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57 lines
1.7 KiB
57 lines
1.7 KiB
// Copyright (C) 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (C) 2005-2012, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#ifndef __CSRECOG_H
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#define __CSRECOG_H
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#include "unicode/uobject.h"
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#if !UCONFIG_NO_CONVERSION
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#include "inputext.h"
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U_NAMESPACE_BEGIN
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class CharsetMatch;
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class CharsetRecognizer : public UMemory
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{
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public:
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/**
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* Get the IANA name of this charset.
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* Note that some recognizers can recognize more than one charset, but that this API
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* assumes just one name per recognizer.
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* TODO: need to account for multiple names in public API that enumerates over the
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* known detectable charsets.
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* @return the charset name.
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*/
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virtual const char *getName() const = 0;
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/**
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* Get the ISO language code for this charset.
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* @return the language code, or <code>null</code> if the language cannot be determined.
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*/
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virtual const char *getLanguage() const;
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/*
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* Try the given input text against this Charset, and fill in the results object
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* with the quality of the match plus other information related to the match.
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*
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* Return TRUE if the the input bytes are a potential match, and
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* FALSE if the input data is not compatible with, or illegal in this charset.
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*/
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virtual UBool match(InputText *textIn, CharsetMatch *results) const = 0;
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virtual ~CharsetRecognizer();
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};
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U_NAMESPACE_END
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#endif
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#endif /* __CSRECOG_H */
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