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var events = require('events');
var stream = require('stream');
var timers = require('timers');
var util = require('util');
var assert = require('assert');
// constructor for lazy loading
function createPipe() {
var Pipe = process.binding('pipe_wrap').Pipe;
return new Pipe();
}
// constructor for lazy loading
function createTCP() {
var TCP = process.binding('tcp_wrap').TCP;
return new TCP();
}
/* Bit flags for socket._flags */
var FLAG_GOT_EOF = 1 << 0;
var FLAG_SHUTDOWN = 1 << 1;
var FLAG_DESTROY_SOON = 1 << 2;
var FLAG_SHUTDOWNQUED = 1 << 3;
var debug;
if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) {
debug = function(x) { console.error('NET:', x); };
} else {
debug = function() { };
}
function isPipeName(s) {
return typeof s === 'string' && toPort(s) === false;
}
exports.createServer = function() {
return new Server(arguments[0], arguments[1]);
};
exports.connect = exports.createConnection = function(port /* [host], [cb] */) {
var s;
if (isPipeName(port)) {
s = new Socket({ handle: createPipe() });
} else {
s = new Socket();
}
s.connect(port, arguments[1], arguments[2]);
return s;
};
/* called when creating new Socket, or when re-using a closed Socket */
function initSocketHandle(self) {
self._writeRequests = [];
self._flags = 0;
self._connectQueueSize = 0;
self.destroyed = false;
self.bytesRead = 0;
self.bytesWritten = 0;
// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
self._handle.socket = self;
self._handle.onread = onread;
}
}
function Socket(options) {
if (!(this instanceof Socket)) return new Socket(options);
stream.Stream.call(this);
if (typeof options == 'number') {
// Legacy interface. Uncomment the following lines after
// libuv backend is stable and API compatibile with legaacy.
// console.error('Deprecated interface net.Socket(fd).');
// console.trace();
// Must support legacy interface. NPM depends on it.
// https://github.com/isaacs/npm/blob/c7824f412f0cb59d6f55cf0bc220253c39e6029f/lib/utils/output.js#L110
// TODO Before we can do this we need a way to open a uv_stream_t by fd.
throw new Error("Not yet implemented")
}
// private
this._handle = options && options.handle;
initSocketHandle(this);
this.allowHalfOpen = options && options.allowHalfOpen;
}
util.inherits(Socket, stream.Stream);
exports.Socket = Socket;
exports.Stream = Socket; // Legacy naming.
Socket.prototype.listen = function() {
var self = this;
self.on('connection', arguments[0]);
listen(self, null, null);
};
Socket.prototype.setTimeout = function(msecs, callback) {
if (msecs > 0) {
timers.enroll(this, msecs);
timers.active(this);
if (callback) {
this.once('timeout', callback);
}
} else if (msecs === 0) {
timers.unenroll(this);
}
};
Socket.prototype._onTimeout = function() {
this.emit('timeout');
};
Socket.prototype.setNoDelay = function() {
/* TODO implement me */
};
Socket.prototype.setKeepAlive = function(setting, msecs) {
/* TODO implement me */
};
Socket.prototype.address = function() {
return this._handle.getsockname();
};
Object.defineProperty(Socket.prototype, 'readyState', {
get: function() {
if (this._connecting) {
return 'opening';
} else if (this.readable && this.writable) {
return 'open';
} else if (this.readable && !this.writable) {
return 'readOnly';
} else if (!this.readable && this.writable) {
return 'writeOnly';
} else {
return 'closed';
}
}
});
Object.defineProperty(Socket.prototype, 'bufferSize', {
get: function() {
return this._handle.writeQueueSize + this._connectQueueSize;
}
});
Socket.prototype.pause = function() {
this._handle.readStop();
};
Socket.prototype.resume = function() {
if (this._handle) {
this._handle.readStart();
}
};
Socket.prototype.end = function(data, encoding) {
if (this._connecting && ((this._flags & FLAG_SHUTDOWNQUED) == 0)) {
// still connecting, add data to buffer
if (data) this.write(data, encoding);
this.writable = false;
this._flags |= FLAG_SHUTDOWNQUED;
}
if (!this.writable) return;
this.writable = false;
if (data) this.write(data, encoding);
DTRACE_NET_STREAM_END(this);
if (this._flags & FLAG_GOT_EOF) {
this.destroySoon();
} else {
this._flags |= FLAG_SHUTDOWN;
var shutdownReq = this._handle.shutdown();
if (!shutdownReq) {
this.destroy(errnoException(errno, 'shutdown'));
return false;
}
shutdownReq.oncomplete = afterShutdown;
}
return true;
};
function afterShutdown(status, handle, req) {
var self = handle.socket;
assert.ok(self._flags & FLAG_SHUTDOWN);
assert.ok(!self.writable);
// callback may come after call to destroy.
