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#include <node.h>
#include <v8.h>
#include <uv.h>
#if defined _WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
struct async_req {
uv_work_t req;
int input;
int output;
v8::Isolate* isolate;
v8::Persistent<v8::Function> callback;
};
void DoAsync(uv_work_t* r) {
async_req* req = reinterpret_cast<async_req*>(r->data);
// Simulate CPU intensive process...
#if defined _WIN32
Sleep(1000);
#else
sleep(1);
#endif
req->output = req->input * 2;
}
void AfterAsync(uv_work_t* r) {
async_req* req = reinterpret_cast<async_req*>(r->data);
v8::Isolate* isolate = req->isolate;
v8::HandleScope scope(isolate);
v8::Local<v8::Value> argv[2] = {
v8::Null(isolate),
v8::Integer::New(isolate, req->output)
};
v8::TryCatch try_catch(isolate);
v8::Local<v8::Function> callback =
v8::Local<v8::Function>::New(isolate, req->callback);
callback->Call(isolate->GetCurrentContext()->Global(), 2, argv);
// cleanup
req->callback.Reset();
delete req;
if (try_catch.HasCaught()) {
node::FatalException(isolate, try_catch);
}
}
void Method(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::Isolate* isolate = args.GetIsolate();
v8::HandleScope scope(isolate);
async_req* req = new async_req;
req->req.data = req;
req->input = args[0]->IntegerValue();
req->output = 0;
req->isolate = isolate;
v8::Local<v8::Function> callback = v8::Local<v8::Function>::Cast(args[1]);
req->callback.Reset(isolate, callback);
uv_queue_work(uv_default_loop(),
&req->req,
DoAsync,
(uv_after_work_cb)AfterAsync);
}
void init(v8::Local<v8::Object> exports, v8::Local<v8::Object> module) {
NODE_SET_METHOD(module, "exports", Method);
}
NODE_MODULE(binding, init);