::Cast(args[0]);
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uint32_t delay = args[1]->Uint32Value();
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ev_tstamp after = (double)delay / 1000.0;
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int argc = 0;
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Handle<Value> argv[] = {};
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/*
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int argc = args.Length() - 2;
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Handle<Value> argv[] = new Handle<Value>[argc];
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// the rest of the arguments, if any arg parameters for the callback
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for(int i = 2; i < args.Length(); i++)
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argv[i - 2] = args[i];
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*/
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Timer *timer = new Timer(callback, argc, argv, after, 0.0);
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Local<External> timeoutID = timer->CreateTimeoutID();
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return scope.Close(timeoutID);
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}
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// clearTimeout(timeoutID)
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static Handle<Value> clearTimeout
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( const Arguments& args
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)
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{
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if (args.Length() < 1)
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return Undefined();
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Handle<External> timeoutID = Handle<External>::Cast(args[0]);
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Timer *timer = UnwrapTimeoutID(timeoutID);
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delete timer;
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return Undefined();
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}
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// intervalID = setInterval(func, delay[, param1, param2, ...]);
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// intervalID = setInterval(code, delay);
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//
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// where
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//
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// * intervalID is a unique interval ID you can pass to clearInterval().
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//
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// * func is the function you want to be called repeatedly.
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//
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// * code in the alternate syntax, is a string of code you want to be executed
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// repeatedly.
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//
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// * delay is the number of milliseconds (thousandths of a second) that the
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// setInterval() function should wait before each call to func.
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static Handle<Value> setInterval
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( const Arguments& args
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)
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{
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}
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void
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Init_timer (Handle<Object> target)
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{
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HandleScope scope;
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target->Set ( String::New("setTimeout")
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, FunctionTemplate::New(setTimeout)->GetFunction()
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);
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target->Set ( String::New("clearTimeout")
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, FunctionTemplate::New(clearTimeout)->GetFunction()
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);
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target->Set ( String::New("setInterval")
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, FunctionTemplate::New(setInterval)->GetFunction()
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);
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target->Set ( String::New("clearInterval")
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, FunctionTemplate::New(clearTimeout)->GetFunction()
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);
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}
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