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#ifndef SRC_REQ_WRAP_INL_H_
#define SRC_REQ_WRAP_INL_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "req-wrap.h"
#include "async-wrap.h"
#include "async-wrap-inl.h"
#include "env.h"
#include "env-inl.h"
#include "util.h"
#include "util-inl.h"
namespace node {
template <typename T>
ReqWrap<T>::ReqWrap(Environment* env,
v8::Local<v8::Object> object,
AsyncWrap::ProviderType provider)
: AsyncWrap(env, object, provider) {
if (env->in_domain())
object->Set(env->domain_string(), env->domain_array()->Get(0));
// FIXME(bnoordhuis) The fact that a reinterpret_cast is needed is
// arguably a good indicator that there should be more than one queue.
env->req_wrap_queue()->PushBack(reinterpret_cast<ReqWrap<uv_req_t>*>(this));
}
template <typename T>
ReqWrap<T>::~ReqWrap() {
CHECK_EQ(req_.data, this); // Assert that someone has called Dispatched().
CHECK_EQ(false, persistent().IsEmpty());
ClearWrap(object());
persistent().Reset();
}
template <typename T>
void ReqWrap<T>::Dispatched() {
req_.data = this;
}
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_REQ_WRAP_INL_H_