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290 lines
8.9 KiB
290 lines
8.9 KiB
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <limits>
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#include "src/ast/scopes.h"
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#include "src/compiler/change-lowering.h"
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#include "src/compiler/control-builders.h"
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#include "src/compiler/js-graph.h"
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#include "src/compiler/node-properties.h"
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#include "src/compiler/pipeline.h"
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#include "src/compiler/select-lowering.h"
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#include "src/compiler/simplified-lowering.h"
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#include "src/compiler/typer.h"
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#include "src/compiler/verifier.h"
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#include "src/execution.h"
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#include "src/globals.h"
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#include "src/parsing/parser.h"
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#include "src/parsing/rewriter.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/compiler/codegen-tester.h"
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#include "test/cctest/compiler/function-tester.h"
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#include "test/cctest/compiler/graph-builder-tester.h"
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#include "test/cctest/compiler/value-helper.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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template <typename ReturnType>
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class ChangesLoweringTester : public GraphBuilderTester<ReturnType> {
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public:
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explicit ChangesLoweringTester(MachineType p0 = MachineType::None())
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: GraphBuilderTester<ReturnType>(p0),
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javascript(this->zone()),
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jsgraph(this->isolate(), this->graph(), this->common(), &javascript,
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nullptr, this->machine()),
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function(Handle<JSFunction>::null()) {}
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JSOperatorBuilder javascript;
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JSGraph jsgraph;
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Handle<JSFunction> function;
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Node* start() { return this->graph()->start(); }
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template <typename T>
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T* CallWithPotentialGC() {
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// TODO(titzer): we wrap the code in a JSFunction here to reuse the
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// JSEntryStub; that could be done with a special prologue or other stub.
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if (function.is_null()) {
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function = FunctionTester::ForMachineGraph(this->graph());
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}
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Handle<Object>* args = NULL;
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MaybeHandle<Object> result =
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Execution::Call(this->isolate(), function, factory()->undefined_value(),
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0, args, false);
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return T::cast(*result.ToHandleChecked());
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}
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void StoreFloat64(Node* node, double* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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this->Store(MachineType::Float64(), ptr_node, node);
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}
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Node* LoadInt32(int32_t* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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return this->Load(MachineType::Int32(), ptr_node);
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}
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Node* LoadUint32(uint32_t* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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return this->Load(MachineType::Uint32(), ptr_node);
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}
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Node* LoadFloat64(double* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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return this->Load(MachineType::Float64(), ptr_node);
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}
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void CheckNumber(double expected, Object* number) {
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CHECK(this->isolate()->factory()->NewNumber(expected)->SameValue(number));
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}
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void BuildAndLower(const Operator* op) {
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// We build a graph by hand here, because the raw machine assembler
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// does not add the correct control and effect nodes.
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Node* p0 = this->Parameter(0);
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Node* change = this->graph()->NewNode(op, p0);
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Node* ret = this->graph()->NewNode(this->common()->Return(), change,
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this->start(), this->start());
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Node* end = this->graph()->NewNode(this->common()->End(1), ret);
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this->graph()->SetEnd(end);
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LowerChange(change);
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}
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void BuildStoreAndLower(const Operator* op, const Operator* store_op,
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void* location) {
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// We build a graph by hand here, because the raw machine assembler
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// does not add the correct control and effect nodes.
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Node* p0 = this->Parameter(0);
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Node* change = this->graph()->NewNode(op, p0);
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Node* store = this->graph()->NewNode(
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store_op, this->PointerConstant(location), this->Int32Constant(0),
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change, this->start(), this->start());
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Node* ret = this->graph()->NewNode(
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this->common()->Return(), this->Int32Constant(0), store, this->start());
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Node* end = this->graph()->NewNode(this->common()->End(1), ret);
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this->graph()->SetEnd(end);
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LowerChange(change);
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}
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void BuildLoadAndLower(const Operator* op, const Operator* load_op,
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void* location) {
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// We build a graph by hand here, because the raw machine assembler
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// does not add the correct control and effect nodes.
