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205 lines
6.1 KiB
205 lines
6.1 KiB
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_VARIABLES_H_
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#define V8_VARIABLES_H_
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#include "zone.h"
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namespace v8 {
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namespace internal {
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// Variables and AST expression nodes can track their "type" to enable
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// optimizations and removal of redundant checks when generating code.
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class StaticType {
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public:
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enum Kind {
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UNKNOWN,
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LIKELY_SMI
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};
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StaticType() : kind_(UNKNOWN) {}
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bool Is(Kind kind) const { return kind_ == kind; }
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bool IsKnown() const { return !Is(UNKNOWN); }
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bool IsUnknown() const { return Is(UNKNOWN); }
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bool IsLikelySmi() const { return Is(LIKELY_SMI); }
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void CopyFrom(StaticType* other) {
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kind_ = other->kind_;
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}
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static const char* Type2String(StaticType* type);
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// LIKELY_SMI accessors
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void SetAsLikelySmi() {
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kind_ = LIKELY_SMI;
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}
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void SetAsLikelySmiIfUnknown() {
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if (IsUnknown()) {
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SetAsLikelySmi();
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}
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}
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private:
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Kind kind_;
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};
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// The AST refers to variables via VariableProxies - placeholders for the actual
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// variables. Variables themselves are never directly referred to from the AST,
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// they are maintained by scopes, and referred to from VariableProxies and Slots
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// after binding and variable allocation.
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class Variable: public ZoneObject {
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public:
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enum Mode {
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// User declared variables:
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VAR, // declared via 'var', and 'function' declarations
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CONST, // declared via 'const' declarations
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// Variables introduced by the compiler:
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DYNAMIC, // always require dynamic lookup (we don't know
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// the declaration)
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DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the
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// variable is global unless it has been shadowed
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// by an eval-introduced variable
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DYNAMIC_LOCAL, // requires dynamic lookup, but we know that the
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// variable is local and where it is unless it
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// has been shadowed by an eval-introduced
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// variable
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INTERNAL, // like VAR, but not user-visible (may or may not
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// be in a context)
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TEMPORARY // temporary variables (not user-visible), never
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// in a context
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};
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enum Kind {
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NORMAL,
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THIS,
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ARGUMENTS
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};
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Variable(Scope* scope,
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Handle<String> name,
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Mode mode,
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bool is_valid_lhs,
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Kind kind);
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// Printing support
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static const char* Mode2String(Mode mode);
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// Type testing & conversion
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Property* AsProperty() const;
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Slot* AsSlot() const;
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bool IsValidLeftHandSide() { return is_valid_LHS_; }
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// The source code for an eval() call may refer to a variable that is
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// in an outer scope about which we don't know anything (it may not
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// be the global scope). scope() is NULL in that case. Currently the
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// scope is only used to follow the context chain length.
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Scope* scope() const { return scope_; }
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Handle<String> name() const { return name_; }
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Mode mode() const { return mode_; }
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bool is_accessed_from_inner_scope() const {
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return is_accessed_from_inner_scope_;
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}
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bool is_used() { return is_used_; }
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void set_is_used(bool flag) { is_used_ = flag; }
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bool IsVariable(Handle<String> n) const {
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return !is_this() && name().is_identical_to(n);
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}
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bool IsStackAllocated() const;
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bool is_dynamic() const {
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return (mode_ == DYNAMIC ||
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mode_ == DYNAMIC_GLOBAL ||
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mode_ == DYNAMIC_LOCAL);
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}
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bool is_global() const;
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bool is_this() const { return kind_ == THIS; }
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bool is_arguments() const { return kind_ == ARGUMENTS; }
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// True if the variable is named eval and not known to be shadowed.
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bool is_possibly_eval() const {
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return IsVariable(Factory::eval_symbol()) &&
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(mode_ == DYNAMIC || mode_ == DYNAMIC_GLOBAL);
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}
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Variable* local_if_not_shadowed() const {
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ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
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return local_if_not_shadowed_;
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}
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void set_local_if_not_shadowed(Variable* local) {
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local_if_not_shadowed_ = local;
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}
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Expression* rewrite() const { return rewrite_; }
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StaticType* type() { return &type_; }
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private:
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Scope* scope_;
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Handle<String> name_;
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Mode mode_;
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bool is_valid_LHS_;
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Kind kind_;
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Variable* local_if_not_shadowed_;
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// Usage info.
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bool is_accessed_from_inner_scope_; // set by variable resolver
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bool is_used_;
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// Static type information
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StaticType type_;
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// Code generation.
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// rewrite_ is usually a Slot or a Property, but may be any expression.
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Expression* rewrite_;
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friend class Scope; // Has explicit access to rewrite_.
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};
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} } // namespace v8::internal
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#endif // V8_VARIABLES_H_
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