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63 lines
1.8 KiB
63 lines
1.8 KiB
#ifndef node_script_h
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#define node_script_h
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#include <node.h>
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#include <node_object_wrap.h>
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#include <v8.h>
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#include <ev.h>
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namespace node {
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class Context : ObjectWrap {
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public:
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static void Initialize (v8::Handle<v8::Object> target);
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static v8::Handle<v8::Value> New (const v8::Arguments& args);
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v8::Persistent<v8::Context> GetV8Context();
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static v8::Local<v8::Object> NewInstance();
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protected:
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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Context ();
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~Context();
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v8::Persistent<v8::Context> context_;
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};
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class Script : ObjectWrap {
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public:
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static void Initialize (v8::Handle<v8::Object> target);
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enum EvalInputFlags { compileCode, unwrapExternal };
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enum EvalContextFlags { thisContext, newContext, userContext };
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enum EvalOutputFlags { returnResult, wrapExternal };
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template <EvalInputFlags iFlag, EvalContextFlags cFlag, EvalOutputFlags oFlag>
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static v8::Handle<v8::Value> EvalMachine(const v8::Arguments& args);
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protected:
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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Script () : ObjectWrap () {}
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~Script();
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static v8::Handle<v8::Value> New (const v8::Arguments& args);
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static v8::Handle<v8::Value> CreateContext (const v8::Arguments& arg);
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static v8::Handle<v8::Value> RunInContext (const v8::Arguments& args);
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static v8::Handle<v8::Value> RunInThisContext (const v8::Arguments& args);
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static v8::Handle<v8::Value> RunInNewContext (const v8::Arguments& args);
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static v8::Handle<v8::Value> CompileRunInContext (const v8::Arguments& args);
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static v8::Handle<v8::Value> CompileRunInThisContext (const v8::Arguments& args);
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static v8::Handle<v8::Value> CompileRunInNewContext (const v8::Arguments& args);
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v8::Persistent<v8::Script> script_;
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};
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void InitEvals(v8::Handle<v8::Object> target);
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} // namespace node
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#endif // node_script_h
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