if (self.destroyed) {
return;
}
if (self._flags & FLAG_GOT_EOF || !self.readable) {
self.destroy();
} else {
}
}
Socket.prototype.destroySoon = function() {
this.writable = false;
this._flags |= FLAG_DESTROY_SOON;
if (this._writeRequests.length == 0) {
this.destroy();
}
};
Socket.prototype._connectQueueCleanUp = function(exception) {
this._connecting = false;
this._connectQueueSize = 0;
this._connectQueue = null;
};
Socket.prototype.destroy = function(exception) {
var self = this;
self._connectQueueCleanUp();
debug('destroy');
this.readable = this.writable = false;
timers.unenroll(this);
if (this.server && !this.destroyed) {
this.server.connections--;
this.server._emitCloseIfDrained();
}
debug('close');
if (this._handle) {
this._handle.close();
this._handle = null;
}
process.nextTick(function() {
if (exception) self.emit('error', exception);
self.emit('close', exception ? true : false);
});
this.destroyed = true;
};
function onread(buffer, offset, length) {
var handle = this;
var self = handle.socket;
assert.equal(handle, self._handle);
timers.active(self);
var end = offset + length;
if (buffer) {
// Emit 'data' event.
if (self._decoder) {
// Emit a string.
var string = self._decoder.write(buffer.slice(offset, end));
if (string.length) self.emit('data', string);
} else {
// Emit a slice. Attempt to avoid slicing the buffer if no one is
// listening for 'data'.
if (self._events && self._events['data']) {
self.emit('data', buffer.slice(offset, end));
}
}
self.bytesRead += length;
// Optimization: emit the original buffer with end points
if (self.ondata) self.ondata(buffer, offset, end);
} else if (errno == 'EOF') {
// EOF
self.readable = false;
assert.ok(!(self._flags & FLAG_GOT_EOF));
self._flags |= FLAG_GOT_EOF;
// We call destroy() before end(). 'close' not emitted until nextTick so
// the 'end' event will come first as required.
if (!self.writable) self.destroy();
if (!self.allowHalfOpen) self.end();
if (self._events && self._events['end']) self.emit('end');
if (self.onend) self.onend();
} else {
// Error
if (errno == 'ECONNRESET') {
self.destroy();
} else {
self.destroy(errnoException(errno, 'read'));
}
}
}
Socket.prototype.setEncoding = function(encoding) {
var StringDecoder = require('string_decoder').StringDecoder; // lazy load
this._decoder = new StringDecoder(encoding);
};
Socket.prototype.write = function(data /* [encoding], [fd], [cb] */) {
var encoding, fd, cb;
// parse arguments
if (typeof arguments[3] == 'function') {
cb = arguments[3];
fd = arguments[2];
encoding = arguments[1];
} else if (typeof arguments[2] == 'function') {
cb = arguments[2];
if (typeof arguments[1] == 'number') {
fd = arguments[1];
} else {
encoding = arguments[1];
}
} else if (typeof arguments[1] == 'function') {
cb = arguments[1];
} else {
if (typeof arguments[1] == 'number') {
fd = arguments[1];
} else {
encoding = arguments[1];
fd = arguments[2];
}
}
this.bytesWritten += data.length;
// Change strings to buffers. SLOW
if (typeof data == 'string') {
data = new Buffer(data, encoding);
}
// If we are still connecting, then buffer this for later.
if (this._connecting) {
this._connectQueueSize += data.length;
if (this._connectQueue) {
this._connectQueue.push([data, encoding, fd, cb]);
} else {
this._connectQueue = [ [data, encoding, fd, cb] ];
}
return false;
}
var writeReq = this._handle.write(data);
if (!writeReq) {
this.destroy(errnoException(errno, 'write'));
return false;
}
writeReq.oncomplete = afterWrite;
writeReq.cb = cb;
this._writeRequests.push(writeReq);
return this._handle.writeQueueSize == 0;
};
function afterWrite(status, handle, req, buffer) {
var self = handle.socket;
// callback may come after call to destroy.
