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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SNAPSHOT_SOURCE_SINK_H_
#define V8_SNAPSHOT_SOURCE_SINK_H_
#include "src/base/logging.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
/**
* Source to read snapshot and builtins files from.
*
* Note: Memory ownership remains with callee.
*/
class SnapshotByteSource FINAL {
public:
SnapshotByteSource(const char* data, int length)
: data_(reinterpret_cast<const byte*>(data)),
length_(length),
position_(0) {}
explicit SnapshotByteSource(Vector<const byte> payload)
: data_(payload.start()), length_(payload.length()), position_(0) {}
~SnapshotByteSource() {}
bool HasMore() { return position_ < length_; }
byte Get() {
DCHECK(position_ < length_);
return data_[position_++];
}
int32_t GetUnalignedInt();
void Advance(int by) { position_ += by; }
void CopyRaw(byte* to, int number_of_bytes);
inline int GetInt() {
// This way of variable-length encoding integers does not suffer from branch
// mispredictions.
uint32_t answer = GetUnalignedInt();
int bytes = (answer & 3) + 1;
Advance(bytes);
uint32_t mask = 0xffffffffu;
mask >>= 32 - (bytes << 3);
answer &= mask;
answer >>= 2;
return answer;
}
bool GetBlob(const byte** data, int* number_of_bytes);
bool AtEOF();
int position() { return position_; }
private:
const byte* data_;
int length_;
int position_;
DISALLOW_COPY_AND_ASSIGN(SnapshotByteSource);
};
/**
* Sink to write snapshot files to.
*
* Subclasses must implement actual storage or i/o.
*/
class SnapshotByteSink {
public:
SnapshotByteSink() {}
explicit SnapshotByteSink(int initial_size) : data_(initial_size) {}
~SnapshotByteSink() {}
void Put(byte b, const char* description) { data_.Add(b); }
void PutSection(int b, const char* description) {
DCHECK_LE(b, kMaxUInt8);
Put(static_cast<byte>(b), description);
}
void PutInt(uintptr_t integer, const char* description);
void PutRaw(const byte* data, int number_of_bytes, const char* description);
int Position() { return data_.length(); }
const List<byte>& data() const { return data_; }
private:
List<byte> data_;
};
} // namespace v8::internal
} // namespace v8
#endif // V8_SNAPSHOT_SOURCE_SINK_H_