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'use strict';
var common = require('../common');
var http = require('http');
var net = require('net');
// Set up some timing issues where sockets can be destroyed
// via either the req or res.
var server = http.createServer(function(req, res) {
switch (req.url) {
case '/1':
return setTimeout(function() {
req.socket.destroy();
server.emit('requestDone');
});
case '/2':
return process.nextTick(function() {
res.destroy();
server.emit('requestDone');
});
// in one case, actually send a response in 2 chunks
case '/3':
res.write('hello ');
return setTimeout(function() {
res.end('world!');
server.emit('requestDone');
});
default:
res.destroy();
server.emit('requestDone');
}
});
// Make a bunch of requests pipelined on the same socket
function generator(seeds) {
return seeds.map(function(r) {
return 'GET /' + r + ' HTTP/1.1\r\n' +
'Host: localhost:' + common.PORT + '\r\n' +
'\r\n' +
'\r\n';
}).join('');
}
server.listen(common.PORT, function() {
var seeds = [ 3, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4 ];
var client = net.connect({ port: common.PORT });
var done = 0;
server.on('requestDone', function() {
if (++done == seeds.length) {
server.close();
}
});
// immediately write the pipelined requests.
// Some of these will not have a socket to destroy!
client.write(generator(seeds));
});
process.on('exit', function(c) {
if (!c)
console.log('ok');
});