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185 lines
4.9 KiB
185 lines
4.9 KiB
'use strict';
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const assert = require('assert');
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const common = require('../common');
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const fork = require('child_process').fork;
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const net = require('net');
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// progress tracker
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function ProgressTracker(missing, callback) {
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this.missing = missing;
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this.callback = callback;
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}
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ProgressTracker.prototype.done = function() {
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this.missing -= 1;
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this.check();
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};
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ProgressTracker.prototype.check = function() {
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if (this.missing === 0) this.callback();
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};
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if (process.argv[2] === 'child') {
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var serverScope;
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process.on('message', function onServer(msg, server) {
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if (msg.what !== 'server') return;
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process.removeListener('message', onServer);
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serverScope = server;
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server.on('connection', function(socket) {
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console.log('CHILD: got connection');
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process.send({what: 'connection'});
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socket.destroy();
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});
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// start making connection from parent
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console.log('CHILD: server listening');
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process.send({what: 'listening'});
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});
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process.on('message', function onClose(msg) {
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if (msg.what !== 'close') return;
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process.removeListener('message', onClose);
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serverScope.on('close', function() {
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process.send({what: 'close'});
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});
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serverScope.close();
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});
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process.on('message', function onSocket(msg, socket) {
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if (msg.what !== 'socket') return;
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process.removeListener('message', onSocket);
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socket.end('echo');
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console.log('CHILD: got socket');
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});
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process.send({what: 'ready'});
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} else {
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var child = fork(process.argv[1], ['child']);
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child.on('exit', function() {
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console.log('CHILD: died');
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});
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// send net.Server to child and test by connecting
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var testServer = function(callback) {
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// destroy server execute callback when done
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var progress = new ProgressTracker(2, function() {
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server.on('close', function() {
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console.log('PARENT: server closed');
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child.send({what: 'close'});
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});
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server.close();
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});
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// we expect 4 connections and close events
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var connections = new ProgressTracker(4, progress.done.bind(progress));
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var closed = new ProgressTracker(4, progress.done.bind(progress));
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// create server and send it to child
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var server = net.createServer();
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server.on('connection', function(socket) {
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console.log('PARENT: got connection');
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socket.destroy();
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connections.done();
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});
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server.on('listening', function() {
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console.log('PARENT: server listening');
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child.send({what: 'server'}, server);
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});
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server.listen(common.PORT);
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// handle client messages
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var messageHandlers = function(msg) {
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if (msg.what === 'listening') {
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// make connections
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var socket;
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for (var i = 0; i < 4; i++) {
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socket = net.connect(common.PORT, function() {
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console.log('CLIENT: connected');
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});
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socket.on('close', function() {
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closed.done();
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console.log('CLIENT: closed');
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});
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}
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} else if (msg.what === 'connection') {
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// child got connection
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connections.done();
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} else if (msg.what === 'close') {
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child.removeListener('message', messageHandlers);
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callback();
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}
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};
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child.on('message', messageHandlers);
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};
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// send net.Socket to child
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var testSocket = function(callback) {
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// create a new server and connect to it,
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// but the socket will be handled by the child
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var server = net.createServer();
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server.on('connection', function(socket) {
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socket.on('close', function() {
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console.log('CLIENT: socket closed');
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});
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child.send({what: 'socket'}, socket);
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});
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server.on('close', function() {
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console.log('PARENT: server closed');
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callback();
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});
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// don't listen on the same port, because SmartOS sometimes says
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// that the server's fd is closed, but it still cannot listen
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// on the same port again.
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//
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// An isolated test for this would be lovely, but for now, this
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// will have to do.
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server.listen(common.PORT + 1, function() {
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console.error('testSocket, listening');
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var connect = net.connect(common.PORT + 1);
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var store = '';
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connect.on('data', function(chunk) {
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store += chunk;
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console.log('CLIENT: got data');
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});
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connect.on('close', function() {
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console.log('CLIENT: closed');
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assert.equal(store, 'echo');
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server.close();
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});
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});
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};
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// create server and send it to child
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var serverSuccess = false;
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var socketSuccess = false;
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child.on('message', function onReady(msg) {
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if (msg.what !== 'ready') return;
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child.removeListener('message', onReady);
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testServer(function() {
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serverSuccess = true;
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testSocket(function() {
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socketSuccess = true;
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child.kill();
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});
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});
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});
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process.on('exit', function() {
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assert.ok(serverSuccess);
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assert.ok(socketSuccess);
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});
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}
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