if (self.destroyed) {
return;
}
// TODO check status.
var req_ = self._writeRequests.shift();
assert.equal(req, req_);
if (self._writeRequests.length == 0) {
// TODO remove all uses of ondrain - this is not a good hack.
if (self.ondrain) self.ondrain();
self.emit('drain');
}
if (req.cb) req.cb();
if (self._writeRequests.length == 0 && self._flags & FLAG_DESTROY_SOON) {
self.destroy();
}
}
function connect(self, address, port, addressType) {
if (port) {
self.remotePort = port;
}
self.remoteAddress = address;
// TODO return promise from Socket.prototype.connect which
// wraps _connectReq.
assert.ok(self._connecting);
var connectReq;
if (addressType == 6) {
connectReq = self._handle.connect6(address, port);
} else if (addressType == 4) {
connectReq = self._handle.connect(address, port);
} else {
connectReq = self._handle.connect(address, afterConnect);
}
if (connectReq !== null) {
connectReq.oncomplete = afterConnect;
} else {
self.destroy(errnoException(errno, 'connect'));
}
}
Socket.prototype.connect = function(port /* [host], [cb] */) {
var self = this;
var pipe = isPipeName(port);
if (this.destroyed || !this._handle) {
this._handle = pipe ? createPipe() : createTCP();
initSocketHandle(this);
}
var host;
if (typeof arguments[1] === 'function') {
self.on('connect', arguments[1]);
} else {
host = arguments[1];
if (typeof arguments[2] === 'function') {
self.on('connect', arguments[2]);
}
}
timers.active(this);
self._connecting = true;
self.writable = true;
if (pipe) {
connect(self, /*pipe_name=*/port);
} else if (typeof host == 'string') {
debug("connect: find host " + host);
require('dns').lookup(host, function(err, ip, addressType) {
if (err) {
// net.createConnection() creates a net.Socket object and
// immediately calls net.Socket.connect() on it (that's us).
// There are no event listeners registered yet so defer the
// error event to the next tick.
process.nextTick(function() {
self.emit('error', err);
});
} else {
timers.active(self);
addressType = addressType || 4;
// node_net.cc handles null host names graciously but user land
// expects remoteAddress to have a meaningful value
ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1');
connect(self, ip, port, addressType);
}
});
} else {
debug("connect: missing host");
connect(self, '127.0.0.1', port, 4);
}
};
function afterConnect(status, handle, req) {
var self = handle.socket;
// callback may come after call to destroy
if (self.destroyed) {
return;
}
assert.equal(handle, self._handle);
debug("afterConnect");
assert.ok(self._connecting);
self._connecting = false;
if (status == 0) {
self.readable = self.writable = true;
timers.active(self);
handle.readStart();
self.emit('connect');
if (self._connectQueue) {
debug('Drain the connect queue');
for (var i = 0; i < self._connectQueue.length; i++) {
self.write.apply(self, self._connectQueue[i]);
}
self._connectQueueCleanUp();
}
if (self._flags & FLAG_SHUTDOWNQUED) {
// end called before connected - call end now with no data
self._flags &= ~FLAG_SHUTDOWNQUED;
self.end();
}
} else {
self._connectQueueCleanUp()
self.destroy(errnoException(errno, 'connect'));
}
}
function errnoException(errorno, syscall) {
// TODO make this more compatible with ErrnoException from src/node.cc
// Once all of Node is using this function the ErrnoException from
// src/node.cc should be removed.