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Node* load = this->graph()->NewNode(
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load_op, this->PointerConstant(location), this->Int32Constant(0),
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this->start(), this->start());
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Node* change = this->graph()->NewNode(op, load);
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Node* ret = this->graph()->NewNode(this->common()->Return(), change,
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this->start(), this->start());
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Node* end = this->graph()->NewNode(this->common()->End(1), ret);
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this->graph()->SetEnd(end);
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LowerChange(change);
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}
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void LowerChange(Node* change) {
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// Run the graph reducer with changes lowering on a single node.
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Typer typer(this->isolate(), this->graph());
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typer.Run();
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ChangeLowering change_lowering(&jsgraph);
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SelectLowering select_lowering(this->graph(), this->common());
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GraphReducer reducer(this->zone(), this->graph());
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reducer.AddReducer(&change_lowering);
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reducer.AddReducer(&select_lowering);
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reducer.ReduceNode(change);
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Verifier::Run(this->graph(), Verifier::UNTYPED);
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}
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Factory* factory() { return this->isolate()->factory(); }
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Heap* heap() { return this->isolate()->heap(); }
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};
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TEST(RunChangeTaggedToInt32) {
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// Build and lower a graph by hand.
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ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
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t.BuildAndLower(t.simplified()->ChangeTaggedToInt32());
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FOR_INT32_INPUTS(i) {
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int32_t input = *i;
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if (Smi::IsValid(input)) {
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int32_t result = t.Call(Smi::FromInt(input));
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CHECK_EQ(input, result);
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}
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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int32_t result = t.Call(*number);
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CHECK_EQ(input, result);
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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int32_t result = t.Call(*number);
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CHECK_EQ(input, result);
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}
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}
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}
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TEST(RunChangeTaggedToUint32) {
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// Build and lower a graph by hand.
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ChangesLoweringTester<uint32_t> t(MachineType::AnyTagged());
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t.BuildAndLower(t.simplified()->ChangeTaggedToUint32());
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FOR_UINT32_INPUTS(i) {
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uint32_t input = *i;
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if (Smi::IsValid(input)) {
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uint32_t result = t.Call(Smi::FromInt(input));
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CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
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}
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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uint32_t result = t.Call(*number);
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CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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uint32_t result = t.Call(*number);
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CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
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}
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}
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}
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TEST(RunChangeTaggedToFloat64) {
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ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
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double result;
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t.BuildStoreAndLower(t.simplified()->ChangeTaggedToFloat64(),
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t.machine()->Store(StoreRepresentation(
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MachineRepresentation::kFloat64, kNoWriteBarrier)),
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&result);
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{
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FOR_INT32_INPUTS(i) {
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int32_t input = *i;
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if (Smi::IsValid(input)) {
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t.Call(Smi::FromInt(input));
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CHECK_EQ(input, static_cast<int32_t>(result));
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}
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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t.Call(*number);
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CHECK_EQ(input, static_cast<int32_t>(result));
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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t.Call(*number);
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CHECK_EQ(input, static_cast<int32_t>(result));
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}
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}
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}
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{
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FOR_FLOAT64_INPUTS(i) {
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double input = *i;
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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t.Call(*number);
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CheckDoubleEq(input, result);
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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t.Call(*number);
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CheckDoubleEq(input, result);
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}
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}
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}
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}
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TEST(RunChangeBoolToBit) {
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ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
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t.BuildAndLower(t.simplified()->ChangeBoolToBit());
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{
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Object* true_obj = t.heap()->true_value();
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int32_t result = t.Call(true_obj);
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CHECK_EQ(1, result);
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}
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{
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Object* false_obj = t.heap()->false_value();
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int32_t result = t.Call(false_obj);
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CHECK_EQ(0, result);
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}
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}
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TEST(RunChangeBitToBool) {
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ChangesLoweringTester<Object*> t(MachineType::Int32());
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t.BuildAndLower(t.simplified()->ChangeBitToBool());
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{
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Object* result = t.Call(1);
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Object* true_obj = t.heap()->true_value();
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CHECK_EQ(true_obj, result);
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}
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{
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Object* result = t.Call(0);
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Object* false_obj = t.heap()->false_value();
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CHECK_EQ(false_obj, result);
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}
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}
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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