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71 lines
1.9 KiB
71 lines
1.9 KiB
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_COMMON_NODE_CACHE_H_
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#define V8_COMPILER_COMMON_NODE_CACHE_H_
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#include "src/compiler/node-cache.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class ExternalReference;
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namespace compiler {
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// Bundles various caches for common nodes.
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class CommonNodeCache final {
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public:
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explicit CommonNodeCache(Zone* zone) : zone_(zone) {}
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~CommonNodeCache() {}
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Node** FindInt32Constant(int32_t value) {
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return int32_constants_.Find(zone(), value);
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}
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Node** FindInt64Constant(int64_t value) {
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return int64_constants_.Find(zone(), value);
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}
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Node** FindFloat32Constant(float value) {
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// We canonicalize float constants at the bit representation level.
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return float32_constants_.Find(zone(), bit_cast<int32_t>(value));
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}
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Node** FindFloat64Constant(double value) {
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// We canonicalize double constants at the bit representation level.
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return float64_constants_.Find(zone(), bit_cast<int64_t>(value));
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}
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Node** FindExternalConstant(ExternalReference value);
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Node** FindNumberConstant(double value) {
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// We canonicalize double constants at the bit representation level.
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return number_constants_.Find(zone(), bit_cast<int64_t>(value));
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}
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// Return all nodes from the cache.
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void GetCachedNodes(ZoneVector<Node*>* nodes);
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Zone* zone() const { return zone_; }
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private:
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Int32NodeCache int32_constants_;
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Int64NodeCache int64_constants_;
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Int32NodeCache float32_constants_;
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Int64NodeCache float64_constants_;
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IntPtrNodeCache external_constants_;
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Int64NodeCache number_constants_;
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Zone* zone_;
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DISALLOW_COPY_AND_ASSIGN(CommonNodeCache);
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_COMMON_NODE_CACHE_H_
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