var e = new Error(syscall + ' ' + errorno);
e.errno = e.code = errorno;
e.syscall = syscall;
return e;
}
function Server(/* [ options, ] listener */) {
if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]);
events.EventEmitter.call(this);
var self = this;
var options;
if (typeof arguments[0] == 'function') {
options = {};
self.on('connection', arguments[0]);
} else {
options = arguments[0] || {};
if (typeof arguments[1] == 'function') {
self.on('connection', arguments[1]);
}
}
this.connections = 0;
this.allowHalfOpen = options.allowHalfOpen || false;
this._handle = null;
}
util.inherits(Server, events.EventEmitter);
exports.Server = Server;
function toPort(x) { return (x = Number(x)) >= 0 ? x : false; }
function listen(self, address, port, addressType) {
var r = 0;
if (!self._handle) {
// assign handle in listen, and clean up if bind or listen fails
self._handle =
(port == -1 && addressType == -1) ? createPipe() : createTCP();
}
self._handle.socket = self;
self._handle.onconnection = onconnection;
if (address || port) {
debug("bind to " + address);
if (addressType == 6) {
r = self._handle.bind6(address, port);
} else {
r = self._handle.bind(address, port);
}
}
if (r) {
self._handle.close();
self._handle = null;
process.nextTick(function() {
self.emit('error', errnoException(errno, 'listen'));
});
} else {
r = self._handle.listen(self._backlog || 128);
if (r) {
self._handle.close();
self._handle = null;
process.nextTick(function() {
self.emit('error', errnoException(errno, 'listen'));
});
} else {
process.nextTick(function() {
self.emit('listening');
});
}
}
}
Server.prototype.listen = function() {
var self = this;
var lastArg = arguments[arguments.length - 1];
if (typeof lastArg == 'function') {
self.addListener('listening', lastArg);
}
var port = toPort(arguments[0]);
if (arguments.length == 0 || typeof arguments[0] == 'function') {
// Don't bind(). OS will assign a port with INADDR_ANY.
// The port can be found with server.address()
listen(self, null, null);
} else if (isPipeName(arguments[0])) {
// UNIX socket or Windows pipe.
listen(self, arguments[0], -1, -1);
} else if (typeof arguments[1] == 'undefined' ||
typeof arguments[1] == 'function') {
// The first argument is the port, no IP given.
listen(self, '0.0.0.0', port, 4);
} else {
// The first argument is the port, the second an IP
require('dns').lookup(arguments[1], function(err, ip, addressType) {
if (err) {
self.emit('error', err);
} else {
listen(self, ip || '0.0.0.0', port, ip ? addressType : 4);
}
});
}
};
Server.prototype.address = function() {
return this._handle.getsockname();
};
function onconnection(clientHandle) {
var handle = this;
var self = handle.socket;
var peername;
debug("onconnection");
if (!clientHandle) {
self.emit('error', errnoException(errno, 'accept'));
return;
}
if (self.maxConnections && self.connections >= self.maxConnections) {
clientHandle.close();
return;
}
// Todo: implement this for unix sockets
if (clientHandle.getpeername) {
peername = clientHandle.getpeername();
if (!peername.address || !peername.port) {
var err = errnoException(errno, 'accept');
clientHandle.close();
set.emit('error', err);
return;
}
}
var socket = new Socket({
handle: clientHandle,
allowHalfOpen: self.allowHalfOpen
});
socket.readable = socket.writable = true;
if (peername) {
socket.remoteAddress = peername.address;
socket.remotePort = peername.port;
// TODO: set family as well
}
socket.resume();
self.connections++;
socket.server = self;
DTRACE_NET_SERVER_CONNECTION(socket);
self.emit('connection', socket);
socket.emit('connect');
}
Server.prototype.close = function() {
if (!this._handle) {
// Throw error. Follows net_legacy behaviour.
throw new Error('Not running');
}
this._handle.close();
this._handle = null;
this._emitCloseIfDrained();
};
Server.prototype._emitCloseIfDrained = function() {
if (!this._handle && !this.connections) {
this.emit('close');
}
};
// TODO: implement for compatibility with 0.4.x? Requires libuv API change.
Server.prototype.listenFD = function(fd, type) {
throw new Error('Not implemented');
};
// TODO: isIP should be moved to the DNS code. Putting it here now because
// this is what the legacy system did.
// NOTE: This does not accept IPv6 with an IPv4 dotted address at the end,
// and it does not detect more than one double : in a string.
exports.isIP = function(input) {
if (!input) {
return 4;
} else if (/^(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)$/.test(input)) {
var parts = input.split('.');
for (var i = 0; i < parts.length; i++) {
var part = parseInt(parts[i]);
if (part < 0 || 255 < part) {
return 0;
}
}
return 4;
} else if (/^::|^::1|^([a-fA-F0-9]{1,4}::?){1,7}([a-fA-F0-9]{1,4})$/.test(input)) {
return 6;
} else {
return 0;
}
}
exports.isIPv4 = function(input) {
return exports.isIP(input) === 4;
};
exports.isIPv6 = function(input) {
return exports.isIP(input) === 6;
};