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63 lines
1.5 KiB
63 lines
1.5 KiB
'use strict';
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const common = require('../common');
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const http = require('http');
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const net = require('net');
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const seeds = [ 3, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4 ];
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// Set up some timing issues where sockets can be destroyed
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// via either the req or res.
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const server = http.createServer(common.mustCall(function(req, res) {
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switch (req.url) {
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case '/1':
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return setImmediate(function() {
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req.socket.destroy();
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server.emit('requestDone');
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});
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case '/2':
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return process.nextTick(function() {
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res.destroy();
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server.emit('requestDone');
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});
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// in one case, actually send a response in 2 chunks
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case '/3':
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res.write('hello ');
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return setImmediate(function() {
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res.end('world!');
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server.emit('requestDone');
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});
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default:
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res.destroy();
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server.emit('requestDone');
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}
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}, seeds.length));
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// Make a bunch of requests pipelined on the same socket
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function generator(seeds) {
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return seeds.map(function(r) {
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return 'GET /' + r + ' HTTP/1.1\r\n' +
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`Host: localhost:${server.address().port}\r\n` +
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'\r\n' +
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'\r\n';
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}).join('');
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}
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server.listen(0, common.mustCall(function() {
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const client = net.connect({ port: this.address().port });
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let done = 0;
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server.on('requestDone', function() {
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if (++done === seeds.length) {
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server.close();
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}
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});
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// immediately write the pipelined requests.
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// Some of these will not have a socket to destroy!
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client.write(generator(seeds));
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}));
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